Lycanthropy in Skyrim

Post » Sat Aug 07, 2010 4:45 am

I think the classical way, at least at first. It can be cool to be a werewolf sometimes, but like vampirism, it is still a disease really... Should be, also... IMO...
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John Moore
 
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Post » Sat Aug 07, 2010 7:35 am

What's your guys' opinion on the possibility of werewolves only being able to be harmed with Silver?


I think Werewolves should be hurt most by silver and still take reasonable damage from other weapons. Werewolves are so supernatural that it just fits to give them a supernatural weakness.
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Rachel Hall
 
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Post » Sat Aug 07, 2010 12:46 am

What's your guys' opinion on the possibility of werewolves only being able to be harmed with Silver?

i would like it better if they would recieve more damage from silver weapons because ifvyou swingan axe silver or not itll stil lchop off the head
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JUDY FIGHTS
 
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Post » Sat Aug 07, 2010 4:34 am

I think Werewolves should be hurt most by silver and still take reasonable damage from other weapons. Werewolves are so supernatural that it just fits to give them a supernatural weakness.

Ya, I agree with that. It would be pretty irritating if they could only be hurt my silver. It would also make you a little too invulnerable if you became one.
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Alexxxxxx
 
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Post » Fri Aug 06, 2010 9:43 pm

It would be neat if Lycanthropy in Skyrim took a note from American Werewolf In London and haunted you with the dead-in-limbo characters that you've murdered as a werewolf
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Kara Payne
 
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Post » Sat Aug 07, 2010 12:25 am

Hey Chalupa, you from the Flood?
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Emma-Jane Merrin
 
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Post » Sat Aug 07, 2010 8:02 am

Is it normal for me to say I want to be both Vampire, Werewolf and a functioning member of (virtual) society? Minus the funny baldy Vampwolf....
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c.o.s.m.o
 
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Post » Sat Aug 07, 2010 7:32 am

What's your guys' opinion on the possibility of werewolves only being able to be harmed with Silver?

I think they should be highly vulnerable to Silver. They should take standard damage from standard weapons, but, since they have high hp, Silver should help alot. It should also be good enough to not become obsolete once you get your grubby hands on Daedric weaponry.
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courtnay
 
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Post » Sat Aug 07, 2010 10:56 am

Werewolves in TES are humanoid wolflike monsters. They DO NOT and SHOULD NEVER transform into a wolf. That would be shapeshifting, as others have stated. Granted, I have nothing against shapeshifting, but that's a different topic.



I completely disagree. I always imagine that 'transforming into a wolf at the full moon' means just that. Turning into some kind of hideous humanoid wolf mutant looks like some kind of genetic engineering mix up. The bipedal werewolf was an invention by Hollywood as a special effect that looked scary to a modern audience. (Wolves don't really have the same fear-factor effect that they did 800 years ago, unless you're walking along a beach on the night of the full moon in a country with no natural wolves and you notice a gigantic wolf-shaped shadow gently stalking you. Then you sh*t your pants. It's only after you find out it's your neighbour's husky, which should be living 10,000km away in Alaska, that you are ashamed of your fear. True story.)

after all, I do have a strong suspicion that the man-beast hybrid comes from those native americans who dressed up in wolf pelts to gain the powers of a wolf. (I don't have any knowledge of native american folk law, so that is probably a gross misunderstanding)

I think it's a preference thing to be honest, and I guess that the popular depiction of a bipedal werewolf is what I should expect. I just happened to read a book recently about a firm of werewolf lawyers who turned into wolves, rather than gained wolf characteristics, and so I'm pretty happy with that idea. Mind you, I don't see anyone objecting if the werewolf looked twice as awesome as a regular wolf (cause it was twice as big or whatever), because that would be great. On the other hand, if a werewolf was some little pathetic flea infested bedraggled thing with a limp, then I personally would murder everything smaller than your average rat in my rage, before a rat accidentally ate me.

