First, some screenshots...
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Overview...
Lycanmoon : The Feral Hunger is a Werewolf/Lycanthropy mod for Oblivion, which allows the Player to become one of the powerful and unnatural predators of Cyrodiil.
Some features include :-
- 10 Stage Lycanthropy -- The time you spend as a Werewolf makes you stronger
- 5 Stage Starvation - As you grow hungry, you begin to suffer for failing to feed
- Werewolf Rage - Become stronger as you get angrier
- 20 Werewolf Appearances - 5 Fur Colours, 4 Eye Colours
- Employ Werewolf Powers such as Howling, Incredible punches, and mighty leaps
- Utilise your Animalistic Instincts
- Feed on the corpses of the dead
- 750 Hand-placed Werewolf Spawns
Energy and Feeding...
The key to your survival as a Werewolf is Energy. When you eat, you gain Energy, and whilst in Wolf form, your body is constantly expending Energy in order to sustain itself. Energy is expended at a rate of one-unit-per-real-world-second (1:1Second).
In order to recover Energy, you must Feed.
You can only Feed when you are in your Wolf form, and on the corpses of those you have killed. In order to Feed, target a corpse and either press the Feed HotKey, or cast the Spell 'WP - Devour Carcass'.
You can Feed on Animals/Creatures or Sentient Races, with different effects:
Feeding on a Sentient Race (Playable Race, Dremora, Dark Seducer, Golden Saint, Et cetera) will fully replenish your Energy, and remove the effects of Lycanthropic Starvation.
Feeding on a Creature will give you a varying amount of Energy. This is a factor of 1000:Scale. A creature at Scale '1', will give 1000, whilst other Scales will increase or decrease the Energy gained. Feeding on a Creature will restore Energy, but will not remove the effects of Lycanthropic Starvation. The exception to this is if Feeding restores your Energy to 100%, at which time the effects of Lycanthropic Starvation are removed.
Hunger and Starvation...
You will never die from failure to Feed, however as your Energy begins to decrease, you will start to suffer Lycanthropic Starvation. Since you can only Feed when in Wolf form, any Starvation you are suffering will remain when you revert back to your non-Wolf form, and remain until you are next able to enter Wolf form and Feed.
There are five stages of Lycanthropic Starvation:
Fatigue Regeneration reduced to 5
Stage Two ( 750 Energy Remaining)
Fatigue Regeneration Lost
Drain Speed 5
Drain Strength 5
Stage Three ( 500 Energy Remaining)
Drain Speed 10
Drain Strength 10
Stage Four ( 200 Energy Remaining)
Drain Speed 25
Drain Strength 25
Weakness to Magic 50
Weakness to Normal Weap. 100
Stage Five (1 Energy remaining)
Drain Speed 50
Drain Strength 50
Weakness to Magic 100
Weakness to Normal Weap. 200
Lycanthropic Rage...
All across the land, people talk in whispers about the ferocious power of the Werewolf-- it is their fury, their prowess and, above all, their Rage which most terrifies those mortals unfortunate enough to encounter a Werewolf.
As a Werewolf, regardless of whether you are in Wolf form or not, you will begin to accumulate 'Rage' on entering Combat. As time passes, your Rage increases. When you leave combat, your Rage will begin to subside. Rage subsides at a slightly faster rate than it increases (approx. 2:3). It takes 300-seconds (five minutes) of real-time to reach 100% Rage from 0%.
As your Rage increases, you will gain a series of bonuses. These bonuses are cumulative, with new effects being added to the existing effects. :
20% Rage
Fortify Hand To Hand 20
40% Rage
Fortify Agility 30
60% Rage
Resist Normal Weapons 25
80% Rage
Resist Magic 25
100% Rage
Permanent Restore Health effect, Magnitude 1
Werewolf Powers...
At Stages 1, 5 and 10 of your Werewolf Evolution, you will gain new Werewolf Powers. These usually cost Energy to use, and are cast in the same way as Spells.
Name : Devour Carcass
Cost : --
Effect : This is the Werewolf's ability to feed on the dead. Please see the Feeding section of this Read Me for more information.
Name : Wolf Eyes
Cost : --
Effect : Werewolves are incredibly adept hunters, and with this Lesser Power, they are able to activate their powerful night-time eyes, and receive a Night Eye bonus. The first time the Spell is cast, Wolf Eyes will be activated; the second time the Spell is cast, Wolf Eyes will be deactivated. This Spell can also be toggled using the 'Wolf Eyes' Hot Key.
Name : Lycan Senses
Cost : --
Effect : Werewolves are incredibly adept hunters, and with this Lesser Power they are able to activate their powerful sense of smell, and receive a 1000-magnitude Detect Life effect. The first time the Spell is cast, Lycan Senses will be activated; the second time the Spell is cast, Lycan Senses will be deactivated. This Spell can also be toggled using the 'Lycan Senses' Hot Key.
Name : Werewolf Jump
Cost : --
Effect : Werewolves have immense strength in their legs, and with this Lesser Power they can focus it into a powerful Jump. When cast, this Spell will reward a bonus to your Acrobatics Skill, based on your Werewolf level (50*Werewolf Level). Casting the Spell again will remove the bonus. This Spell can also be toggled using the 'Werewolf Jump' Hot Key.
