Lycanthropy & Porphyric Hemophilia

Post » Tue Mar 29, 2011 1:53 am

Certainly, but being unable to interact with NPCs on a nightly basis was just too much. I havn't played Morrowind for ages so I could be wrong on that? The NPCs attack on sight, I thought.

Yes, in Bloodmoon you changed every night and NPCs would attack on sight.

Bloodmoon's lycanthropy was mostly designed for its main quest, which made sense to change nightly. You were expected to get the cure afterward, and use Hircine's Ring if you wanted to still be a werewolf. Luckilly, there's mods to fix it so you don't change every night after the MQ. There's also mods to make Hircine's Ring prevent transformations, which allows you to stay normal at night. And mods to make it so being seen changing only affects the area you were seen in for a limited time.
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Jennifer Munroe
 
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Post » Mon Mar 28, 2011 9:40 am

I think a Vampire DLC and a Werewolf DLC would be great. Both would go deep into depth about each one.

as long as the Vampire DLC doesn't have a love story.
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Juan Cerda
 
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Post » Mon Mar 28, 2011 9:37 am

Well, do you expect them to just have a chat with a great towering wolf-man?


No, I expect, or rather hope, not to transform every night. I'd rather transform every full moon and have my stats be lowered whenever I'm not in wolf form or something.
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Lyd
 
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Post » Mon Mar 28, 2011 9:45 am

Yea, nightly transformations would be too much. I think we should turn twice every month.One day turn into a werewolf when Masser is full, then Secunda four days later. In human form, I still want to be immune to diseases and be stronger than normal.
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Brian LeHury
 
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Post » Mon Mar 28, 2011 2:27 pm

Perhaps as the Werecreature or Vampire PC levels up or becomes more adept in that particular trait as it were, they gain more perks or racial bonuses or racial abilities. For Werecreatures it could be the ability to resist the transformation at night and then eventually complete control and for Vampires, a higher resistance to sunlight and higher Vampire bonuses. A way to make the player work at being a terrifying monster of the night.
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leni
 
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Post » Mon Mar 28, 2011 11:43 pm

I would buy it :)
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Ross Zombie
 
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Post » Mon Mar 28, 2011 12:45 pm

Are you guys forgetting something? how can they release a dlc that doesn't apply to all players and I'm talking about the fact that Argonians are resistant against disease.
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Rowena
 
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Post » Mon Mar 28, 2011 2:08 pm

You are assuming they aren't in the main game.
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Peetay
 
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Post » Mon Mar 28, 2011 7:17 pm

Are you guys forgetting something? how can they release a dlc that doesn't apply to all players and I'm talking about the fact that Argonians are resistant against disease.

They can always make some way for Argonians to become a vampire IF Argonians still have this power.
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Michael Russ
 
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Post » Tue Mar 29, 2011 3:20 am

Yes, in Bloodmoon you changed every night and NPCs would attack on sight.

Bloodmoon's lycanthropy was mostly designed for its main quest, which made sense to change nightly. You were expected to get the cure afterward, and use Hircine's Ring if you wanted to still be a werewolf. Luckilly, there's mods to fix it so you don't change every night after the MQ. There's also mods to make Hircine's Ring prevent transformations, which allows you to stay normal at night. And mods to make it so being seen changing only affects the area you were seen in for a limited time.

Also you could always get the cure from the witches on the island. they only appeared after the Bloodmoon main quest. You either do a quest for them or kill them and find the cure hidden in their cave.
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Kayla Oatney
 
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Post » Mon Mar 28, 2011 1:06 pm

They better not make a damn DLC for it. DLC's are a terrible thing to happen to the gaming market, I wish more companies would do old school expansion packs. Sometimes games will even be released with DLC ready to be bought on the very day of release... terrible terrible policy


With regards to werewolves and vampires, I hope both are in with some quests attached to them, other than finding a cure
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Richard Thompson
 
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Post » Tue Mar 29, 2011 1:59 am

Are you guys forgetting something? how can they release a dlc that doesn't apply to all players and I'm talking about the fact that Argonians are resistant against disease.

Yea, did that stop Vicente Valtieri from giving an Argonian player vampirism? Also, what about the Whet Fang vampires from Black Marsh?
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christelle047
 
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