Lycanthropy in Skyrim

Post » Sat Aug 07, 2010 10:51 am

And I think we should eat people instead of just claw them and such. I would like to scratch and bite and devour. Since Bethesda use alot of Fallout 3 influences, I am sure there can be a "Feeding" animation. Sort of like when you eat a corspe or a person you just killed in Fallout using the cannibalism perk!
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Bad News Rogers
 
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Post » Fri Aug 06, 2010 11:04 pm

I agree with you W & V...Why do people say that werewolves can't swim?

It's based on the idea that a werewolf is a man who turns into a wolf. Which is what a lycanthrope was for thousands of years before Hollywood came along. And as a rule, four legged terrestrial mammals do not swim well (e.g. Doggy Paddle!) Therefore, werewolves can't swim.


On the other hand, as werewolves in TES are established as men who develop wolf like features, TES werewolves can swim. TES werewolves are closer to the modern depiction of a werewolf (more like a man wearing a beasts hide gaining the power of that beast, like in the Native American legends), which looks scarier than the ancient/classical depiction of a werewolf. It also kind of has roots in the stuff to do with lunatic asylums in America (hence the BIZARRE portrayal of a werewolf as an insane person, or a lunatic, which doesn't even make SENSE except as a reference to the term "clinical lycanthropy", which again, doesn't even make sense because it has nothing to do with the legends whatsoever. But hey, I'm not an American, and I didn't live during the hey day of asylums, so who am I to judge?)

As has already been implied in this thread, the TES depiction of the werewolf is better for people who live in North America because a monster werewolf is more effectively scary to that person. For other people, who live in countries like Britain where wolves are extinct in the wild, the idea of a wolflike werewolf is scary because a wolf is unfamiliar to us.


Isn't there a dragon shout, slow time? So the werewolf perk would be that same magical effect, cast whenever you want to use it.


Wow... my unintentional double post merged together into one

That just blew my mind.
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Benito Martinez
 
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Post » Sat Aug 07, 2010 2:06 am

I'd like transformations to be triggered by the normal full moon cycle at first, and then as you become a more powerful werewolf who is experienced and has fed enough times, you could grow stronger. Then, slowly, you would gain werewolf abilities without a full moon being present. Eventually, you could then unlock a greater power to trigger the transformation when you wanted, without the need for a full moon.



You just have to make sure there is UI support so players know and are ready for it. I remember using the wait button in Oblivion to make black soul gems. It was not fun
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Nick Pryce
 
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Post » Sat Aug 07, 2010 3:18 pm

Both uncontrollable (if contracted via other were beasts) and controllable (like the druid in Diablo 2 where he is trained in doing so) so like a perk that you can get at the higher levels 35+
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Farrah Lee
 
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Post » Sat Aug 07, 2010 8:54 am

1. No. If you want to control Lycanthropy, use Hircine's ring! The "Curse" and disease itself should be uncontrollable.

2. Can't swim? In Bloodmoon, the werewolf swam! And in Daggerfall, the werewolf had alot of special abilities, even in human form. I like the Hunters chasing you! That would be great. And the loosing the weapons and items thing, I agree! If Lycanthropy is twice a month transformation, it would be a good thing for players to be responsible and prepare for the night. Such as leaving their special items at home and only go out into the woods with a shirt and pants.

3. Agreed. You should be powerful in werewolf form, but not so uber. And human form has to have some great things to it too. Increased Hand To Hand, axe etc.



I just think the swimming is just a hindrance, perhaps a reason not to do it. I also believe that when your life is threatened you should be forced to shift.. could make it interesting if you get attacked by a bunch of guards and your health is knocked low the survival instincts kick in and BAM... the inner wolf breaks out.
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Trista Jim
 
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Post » Sat Aug 07, 2010 11:34 am

I also believe that when your life is threatened you should be forced to shift.. could make it interesting if you get attacked by a bunch of guards and your health is knocked low the survival instincts kick in and BAM... the inner wolf breaks out.

I'm not sure. What if you're attacked by bandits, and some guards happen upon you as you get low on health? A potentially game-breaking happenstance that would likely result in most players just relaoding. Besides, the beast is more of a hunter, not a defense mechanism.

At most, I could see you getting an ability that you could use once every couple of days or so, that changes you into wolf form with a bit of a health boost, but makes you stuck that way for a number of hours with the requisite need to kill. Kinda like what Daggerfall had, except you can't change back at will and you still need to kill. That way it's your choice to use it or not, and has its own drawbacks to balance the positives.
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Jarrett Willis
 
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Post » Sat Aug 07, 2010 10:18 am

when your life is threatened you should be forced to shift.. could make it interesting if you get attacked by a bunch of guards and your health is knocked low the survival instincts kick in and BAM... the inner wolf breaks out.