Name : Howl
Cost : --
Effect : Howl at the moon with this Lesser Power. It can also be activated through the 'Howl' Hot Key.
Name : Focus
Cost : --
Effect : This Power can only be used throug the 'Zoom In/Out' Hot Keys. When in First Person, the Werewolf is able to focus its attention on a target, and 'Zoom In/Out' to get a better look at it.
Note: This will conflict with Mods that manually alter your Cemera Point of View.
Name : Concentrated Strike
Cost : 10 Energy
Effect : Utilising their incredible strength, the Werewolf is able to deliver a single crushing blow to the target, sending them flying backwards. The blow causes only 10-points of damage to the target's Health, however the force of the impact will send them flying, with the possibility of environmental damage still afflicting them. The force of the knock-back is related to the Strength of the Werewolf.
Stage Five
Name : Lycanthropic Compensation
Cost : 50 Energy
Effect : With this Lesser Power, the Werewolf is able to compensate for a weakness in either its Blade or Blunt Skills. When cast, whichever Skill is lower will receive a 60-second boost of 50-points. If both Skills are at the same level, Blade will receive the bonus.
Name : Fury
Cost : 200 Energy
Effect : Letting loose a howl of rage, the Werewolf gains a 50-point Shield effect for 60-seconds when using this Lesser Power.
Name : Bleeding Wounds
Cost : 20 Energy per Attack
Effect : Using their natural ferocity, the Werewolf is able to make the wounds they inflict more serious. When this Lesser Power is in effect, the Player will gain an 10-point increase to all damage done for 60-seconds. Each blow, whether successful or not, however, drains energy from the Werewolf during this time.
Name : Shadowstep
Cost : 250 Energy
Effect : Utilising their natural agility, the Werewolf uses this Lesser Power to become invisible for 180-seconds. Interacting with the world will reveal the Werewolf's presence.
Name : Summon Wolf Pack
Cost : 350 Energy
Effect : Summons three wolves to assist the Player. They will remain with the Player until they are killed.
Stage Ten
Name : Purge Flesh
Cost : 1000 Energy
Effect : A Lesser Power that only works outside of Combat, Purge Flesh will restore all of the Werewolf's Attributes, as well as curing any Diseases or Poisons which may somehow be afflicting them.
Animal Instincts...
Animal Instincts
Animal Instincts are special bonuses/features automatically applied when certain conditions are met; they are free to use, and usually provide some kind of assistance or boost to your normal abilities; in some cases, however, they are penalties upon your abilities.
Form : Either (Wolf / non-Wolf)
Effect : The Lycanthropic infection allows Werewolves to react faster to the world around them, and when coupled with their superior strength provides 'Lycan Reflexes'. When falling, the Werewolf is able to react to the drop in mere moments, and is able to fall from any height without taking dame.
Name : Last Chance
Form : Wolf
Effect : During Combat, the first time your Health drops below 20-points, this Animal Instinct will kick in. Those around you will be flung backwards, and your health will be boosted by 50-points. It will only work once each time you enter Combat however, so if your health drops again, you will not get another chance.
Name : Frolicking Frenzy
Form : Wolf
Effect : With this Animal Instinct, the Werewolf's natural swimming skills kick in. When you are swimming in Wolf-form, you will gain a Speed boost, allowing you to swim faster.
Name : Claws
Form : Wolf
Effect : Until Stage 5 of your Lycanthropic development, you will be unable to wield weapons or Shields.
Q & A...
Short Answer : No
Long Answer : Yes. Under normal circumstances, Lycanmoon stops you being able to be both a Vampire and a Werewolf by checking which you are, and removing the necessary infection. However, if you are using a Vampire Mod that offers another way of becoming a Vampire, you may be able to become both. Alternatively, you can use the Lycanthropic Amulet (configuration item) to force yourself into a Werewolf at any time.
How often will I transform as a Werewolf?
Every night between 20:00 and 06:00
How do I become a Werewolf?
Right now there are only two options: choose to be made one by the Lycanthropic Amulet, or eat a Werewolf heart.
Does my Werewolf appearance affect the game?
No. There are five types of Werewolf in the Mod (Black, Brown, Gold, Grey, Silver) who interact with each other based on a non-Pack-hatred system. However, the Player's choice of appearance is entirely aesthetic, and these Werewolves will always hate the Player, regardless of their appearance.
Can I change my appearance at will?
Using the Lycanthropic Amulet, you can change your fur and eye colour at any time.
Can I enter my Wolf form at will?
No. However, if you are carrying the 'Bands of the Chosen' from the Main Quest, you will not turn into a Werewolf (if you are already a Werewolf, you will still turn back).
What happens if I turn into a Werewolf in the Arena?
You will be disqualified. And possibly hated, but who knows

Credits...
JCarl - Werewolf Mesh
AlienSlof - Werewolf Textures
View their Lycanthropy Mod here : http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2317
Aensland - Applying Slof's eyes to all Werewolf Heads