Lycanthropy in Skyrim

Post » Sat Aug 07, 2010 4:12 am

the lore states werebears in Skyrim, werecats in where the khajitts live.

werewolves here and there and then there is the rumored wereshark out at sea...


greater pwoer
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Louise Lowe
 
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Post » Sat Aug 07, 2010 5:31 am

Lets not forget a player customized werewolf appearance.
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Eilidh Brian
 
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Post » Sat Aug 07, 2010 6:39 am

the lore states werebears in Skyrim, werecats in where the khajitts live.

werewolves here and there and then there is the rumored wereshark out at sea...


greater pwoer

No such things as werecats.

well excuse me for being reminded of twilight when i hear of werewolf transformation at will :shrug:

Those aren't even werewolves. But shape-shifters.
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Nienna garcia
 
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Post » Fri Aug 06, 2010 6:23 pm

No such things as werecats.


Those aren't even werewolves. But shape-shifters.

I have to agree with W & V...The only known case of 'were-cats' was Susanna Martin, who was accused of witch-craft in the late 1600's...Witches and Shamans may be able to shape-shift, but this does not
equal lycanthropy...
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Isabel Ruiz
 
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Post » Fri Aug 06, 2010 9:26 pm

i wonder how would it work on beast races it would be horrible if they pulled a fast one and made them immune to it >.> Oh and it would be awesome if werecritters would differ depending on your race like maybe if youre a nord you would turn into you know those muscular classic werewolves and maybe if youre an elf you would turn into an anorexic (sorry if i spelled wrong) werewolf
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I love YOu
 
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Post » Sat Aug 07, 2010 2:49 am

i wonder how would it work on beast races it would be horrible if they pulled a fast one and made them immune to it >.> Oh and it would be awesome if werecritters would differ depending on your race like maybe if youre a nord you would turn into you know those muscular classic werewolves and maybe if youre an elf you would turn into an anorexic (sorry if i spelled wrong) werewolf

That's a good idea.
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Tha King o Geekz
 
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Post » Sat Aug 07, 2010 5:49 am

i wonder how would it work on beast races it would be horrible if they pulled a fast one and made them immune to it >.> Oh and it would be awesome if werecritters would differ depending on your race like maybe if youre a nord you would turn into you know those muscular classic werewolves and maybe if youre an elf you would turn into an anorexic (sorry if i spelled wrong) werewolf

No to required racial differences. Werewolves body mass is not a factor determined by the body mass of the human/elf. It's a supernatural transformation.
It really doesn't make sense for Argonians & Khajiit to be affected by such a curse being beastlike already, but I guess that won't bar such a ridiculous thing from happening.
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Alan Whiston
 
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Post » Fri Aug 06, 2010 5:25 pm

Argonians & Khajiit should have a chance of detecting a werewolf in humanoid form. Would make them particularly valuable as guards.
Could call it Sense the Hidden Beast or something.
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Spaceman
 
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Post » Fri Aug 06, 2010 6:16 pm

Argonians & Khajiit should have a chance of detecting a werewolf in humanoid form. Would make them particularly valuable as guards.
Could call it Sense the Hidden Beast or something.

Exactly...Please refer to my last post on page 5 of this thread...
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Nims
 
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Post » Fri Aug 06, 2010 7:21 pm

Exactly...Please refer to my last post on page 5 of this thread...

Yup, all good stuff.
Not sure how detailed BGS would get into Werecreatures/Vampires, doubt it'd be alot without an expansion like Bloodmoon, but the more the merrier.
My first character may very well be a WW Dunmer, fighting against cultural oppression & Werebears.
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claire ley
 
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Post » Sat Aug 07, 2010 8:38 am

Yup, all good stuff.
Not sure how detailed BGS would get into Werecreatures/Vampires, doubt it'd be alot without an expansion like Bloodmoon, but the more the merrier.
My first character may very well be a WW Dunmer, fighting against cultural oppression & Werebears.

I agree my friend...Let us just hope that the developers read our latest thread and most adamant requests...Damn Werebears...
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Ashley Hill
 
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Post » Sat Aug 07, 2010 4:26 am

No such things as werecats.


Those aren't even werewolves. But shape-shifters.

Werelions are common in Elsweyr, Black Marsh and several other places in tamriel or are you referring specifically to "werecats" as a breed?
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Nick Swan
 
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Post » Fri Aug 06, 2010 6:44 pm

Werelions are common in Elsweyr, Black Marsh and several other places in tamriel or are you referring specifically to "werecats" as a breed?

Why do YOU Mr. Kakistos think the khajiit are featured so prominently in this series?