I actually like this. The fact that you can't completely control when a civilian watches you turn is great. Usually I can just hide away before I turn and be fine.

It would also be nice if NPC's could use some thought on the matter. If they see me enter and empty house, and a werewolf exit, they should get suspicious. Not sure how possible this is with Skyrim's system, but it would be nice.
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Rik Douglas
 
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Post » Sat Aug 07, 2010 12:32 am

How would I like to see lycanthropy done?

I'd like it left on the cutting room floor. Would be a waste of good disc space.
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^~LIL B0NE5~^
 
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Post » Sat Aug 07, 2010 2:28 am

How would I like to see lycanthropy done?

I'd like it left on the cutting room floor. Would be a waste of good disc space.

:verymad:
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Damien Mulvenna
 
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Post » Sat Aug 07, 2010 11:24 am

How would I like to see lycanthropy done?

I'd like it left on the cutting room floor. Would be a waste of good disc space.

The only thing which could possibly make me share that sentiment is if the removal of lycanthropy facilitated another guild being added to the game, or that the main quest would be assuredly longer and less linear than Oblivion's.

I don't think that a few werewolf assets and a couple of scripts/quests are going to really eat up a lot of disc space, though. :shrug:
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jadie kell
 
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Post » Sat Aug 07, 2010 2:16 pm

I'm not sure. What if you're attacked by bandits, and some guards happen upon you as you get low on health? A potentially game-breaking happenstance that would likely result in most players just relaoding. Besides, the beast is more of a hunter, not a defense mechanism.

At most, I could see you getting an ability that you could use once every couple of days or so, that changes you into wolf form with a bit of a health boost, but makes you stuck that way for a number of hours with the requisite need to kill. Kinda like what Daggerfall had, except you can't change back at will and you still need to kill. That way it's your choice to use it or not, and has its own drawbacks to balance the positives.


I guess your SOL, it was your choice to become a lycan, if its too easy its just stupid. There needs to be SERIOUS risks as trade offs for the power and you need to deal with the repercussions. Its game breaking if it doesnt have an effect.

I actually like this. The fact that you can't completely control when a civilian watches you turn is great. Usually I can just hide away before I turn and be fine.

It would also be nice if NPC's could use some thought on the matter. If they see me enter and empty house, and a werewolf exit, they should get suspicious. Not sure how possible this is with Skyrim's system, but it would be nice.


i think itd be awesome :) would make a person think more carefully about fights they get in.

How would I like to see lycanthropy done?

I'd like it left on the cutting room floor. Would be a waste of good disc space.


-5 fishy sticks for you
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Rich O'Brien
 
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Post » Sat Aug 07, 2010 6:29 am

How would I like to see lycanthropy done?

I'd like it left on the cutting room floor. Would be a waste of good disc space.

Meh. It's better than being a normal Dragon-Dork human/best race person who doesn't eat people.
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Marilú
 
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Post » Sat Aug 07, 2010 8:16 am

I think therianthropy should be in... so changing only on full moons wouldn't fit, as that is more a lycan folk lore. Maybe a greater power that you can only use every few days. For example, the vampires from oblivion powered gradually over a few days. It would be a similar thing where you would gain some strengths over the first couple of days and then the third day would grant you the ability to change once every night, with major draw backs during the day time.
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Aman Bhattal
 
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Post » Sat Aug 07, 2010 2:51 pm

I think therianthropy should be in... so changing only on full moons wouldn't fit, as that is more a lycan folk lore. Maybe a greater power that you can only use every few days. For example, the vampires from oblivion powered gradually over a few days. It would be a similar thing where you would gain some strengths over the first couple of days and then the third day would grant you the ability to change once every night, with major draw backs during the day time.

But the Elder Scrolls werewolves are like Lycan folk lore....except the changing back to human upon death part.
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Lauren Denman
 
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Post » Sat Aug 07, 2010 1:20 pm

I actually hope you can become a Werecreature. So far I haven't heard any indication of there being anything to change form, or physical appearance. Such as Vampire; Werewolves
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Nathan Hunter
 
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Post » Sat Aug 07, 2010 3:40 pm

Control over lycanthropy? N.I.M.E.S.