Shape-shifting technically is the same as Lycanthropy, where Lycanthropy is the specific transformation into a wolf at the full moon. It's the same topic, unless you are talking about Twilight. Twilight was disgusting. Anyone who uses Twilight as the be all and end all of vampires/werewolves/shape-shifters needs to have their first period. Actually, anyone who can think that Twilight is a source that someone can USE when discussing werewolves and vampires needs to clean the vomit out from between their ears. Why don't we just have sparkly vampires instead of sun damage? Then you could sparkle everyone to death.
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Eileen Collinson
 
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Post » Sat Aug 07, 2010 5:19 am

Why don't we just have sparkly vampires instead of sun damage? Then you could sparkle everyone to death.

:lmao:

Anyhoo, I think by "shapeshifting", everyone is refering to the standardised form. Turning into some normal thing as you wish. Lycanthropy is meant to be a curse, and turning into monster every night has a lot more drama than turning into a normal animal.

I mean, perhaps shapeshifting could appear, especially with some of the Nordic lore we've seen. I believe they worship the elements in a shamanistic way, and the Skaal, while not the major power in Skryim, probably have camps that follow thier same wolf honouring traditions. But, that's another topic.
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Josh Sabatini
 
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Post » Sat Aug 07, 2010 2:24 am

I completely disagree. I always imagine that 'transforming into a wolf at the full moon' means just that. Turning into some kind of hideous humanoid wolf mutant looks like some kind of genetic engineering mix up. The bipedal werewolf was an invention by Hollywood as a special effect that looked scary to a modern audience. (Wolves don't really have the same fear-factor effect that they did 800 years ago, unless you're walking along a beach on the night of the full moon in a country with no natural wolves and you notice a gigantic wolf-shaped shadow gently stalking you. Then you sh*t your pants. It's only after you find out it's your neighbour's husky, which should be living 10,000km away in Alaska, that you are ashamed of your fear. True story.)

after all, I do have a strong suspicion that the man-beast hybrid comes from those native americans who dressed up in wolf pelts to gain the powers of a wolf. (I don't have any knowledge of native american folk law, so that is probably a gross misunderstanding)

I think it's a preference thing to be honest, and I guess that the popular depiction of a bipedal werewolf is what I should expect. I just happened to read a book recently about a firm of werewolf lawyers who turned into wolves, rather than gained wolf characteristics, and so I'm pretty happy with that idea. Mind you, I don't see anyone objecting if the werewolf looked twice as awesome as a regular wolf (cause it was twice as big or whatever), because that would be great. On the other hand, if a werewolf was some little pathetic flea infested bedraggled thing with a limp, then I personally would murder everything smaller than your average rat in my rage, before a rat accidentally ate me.

Shape-shifting technically is the same as Lycanthropy, where Lycanthropy is the specific transformation into a wolf at the full moon. It's the same topic, unless you are talking about Twilight. Twilight was disgusting. Anyone who uses Twilight as the be all and end all of vampires/werewolves/shape-shifters needs to have their first period. Actually, anyone who can think that Twilight is a source that someone can USE when discussing werewolves and vampires needs to clean the vomit out from between their ears. Why don't we just have sparkly vampires instead of sun damage? Then you could sparkle everyone to death.


That's great that you disagree, and there would be some instances where I would agree with your view. But TES werewolves are what they are. It's the lore. It's not my opinion.

And let me put it to you this way (which IS my opinion) - A wolf is a canine creature that was tamed by humans to eventually become the breeds of dogs we know today. They were almost hunted to extinction in North America, and are now treated like vermin in most parts of the world. Wolves are more of a curiosity in the wild for the past hundred years, rather than an actual danger or threat.

With those facts in mind, I feel that a supernatural beast with super-powered strength, speed, and agility, which can be a human or beast, can only be harmed by immense damage or special silver or magical weaponry, and which looks like a UFC fighter with the natural weaponry of a wolf - super-sized - is far more intimidating and fitting of being a fantasy monster that I would be afraid of. And more importantly, I would rather play a werewolf than a wolf in a videogame, by a margin of 1000 to 1.

