Lycanthropy & Porphyric Hemophilia

Post » Mon Mar 28, 2011 6:53 pm

I'm hoping both of these conditions will already exist in Skyrim and have full story lines attached with them.

At the same time, I wouldn't be surprised if months after release we get a Lycanthropy DLC akin to Bloodmoon.

Pure speculation. Your thoughts?
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Kristian Perez
 
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Post » Mon Mar 28, 2011 4:44 pm

I believe there is already a thread for this, and todd said they wern't really discussing it right now
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Lori Joe
 
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Post » Mon Mar 28, 2011 5:38 pm

there is already a thread for this, and todd said they wern't really discussing it right now



Well, in the studio they were actually experimenting with it by the time Todd's last interview was made.
But yeah... no info released for them yet
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Roy Harris
 
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Post » Mon Mar 28, 2011 12:45 pm

A lot of people would buy up this DLC for both... a good way to make extra money imo.
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Kelly Tomlinson
 
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Post » Mon Mar 28, 2011 6:13 pm

is Lycanthropy a disease? sounds like it....
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Josephine Gowing
 
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Post » Mon Mar 28, 2011 8:37 am

To make a DLC for VAMPIRISM? would be a grade A crap on everyone, Vamps have been in for ages, but they make them a DLC? aha. k
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megan gleeson
 
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Post » Mon Mar 28, 2011 4:37 pm

is Lycanthropy a disease? sounds like it....

yes it is the disease for werewolves
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Louise Dennis
 
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Post » Mon Mar 28, 2011 4:47 pm

It is possible that Prince Hircine will call for another hunt, this time in Skyrim. He has at least one hunt each era and Skyrim will be taking place in the Fourth era I believe while his last hunt was towards the end of the third. This could be the subject of a WereBeast DLC. I also hope we are able to infect NPC's with Sanies Lupinus and wreak havok.
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Kelvin
 
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Post » Mon Mar 28, 2011 8:36 am

If they really can't fit them in the actual game itself, then sure, make them a DLC. But don't make seperate DLCs for both werebeasts AND vampires. Cause that's kinda messed up.
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jeremey wisor
 
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Post » Mon Mar 28, 2011 4:32 pm

Maybe the DLC could introduce them as 2 opposing guilds. That is if there IS a DLC to begin with
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willow
 
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Post » Mon Mar 28, 2011 6:42 am

I believe there is already a thread for this

"A" thread or multiple threads? Seriously, people make this topic every single day and just reword the thread title.
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TWITTER.COM
 
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Post » Mon Mar 28, 2011 8:21 pm

is Lycanthropy a disease? sounds like it....

From UESP "Lycanthropy is the disease that causes a person to turn into a were-creature. There are several different strains of the disease, most are localized to certain areas of Tamriel, but the most common strain, which turns men and mer into werewolves is reputed to exist in all areas of Tamriel."

In Bloodmoon the actual disease is called 'Sanies Lupinus' if not cured within three days the Lycanthropic condition sets in.
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JERMAINE VIDAURRI
 
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Post » Mon Mar 28, 2011 11:25 pm

From UESP "Lycanthropy is the disease that causes a person to turn into a were-creature.

Which is odd since I'm pretty sure lycan means wolf.
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Beat freak
 
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Post » Mon Mar 28, 2011 11:55 pm

yes it is the disease for werewolves

That's one thing I could never really understand about TES. Lycanthropy and vampirism were always regarded and incorporated into the game as diseases, where they are actually more a condition or state. I think they are made out to be these life-threatening diseases in the game only to prevent the player from killing all the NPCs occupying the game.
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Bellismydesi
 
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Post » Mon Mar 28, 2011 9:15 pm

What is it with werewolves, why not weretigers they are far more dangerous.
Vampires and werewolf guilds? yeah thats a angry mob of villagers waiting to happen, vampires only stay alive becuase the smart ones hid in caves or just hid it very well with make up, who said werewolf and vampires oppose eachother, there should only be vampires and bring out lycanthropy as a dlc or just have 2 seperate villages for eachone or split one in half like in shivering isles.
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{Richies Mommy}
 
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Post » Mon Mar 28, 2011 11:19 pm

I'd rather it be in game anyway, but I suppose if they were both the focus of a DLC they would probably get a lot more care and detail than just a little in game extra.
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I love YOu
 
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Post » Mon Mar 28, 2011 12:41 pm

Lycanthropy and vampirism were always regarded and incorporated into the game as diseases, where they are actually more a condition or state.

