Is a werewolf a wolf, or a wolf-man? A wolf-man isn't a werewolf, it's more of a shapeshifter... I wouldn't mind having four legs and no hands (with my human brain I can operate door handles with my teeth), but I guess I'd take what I'm given. Mind you, it does rather suggest the Native American shapeshifting myths rather than the European man becomes a wolf myth.
So should a werewolf who uses the gift for the betterment of mankind still be hunted by guards and such like? There should certainly be some development of your gift as your character learns more about the ins and outs of being a werewolf. I do like the idea in game terms of becoming a weak wolf at first, and then gaining abilities through the tier system more suited to your werewolf nature, so that eventually you become either an overpowered blood thirsty monster feared and hunted by everyone, or a creature more powerful than a normal wolf/man but with a greater ability to interact with humans.
Sorry, I digressed. If you are a werewolf who only preys on humans, then you should be treated as such. But if you are a werewolf who hunts creatures, then you should be recognised by the townsfolk in some way, not hunted down and killed. Even if it's only "Oh my! that's a very big dog! Here boy. Here boy. Fetch the fishy stick" easter egg
Wait, did you just write for the "Betterment" of mankind? How is a werewolf going to help someone? They cannot control their animalistic rage. Even in human form they suffer from mental instabilities. While in werewolf form, you are no longer human. You will kill and you will hunt. If you try to lock yourself up somewhere while in werewolf form and wait until morning arrives, you will lose health. Werewolves are hated by villagers and the general population of people. They are not to be loved. THey are to be hunted. And it should be like that. Players that transform into werewolves should also have downsides to being a werewolf instead of perks.
You cannot be a werewolf in ES and only prey on animals. You will die. They need to kill humans or people to survive. And the werewolf is werewolf. Daggerfall has a werewolf like the brown on in Van Helsing and the Bloodmoon wereowlves are smaller, but equally bestial.
Technically, any comment about Vampires in this thread would be off-topic.... I'd prefer to talk only about werewolves.
Someone said something about being a wolf once a month.. I believe that full moons on Nirn are every two weeks (two moons). Technically a 'full moon' only lasts a fraction of a second, so the full moon would last as long as the moon looks full. Which would be 4 nights each calendar month.
You know how it's a lunar, supernatural effect? Doesn't that imply that you are a wolf only during the hours the moon is above the horizon?
A question I'd like to ask, is do only evil characters become werewolves, or is the werewolf an opportunity for our character to discover their humanity? (i.e. make a choice between being a monster and being more human) - it's the thing that really stops me from contracting vampirism if I'm role playing, because there's no such thing as a friendly vampire. But a werewolf could easily prey on non-intelligent prey, so it makes more sense to me for the werewolf-player to make a choice how they are going to play the game, after accidentally becoming a werewolf, without necessarily giving up the advantages of being a werewolf.
In other words, would Skyrim allow the player to explore themes of humanity vs. bestiality. What do you guys think?
http://www.uesp.net/wiki/Oblivion:Janus_Hassildor
Vampirism & Lycanthropy are not relegated to those with a dark heart...Any unfortunate can become a victim and carrier of these diseases...What makes you human with these afflictions is how you deal with it...Do you embrace this curse and use it for the betterment of mankind, protecting those who are too weak to fend for themselves...Or do you embrace the darkness of this curse and let it turn your affliction into one you not only fear, but the innocent as well?
This.
Becoming a werewolf does not mean you are divine almighty. I remember being a werewolf in Morrowind's Bloodmoon and still getting my ass kicked by some quest related mercenaries.
I love the possibility of contracting lycanthropy in Skyrim. But there should be more effort put into it then in Bloodmoon. Finally encountering a raving lunatic, getting sick of lycantrophy, transforming into a werewolf and roam through the forests with incredible speed only to hear from the village shaman that you can't continue the main quest because you are a werewolf.
.
^.^
Who cares about the Shaman? You can still do the main quest as a werewolf. Just wait until Hircine contacts you.
Course not, that would be unbalanced.
My thoughts on the perk system would be that it would be tiered, and very gradual. as you control your inner beast you gain more werewolf abilities, and you can choose between having higher strength and less personality or less strength and more personality (personality being whether you are feared or loved)
Are werewolves humanoid? If they are, then they should be able to use a weapon in werewolf form, because if they can stand on two legs they should have opposable thumbs. If they aren't, they can still rear up on two legs and attack something, or just bite and shoulder charge (real wolves don't throw a punch, I don't see why werewolves can. Besides, if it's good enough for mother nature...)
Werewolves in ES use claws and teeth only. They cannot use weapons at all.