Oh...
What a perfect mixture of Man and Cat with his Cheshire grin....
Came to sup the night...
And take the moonlight in...
With fur of spots, stripes, and then...
Slowly...Surely...The Cat plunges fully the dagger in...
With moon now full and darkness thin...
Smiles wide at his grim handy-work...But then...
Blood-soaked this night...The moon gives light to sin...
Do revel and reveal the Cat and his Cheshire grin...
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Blackdrak
 
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Post » Fri Aug 06, 2010 11:51 pm

Sorry for how freaking long this is!

I'm hoping it is implemented. I wrote a full out essay with what I would imagine it to be, before I discovered the keyboard shortcut for refresh. Damn and blast. Here are the key points. I never played the werewolf bit of the bloodmoon expansion.

Being a werewolf turns you into superman. But you become vulnerable to magical weapons and effects.
I think that the transformation should not be some corny morphing sequence, but more supernatural than that. It should be more of a Human silhouette steps into moonlight, but a wolf is illuminated by the light. (paraphrased from a book by Tom Holt)
That being a werewolf gives you advantages that are small at first. Small boosts to running/sprinting time and run/sprint speed. Some combat orientated stuff. A resist normal weapons effect and lesser powers such as night eye and detect life.

Some NPCs regard werewolves as very fictional. Others don't want to believe and deny their existence. A small, obscure number believe in their existence, and only a handful of them actively hunt them down. So a typical NPC response could vary from "Oh my, that's a very big dog" through "Wolf! WOLF!" to recognising the werewolf. In addition, transformations in front of an NPC could go unrecognized as a trick of the light/alcohol/lack of concentration on the observers part or hallucination or be the start of a hunt for the player

you should gain experience as a werewolf based on choices made in wolf form, and advance to the next tier of lycanthropy to unlock your true werewolf potential. At the first tier, NPCs have virtually no chance of recognising you as a dog, but will always attack the wolf they see. As a werewolf you can only use wolf-like abilities such as detect life and night eye and can't use items or magic.

I think that's it.

Rather than sun-damage or whatever as a negative effect, you are given the option to choose whether your werewolf is more bestial in nature (faster, stronger, deadlier, more powerful as a werewolf but recognized more often as a wolf or werewolf) or more human in nature (not as strong as a bestial werewolf but more powerful than a normal human, you can use magic, particularly dragon shouts, when in wolf form, less chance of being recognized as a wolf by townsfolk) So you can pick whether to trade off power for the ability to wander into town unnoticed.

Theres some sort of quest. Never played Bloodmoon, so sorry if this is unoriginal. If I was the designer, I would design a quest line where werewolf hunters are hunting werewolves. Their leader's daughter is a werewolf and so he wants you to find a cure for lycanthropy. She on the other hand, is running around somewhere as a happy werewolf and doesn't want the cure. The leader will get you to kill werewolves to prove yourself, find out about a cure and research it, then peacefully persuade her to stop being a werewolf. On the other hand, you can do quests for the daughter killing werewolf hunters/making life difficult, eventually following the same find a cure questline as for the father before helping the daughter kill him. (The cure is some shrine somewhere, which you rebuild during the quest. Something like that so you don't have to drag a potion everywhere)

The bestial werewolf will be hunted down relentlessly by werewolf hunters, even when in human form. The "more human" werewolf will only be hunted down in werewolf form, but other werewolves and wolves have less of a disposition boost and other werewolves will be very happy to rip your throat out. The werewolf form will be reliant on the lunar calendar in some way (certainly not a greater power)
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michael flanigan
 
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Post » Fri Aug 06, 2010 10:26 pm

Can we keep it all in one thread please? :)
http://www.gamesas.com/index.php?/topic/1173864-vampirewerebeast-9/
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Janeth Valenzuela Castelo
 
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Post » Fri Aug 06, 2010 6:06 pm

I still can't decide if I want your character to transform every night or every full moon. Transforming every night is my preference, but it doesn't hold true to the myth. On the other hand, full moons don't come around that often, and it would be pretty lame to have to wait 27 game days for your character to transform.

I suppose if you took the later route than you could give the player partial werewolf traits(fangs, a slightly hairier body, etc, etc) all of the time, and then have them go through the full transformation every full moon. That might be a good compromise.

What do you guys think?