A condition or state you can pass on by biting or scratching...

I'd agree that Lycanthropy and Vampirism are not normal diseases (they can't be cured by Cure Disease potions, after all), but they can be cured all the same. There's potions, spells, or rituals that can take care of it.

Which is odd since I'm pretty sure lycan means wolf.

Lycos means wolf. And anthropos means man. Lycos-anthropos is contracted to lycanthrope, which means wolfman. Lycan is a horrible word that the Underworld movies made up to mean werewolves. I guess "lycanthrope" wasn't cool enough or something, and would rather be associated with http://en.wikipedia.org/wiki/Lichen.
As far as lycanthrope being used to mean any werecreature, yes, that is an oddity which Daggerfall itself even notes:
Because the werewolf is the most ubiquitous of lycanthropes, the term lycanthropy has been used since ancient days to describe the disease that transforms men into half-beast, although lycanthrope only strictly should refer to men who change into werewolves. But that is semantics.

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neil slattery
 
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Post » Mon Mar 28, 2011 2:03 pm

Personally, I think players that are "warewolves" should be able to take that advantage into battle during a full moon by transforming into a full-on warewolf, not just some normal-looking dude with fangs and a few minor stat changes.
/my honest opinion
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Lalla Vu
 
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Post » Mon Mar 28, 2011 9:37 am

We should transform twice a month. Since there are two full moons.
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Cameron Wood
 
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Post » Mon Mar 28, 2011 8:51 am

By the way, the Lycanthropic, or in this case, Therianthropic disease is called Sanies Lupinus. Werewolves(Lycan) are the most common were-beast and that is why 'Lycan' is used, but it is still technically false. This was all explained in Daggerfall. Or Morrowind?
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David Chambers
 
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Post » Mon Mar 28, 2011 9:37 am

I liked an idea for werewolves someone posted a while back that, to give the impression ofthe werewolf's rage and savageness, you had a 'werewolf meter' sort of thing that you had to kill to fill it up when in your werewolf state or you start dying.
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Mel E
 
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Post » Mon Mar 28, 2011 8:13 pm

I just hope that if Lycanthropy is in it isn't like in Morrowind where, if I recall correctly, you transformed and had to kill someone every night. It wasn't hard, just a complete nuisance.
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k a t e
 
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Post » Mon Mar 28, 2011 11:31 pm

I just hope that if Lycanthropy is in it isn't like in Morrowind where, if I recall correctly, you transformed and had to kill someone every night. It wasn't hard, just a complete nuisance.

But the playstyle would need to have some disadvantages, no? Or everyone would want to be a werewolf because it was the most powerful way to go.
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nath
 
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Post » Mon Mar 28, 2011 9:47 am

But the playstyle would need to have some disadvantages, no? Or everyone would want to be a werewolf because it was the most powerful way to go.


Certainly, but being unable to interact with NPCs on a nightly basis was just too much. I havn't played Morrowind for ages so I could be wrong on that? The NPCs attack on sight, I thought.
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Charlotte Buckley
 
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Post » Mon Mar 28, 2011 2:22 pm

Certainly, but being unable to interact with NPCs on a nightly basis was just too much. I havn't played Morrowind for ages so I could be wrong on that? The NPCs attack on sight, I thought.


Well, do you expect them to just have a chat with a great towering wolf-man?
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Nymph
 
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