I like the shapeshifting-into-a-wolf idea, too, but it's not TES lore, and it's not scary to me, and I wouldn't ever like being one unless there were some practical purpose to it. And btw, I love Ladyhawke and its lore about curses and shapeshifting. Great film, and I love that concept for what it is. But again, that's entirely different.
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benjamin corsini
 
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Post » Sat Aug 07, 2010 5:57 am

That's great that you disagree, and there would be some instances where I would agree with your view. But TES werewolves are what they are. It's the lore. It's not my opinion.

And let me put it to you this way (which IS my opinion) - A wolf is a canine creature that was tamed by humans to eventually become the breeds of dogs we know today. They were almost hunted to extinction in North America, and are now treated like vermin in most parts of the world. Wolves are more of a curiosity in the wild for the past hundred years, rather than an actual danger or threat.

With those facts in mind, I feel that a supernatural beast with super-powered strength, speed, and agility, which can be a human or beast, can only be harmed by immense damage or special silver or magical weaponry, and which looks like a UFC fighter with the natural weaponry of a wolf - super-sized - is far more intimidating and fitting of being a fantasy monster that I would be afraid of. And more importantly, I would rather play a werewolf than a wolf in a videogame, by a margin of 1000 to 1.

I like the shapeshifting-into-a-wolf idea, too, but it's not TES lore, and it's not scary to me, and I wouldn't ever like being one unless there were some practical purpose to it. And btw, I love Ladyhawke and its lore about curses and shapeshifting. Great film, and I love that concept for what it is. But again, that's entirely different.


Okay dokey! I'll just have to get used to it :)

I imagine it's just scary for me because I live in a country where a wolf is unfamiliar and the idea that they are ferociously homicidal is more firmly ingrained in me than any other idea. To be honest, I think I'd play a "good-werewolf", and in most instances a good werewolf is portrayed in a normal wolf shape. It also seems to be the English depiction of them, which is the depiction I'm better used to.
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Elizabeth Lysons
 
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Post » Sat Aug 07, 2010 11:18 am

i wish you see everyone as a enemy that trys to kill you so you kill on accident
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Kat Ives
 
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Post » Sat Aug 07, 2010 5:24 am

nah cause then everyone would want to be one. It has to have some heavy negative set backs like uncontrollable transformations. Not only that but it would seem less like a curse and more like a spell.

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N3T4
 
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Post » Sat Aug 07, 2010 12:16 am

Bump, because hey, I like talking about this.
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Ryan Lutz
 
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Post » Fri Aug 06, 2010 11:31 pm

In a few weeks, we might see if Lycanthropy is confirmed or not. I have my fingers crossed.
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Nicole Kraus
 
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Post » Fri Aug 06, 2010 10:29 pm

In a few weeks, we might see if Lycanthropy is confirmed or not. I have my fingers crossed.

It was only asked every other question in that questions thread, I'll be slightly irritated if they ignore it all together.
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Eilidh Brian
 
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Post » Sat Aug 07, 2010 12:48 am

It was only asked every other question in that questions thread, I'll be slightly irritated if they ignore it all together.

I swear I would shout in aggravation and kick a person or their garbage cans..or both.
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Charlie Sarson
 
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Post » Sat Aug 07, 2010 1:47 am

I swear I would shout in aggravation and kick a person or their garbage cans..or both.

I'll be even more irritated if they say "No".
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Silvia Gil
 
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Post » Sat Aug 07, 2010 5:04 am

I'll be even more irritated if they say "No".

Honesty. I would not buy Skyrim at all. But we can only hope. If werewolves are in, I hope they have stronger attributes in human form as well.
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Hilm Music
 
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Post » Sat Aug 07, 2010 5:58 am

I think there should be certain limitation on it so we don't just sprout fur and fangs whenever we want.
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Karine laverre
 
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Post » Sat Aug 07, 2010 8:10 am

okay, heres how lycanthropy should work in my opinion.

I. willfull and unwilled transformation :
a: The person can choose to transform.
b: though whenever their health goes below 10% they shift rapidly, gaining 50% health back and fast stamina recovery. this is to represent the wolves natural survival instincts and tenacity.
i. If this is the cause, after a certain amoutn of time, the player shifts back with 1% health remaining (assumign they survived the assault.) This represents the strain it puts on the body of the diseased person compounded with combat damage and strain.
c: may occur randomly after resting (very low chance) and will not be removed until the lycan has slain another predatory creature.