I for one do not want my Female character to look hairy, its ok with u guys cuz you already are XD
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Kitana Lucas
 
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Post » Fri Aug 06, 2010 10:51 pm

I for one do not want my Female character to look hairy, its ok with u guys cuz you already are XD


Well I'm sure the furries would enjoy it >.>
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Susan
 
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Post » Fri Aug 06, 2010 11:40 pm

Can we keep it all in one thread please? :)
http://www.gamesas.com/index.php?/topic/1173864-vampirewerebeast-9/

I'd prefer to post in a thread specifically about werewolves, rather than a thread about vampires AND werewolves.
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Sophh
 
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Post » Sat Aug 07, 2010 8:32 am

I'd prefer to post in a thread specifically about werewolves, rather than a thread about vampires AND werewolves.


Aye, specifics are good, but if you haven't back-tracked a bit through here you'd notice that Vampires have been tossed about in here as well.
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Tanika O'Connell
 
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Post » Fri Aug 06, 2010 7:44 pm

Aye, specifics are good, but if you haven't back-tracked a bit through here you'd notice that Vampires have been tossed about in here as well.


Technically, any comment about Vampires in this thread would be off-topic.... I'd prefer to talk only about werewolves.

Someone said something about being a wolf once a month.. I believe that full moons on Nirn are every two weeks (two moons). Technically a 'full moon' only lasts a fraction of a second, so the full moon would last as long as the moon looks full. Which would be 4 nights each calendar month.

You know how it's a lunar, supernatural effect? Doesn't that imply that you are a wolf only during the hours the moon is above the horizon?

A question I'd like to ask, is do only evil characters become werewolves, or is the werewolf an opportunity for our character to discover their humanity? (i.e. make a choice between being a monster and being more human) - it's the thing that really stops me from contracting vampirism if I'm role playing, because there's no such thing as a friendly vampire. But a werewolf could easily prey on non-intelligent prey, so it makes more sense to me for the werewolf-player to make a choice how they are going to play the game, after accidentally becoming a werewolf, without necessarily giving up the advantages of being a werewolf.

In other words, would Skyrim allow the player to explore themes of humanity vs. bestiality. What do you guys think?
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NIloufar Emporio
 
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Post » Sat Aug 07, 2010 6:37 am

Technically, any comment about Vampires in this thread would be off-topic.... I'd prefer to talk only about werewolves.

Someone said something about being a wolf once a month.. I believe that full moons on Nirn are every two weeks (two moons). Technically a 'full moon' only lasts a fraction of a second, so the full moon would last as long as the moon looks full. Which would be 4 nights each calendar month.

You know how it's a lunar, supernatural effect? Doesn't that imply that you are a wolf only during the hours the moon is above the horizon?

A question I'd like to ask, is do only evil characters become werewolves, or is the werewolf an opportunity for our character to discover their humanity? (i.e. make a choice between being a monster and being more human) - it's the thing that really stops me from contracting vampirism if I'm role playing, because there's no such thing as a friendly vampire. But a werewolf could easily prey on non-intelligent prey, so it makes more sense to me for the werewolf-player to make a choice how they are going to play the game, after accidentally becoming a werewolf, without necessarily giving up the advantages of being a werewolf.

In other words, would Skyrim allow the player to explore themes of humanity vs. bestiality. What do you guys think?

Vampirism & Lycanthropy are not relegated to those with a dark heart...Any unfortunate can become a victim and carrier of these diseases...What makes you human with these afflictions is how you deal with it...Do you embrace this curse and use it for the betterment of mankind, protecting those who are too weak to fend for themselves...Or do you embrace the darkness of this curse and let it turn your affliction into one you not only fear, but the innocent as well?
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Valerie Marie
 
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Post » Fri Aug 06, 2010 6:48 pm

Vampirism & Lycanthropy are not relegated to those with a dark heart...Any unfortunate can become a victim and carrier of these diseases...What makes you human with these afflictions is how you deal with it...Do you embrace this curse and use it for the betterment of mankind, protecting those who are too weak to fend for themselves...Or do you embrace the darkness of this curse and let it turn your affliction into one you not only fear, but the innocent as well?


Is a werewolf a wolf, or a wolf-man? A wolf-man isn't a werewolf, it's more of a shapeshifter... I wouldn't mind having four legs and no hands (with my human brain I can operate door handles with my teeth), but I guess I'd take what I'm given. Mind you, it does rather suggest the Native American shapeshifting myths rather than the European man becomes a wolf myth.

So should a werewolf who uses the gift for the betterment of mankind still be hunted by guards and such like? There should certainly be some development of your gift as your character learns more about the ins and outs of being a werewolf. I do like the idea in game terms of becoming a weak wolf at first, and then gaining abilities through the tier system more suited to your werewolf nature, so that eventually you become either an overpowered blood thirsty monster feared and hunted by everyone, or a creature more powerful than a normal wolf/man but with a greater ability to interact with humans.