This is a curse, you should not have control over it. this isn't disney.
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Jade MacSpade
 
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Post » Sat Aug 07, 2010 8:52 am

I wouldn't like to have to keep track of when I would next transform, and if it worked like that I wouldn't even try it except on a character dedicated to not caring about who I kill. I also think transforming often for just a couple minutes is pretty lame. Doesn't sound like much fun either way, but I also hated the idea of sun damage enough to shun vampirism in Oblivion. I wish they could think of interesting drawbacks instead of "you can't be in 70% of places for 50% of the time" or "you can't decide or predict when you transform."
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flora
 
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Post » Sat Aug 07, 2010 4:54 am

Control over lycanthropy? N.I.M.E.S.


This is a curse, you should not have control over it. this isn't disney.


I see your point Mr. Nihi, and agree with you...This isn't Disney or some tweeny-bop vampire/shape-shifter romance novel...I do believe that times of transformation should be
uncontrollable and in accordance with the lunar cycles...
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Beulah Bell
 
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Post » Sat Aug 07, 2010 7:25 am

The one time I got turned into a werewolf in Bloodmoon and lost control of my character was the last time it ever happened to me.

Don't like it, don't want it. If it is part of the game then fine, but I will never advocate it's inclusion in any game I play.
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mishionary
 
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Post » Sat Aug 07, 2010 11:42 am

I see your point Mr. Nihi, and agree with you...This isn't Disney or some tweeny-bop vampire/shape-shifter romance novel...I do believe that times of transformation should be
uncontrollable and in accordance with the lunar cycles...


+1 fishy stick to you my good man. for both your agreement and manners. I had never been called Mr.Nihi before, and quite like it. I will be changing my legal first name in the morning to Mr.Nihi
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Mackenzie
 
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Post » Sat Aug 07, 2010 4:47 am

The one time I got turned into a werewolf in Bloodmoon and lost control of my character was the last time it ever happened to me.

Don't like it, don't want it. If it is part of the game then fine, but I will never advocate it's inclusion in any game I play.


Then don't...If you feel you can't control your character in-game or do not wish to see your character become a werewolf then don't...I respect your argument...Lycanthropy is only for those who don't mind the chaotic and bestial natures of mankind truly coming to the surface and the excitement of possible lack of control that it brings...I urge you to check out other threads on this site as this one is completely lost on you my friend...
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Dezzeh
 
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Post » Sat Aug 07, 2010 3:16 pm

+1 fishy stick to you my good man. for both your agreement and manners. I had never been called Mr.Nihi before, and quite like it. I will be changing my legal first name in the morning to Mr.Nihi

Thank you my friend...I have been here for quite sometime and have had yet to receive a true fishy stick...Thank you for your manners Mr. Nihi and may this message find you and yours well...
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bonita mathews
 
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Post » Sat Aug 07, 2010 1:29 pm

nah cause then everyone would want to be one. It has to have some heavy negative set backs like uncontrollable transformations. Not only that but it would seem less like a curse and more like a spell.


I agree with this, but we should be able to have a sort of greater power (Once a week?) to turn into a wolf to get out of a bad situation. The uncontrolled transformation should be the most powerful though. The greater power transformation should be somewhat weaker but still useful. Otherwise, it would be pretty much useless to become a Lycanthrope in the first place.
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Louise Andrew
 
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Post » Sat Aug 07, 2010 11:24 am

The one time I got turned into a werewolf in Bloodmoon and lost control of my character was the last time it ever happened to me.

Don't like it, don't want it. If it is part of the game then fine, but I will never advocate it's inclusion in any game I play.

Have a damn :cookie:

Also, no one is forcing you. It's understandable. That's the great thing about Elder Scrolls is that we choose how to play the game. So of us wants to be werewolves and eat people and live as a werewolf would live. Other's want to play as Dragonborn and slay dragons(I could care less about Dovakiin or dragons or whatever). But that's just our opinion and we are perfectly entitled to it :grad:
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Joie Perez
 
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Post » Sat Aug 07, 2010 12:41 pm

I agree with this, but we should be able to have a sort of greater power (Once a week?) to turn into a wolf to get out of a bad situation. The uncontrolled transformation should be the most powerful though. The greater power transformation should be somewhat weaker but still useful. Otherwise, it would be pretty much useless to become a Lycanthrope in the first place.

Then I would urge a greater power like uncontrollable frenzy or like the Orks in Oblivion had the berserk (Don't know why the Nords, the true founders of berserk didn't) where the player could utilize an
adrenaline rush and increased strength (w/o transformation) to see themselves out of a hairy situation...
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Charlotte Henderson
 
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