II. Weaknesses:
a. Cannot swim.
i. Reduce swim speed by 75% (doggy paddle anyone?) The fur and weight of the shifted body creates drag, and claws are poor for swimming with
b. Identity issues:
i. Shifting infront of a person does not automatically get you labeled a lycan, if the person likes you enough they may keep your secret.
ii. If revealed, the person will be too afraid to openly accuse you, and instead, beast hunters ((faction idea)) will begin hunting you based on the rumor that your a lycan.
c. Lose all equipped armor and weapons
iii. go pick up your stuff when you shift back
iv. claws only

III. Strengths:
a. Increased reflexes (reflected by "slower time" though to avoid getting annoying will only activate during combat, and even so it will only be slightly noticeable)
b. increased jump height
c. damage resistance
d. scenting and tracking (can track a type of animal, or follow scent trails of NPCs)
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Alyesha Neufeld
 
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Post » Sat Aug 07, 2010 6:56 am

okay, heres how lycanthropy should work in my opinion.

I. willfull and unwilled transformation :
a: The person can choose to transform.
b: though whenever their health goes below 10% they shift rapidly, gaining 50% health back and fast stamina recovery. this is to represent the wolves natural survival instincts and tenacity.
i. If this is the cause, after a certain amoutn of time, the player shifts back with 1% health remaining (assumign they survived the assault.) This represents the strain it puts on the body of the diseased person compounded with combat damage and strain.
c: may occur randomly after resting (very low chance) and will not be removed until the lycan has slain another predatory creature.

II. Weaknesses:
a. Cannot swim.
i. Reduce swim speed by 75% (doggy paddle anyone?) The fur and weight of the shifted body creates drag, and claws are poor for swimming with
b. Identity issues:
i. Shifting infront of a person does not automatically get you labeled a lycan, if the person likes you enough they may keep your secret.
ii. If revealed, the person will be too afraid to openly accuse you, and instead, beast hunters ((faction idea)) will begin hunting you based on the rumor that your a lycan.
c. Lose all equipped armor and weapons
iii. go pick up your stuff when you shift back
iv. claws only

III. Strengths:
a. Increased reflexes (reflected by "slower time" though to avoid getting annoying will only activate during combat, and even so it will only be slightly noticeable)
b. increased jump height
c. damage resistance
d. scenting and tracking (can track a type of animal, or follow scent trails of NPCs)


1. No. If you want to control Lycanthropy, use Hircine's ring! The "Curse" and disease itself should be uncontrollable.

2. Can't swim? In Bloodmoon, the werewolf swam! And in Daggerfall, the werewolf had alot of special abilities, even in human form. I like the Hunters chasing you! That would be great. And the loosing the weapons and items thing, I agree! If Lycanthropy is twice a month transformation, it would be a good thing for players to be responsible and prepare for the night. Such as leaving their special items at home and only go out into the woods with a shirt and pants.

3. Agreed. You should be powerful in werewolf form, but not so uber. And human form has to have some great things to it too. Increased Hand To Hand, axe etc.
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Lizzie
 
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Post » Sat Aug 07, 2010 5:55 am

1. No. If you want to control Lycanthropy, use Hircine's ring! The "Curse" and disease itself should be uncontrollable.

2. Can't swim? In Bloodmoon, the werewolf swam! And in Daggerfall, the werewolf had alot of special abilities, even in human form. I like the Hunters chasing you! That would be great. And the loosing the weapons and items thing, I agree! If Lycanthropy is twice a month transformation, it would be a good thing for players to be responsible and prepare for the night. Such as leaving their special items at home and only go out into the woods with a shirt and pants.

3. Agreed. You should be powerful in werewolf form, but not so uber. And human form has to have some great things to it too. Increased Hand To Hand, axe etc.

I agree with you W & V...Why do people say that werewolves can't swim?
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Nicholas
 
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Post » Sat Aug 07, 2010 12:28 am

this is what i posted on the vampire under development thread for werewolves


I like this but be sure to require feeding when transformed it will be way more interesting
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rebecca moody
 
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