Sorry, I digressed. If you are a werewolf who only preys on humans, then you should be treated as such. But if you are a werewolf who hunts creatures, then you should be recognised by the townsfolk in some way, not hunted down and killed. Even if it's only "Oh my! that's a very big dog! Here boy. Here boy. Fetch the fishy stick" easter egg
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Benji
 
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Post » Sat Aug 07, 2010 5:37 am

Becoming a werewolf does not mean you are divine almighty. I remember being a werewolf in Morrowind's Bloodmoon and still getting my ass kicked by some quest related mercenaries.

I love the possibility of contracting lycanthropy in Skyrim. But there should be more effort put into it then in Bloodmoon. Finally encountering a raving lunatic, getting sick of lycantrophy, transforming into a werewolf and roam through the forests with incredible speed only to hear from the village shaman that you can't continue the main quest because you are a werewolf.

Here are my 2 cents.

- Lycanthropy can only be contracted when fighting with a werewolf (not a werewolf in human form)
- In the first number of weeks you will not be able to control the transformations.
- One or several werewolf clans who can teach you a way to control you're inner beast. Wich will not be as simple as walking into their headquarters, joining them and immediately gaining somekind of werewolf control perk.
- Players who do not want to join a werewolf clan can teach to control the beast themself but that should be significantly harder to accomplish. Perhaps the player will be able to control it by not killing an npc during their transformations. Which will leave them severly weakened when the night is over but will increase their amount of control and will diminish the penalty gradually when not feeding on npc.
- Should you begin eating npc after mastering you're inner beast then you will remain in control but you will run the risk of transforming into a wolf when you are low on health.

- All of the attributes and skills associated with a werewolf transformation will be influenced by the human form. If a mage should get infected with lycanthropy then he's attributes and skills could be less effected then when a Warrior transforms into a werewolf. I am using an example here ofcourse. Should a High level mage who also has a high strength attribute, then he's strength in werewolf form will be effected the same way as a warrior whom has the same strength level.
- Silver Does extra damage to a wolf
- Devouring a dead animal or npc replenishes health. Although Devouring a dead animal to regain health will only be availible to those who mastered the inner beast.


^.^
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Setal Vara
 
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Post » Sat Aug 07, 2010 9:21 am

Becoming a werewolf does not mean you are divine almighty. I remember being a werewolf in Morrowind's Bloodmoon and still getting my ass kicked by some quest related mercenaries.

Here are my 2 cents.

- Lycanthropy can only be contracted when fighting with a werewolf (not a werewolf in human form)
- In the first number of weeks you will not be able to control the transformations.
- One or several werewolf clans who can teach you a way to control you're inner beast. Wich will not be as simple as walking into their headquarters, joining them and immediately gaining somekind of werewolf control perk.
- Players who do not want to join a werewolf clan can teach to control the beast themself but that should be significantly harder to accomplish. Perhaps the player will be able to control it by not killing an npc during their transformations. Which will leave them severly weakened when the night is over but will increase their amount of control and will diminish the penalty gradually when not feeding on npc.
- Should you begin eating npc after mastering you're inner beast then you will remain in control but you will run the risk of transforming into a wolf when you are low on health.

- All of the attributes and skills associated with a werewolf transformation will be influenced by the human form. If a mage should get infected with lycanthropy then he's attributes and skills could be less effected then when a Warrior transforms into a werewolf. I am using an example here ofcourse. Should a High level mage who also has a high strength attribute, then he's strength in werewolf form will be effected the same way as a warrior whom has the same strength level.
- Silver Does extra damage to a wolf
- Devouring a dead animal or npc replenishes health. Although Devouring a dead animal to regain health will only be availible to those who mastered the inner beast.


^.^


Course not, that would be unbalanced.

My thoughts on the perk system would be that it would be tiered, and very gradual. as you control your inner beast you gain more werewolf abilities, and you can choose between having higher strength and less personality or less strength and more personality (personality being whether you are feared or loved)

Are werewolves humanoid? If they are, then they should be able to use a weapon in werewolf form, because if they can stand on two legs they should have opposable thumbs. If they aren't, they can still rear up on two legs and attack something, or just bite and shoulder charge (real wolves don't throw a punch, I don't see why werewolves can. Besides, if it's good enough for mother nature...)
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Anna S
 
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Post » Sat Aug 07, 2010 1:22 am

Is a werewolf a wolf, or a wolf-man? A wolf-man isn't a werewolf, it's more of a shapeshifter... I wouldn't mind having four legs and no hands (with my human brain I can operate door handles with my teeth), but I guess I'd take what I'm given. Mind you, it does rather suggest the Native American shapeshifting myths rather than the European man becomes a wolf myth.

So should a werewolf who uses the gift for the betterment of mankind still be hunted by guards and such like? There should certainly be some development of your gift as your character learns more about the ins and outs of being a werewolf. I do like the idea in game terms of becoming a weak wolf at first, and then gaining abilities through the tier system more suited to your werewolf nature, so that eventually you become either an overpowered blood thirsty monster feared and hunted by everyone, or a creature more powerful than a normal wolf/man but with a greater ability to interact with humans.

Sorry, I digressed. If you are a werewolf who only preys on humans, then you should be treated as such. But if you are a werewolf who hunts creatures, then you should be recognised by the townsfolk in some way, not hunted down and killed. Even if it's only "Oh my! that's a very big dog! Here boy. Here boy. Fetch the fishy stick" easter egg


Wait, did you just write for the "Betterment" of mankind? How is a werewolf going to help someone? They cannot control their animalistic rage. Even in human form they suffer from mental instabilities. While in werewolf form, you are no longer human. You will kill and you will hunt. If you try to lock yourself up somewhere while in werewolf form and wait until morning arrives, you will lose health. Werewolves are hated by villagers and the general population of people. They are not to be loved. THey are to be hunted. And it should be like that. Players that transform into werewolves should also have downsides to being a werewolf instead of perks.

You cannot be a werewolf in ES and only prey on animals. You will die. They need to kill humans or people to survive. And the werewolf is werewolf. Daggerfall has a werewolf like the brown on in Van Helsing and the Bloodmoon wereowlves are smaller, but equally bestial.

Technically, any comment about Vampires in this thread would be off-topic.... I'd prefer to talk only about werewolves.

Someone said something about being a wolf once a month.. I believe that full moons on Nirn are every two weeks (two moons). Technically a 'full moon' only lasts a fraction of a second, so the full moon would last as long as the moon looks full. Which would be 4 nights each calendar month.

You know how it's a lunar, supernatural effect? Doesn't that imply that you are a wolf only during the hours the moon is above the horizon?

A question I'd like to ask, is do only evil characters become werewolves, or is the werewolf an opportunity for our character to discover their humanity? (i.e. make a choice between being a monster and being more human) - it's the thing that really stops me from contracting vampirism if I'm role playing, because there's no such thing as a friendly vampire. But a werewolf could easily prey on non-intelligent prey, so it makes more sense to me for the werewolf-player to make a choice how they are going to play the game, after accidentally becoming a werewolf, without necessarily giving up the advantages of being a werewolf.

In other words, would Skyrim allow the player to explore themes of humanity vs. bestiality. What do you guys think?

http://www.uesp.net/wiki/Oblivion:Janus_Hassildor

Vampirism & Lycanthropy are not relegated to those with a dark heart...Any unfortunate can become a victim and carrier of these diseases...What makes you human with these afflictions is how you deal with it...Do you embrace this curse and use it for the betterment of mankind, protecting those who are too weak to fend for themselves...Or do you embrace the darkness of this curse and let it turn your affliction into one you not only fear, but the innocent as well?

This.

Becoming a werewolf does not mean you are divine almighty. I remember being a werewolf in Morrowind's Bloodmoon and still getting my ass kicked by some quest related mercenaries.

I love the possibility of contracting lycanthropy in Skyrim. But there should be more effort put into it then in Bloodmoon. Finally encountering a raving lunatic, getting sick of lycantrophy, transforming into a werewolf and roam through the forests with incredible speed only to hear from the village shaman that you can't continue the main quest because you are a werewolf.

.


^.^

Who cares about the Shaman? You can still do the main quest as a werewolf. Just wait until Hircine contacts you.

Course not, that would be unbalanced.

My thoughts on the perk system would be that it would be tiered, and very gradual. as you control your inner beast you gain more werewolf abilities, and you can choose between having higher strength and less personality or less strength and more personality (personality being whether you are feared or loved)

Are werewolves humanoid? If they are, then they should be able to use a weapon in werewolf form, because if they can stand on two legs they should have opposable thumbs. If they aren't, they can still rear up on two legs and attack something, or just bite and shoulder charge (real wolves don't throw a punch, I don't see why werewolves can. Besides, if it's good enough for mother nature...)

Werewolves in ES use claws and teeth only. They cannot use weapons at all.
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Siobhan Thompson
 
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