Lycanthropy in Skyrim

Post » Sat Aug 07, 2010 12:33 am

I would like to see the growth of of powers and the eventual control over the change. Certain drawbacks should remain such as the need to kill during each transformation to avoid health/strength loss and death and the forced change during the full moons.
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jennie xhx
 
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Post » Fri Aug 06, 2010 9:49 pm

Thanks to the support of Werewolf & Vampire...I'm fleshing out my ideas for lycanthropy in Skyrim in my fanfic: http://www.gamesas.com/index.php?/topic/1175631-game-of-the-huntsman/...
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GabiiE Liiziiouz
 
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Post » Fri Aug 06, 2010 12:02 pm

Should be like Morrowind. Turn every night until you complete a quest/find a cure, then you can do it whenever you want without the bloodlust.
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tannis
 
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Post » Fri Aug 06, 2010 11:49 pm

Perhaps make it possible to acquire a potion that allows you to prevent the change at a full moon but it must be taken everyday of the full moon.
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ImmaTakeYour
 
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Post » Fri Aug 06, 2010 10:50 am

I like people's ideas of it being uncontrollable at first, but then something the player comes to master over time and obtains the ability to transform at will. The more were mastery you have maybe gets you more/stronger positive attributes and negative effects become lessened. Maybe the can include some lycanthropy perks. The same could go for Vampirism.
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Alyna
 
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Post » Fri Aug 06, 2010 6:24 pm

exept meybe for wolves because it would make sense if you could like arange a pack of wlves to follow you or something
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Ludivine Dupuy
 
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Post » Fri Aug 06, 2010 4:48 pm

I hae an idea mabye like in the dark brotherhood in oblivion you get offered from some guild after completing their string of quests?
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Kate Murrell
 
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Post » Fri Aug 06, 2010 6:02 pm

You are able to transform into a werecreAture once a day for x amount of time


In that case I voted classical. I mean lycanthropy is a disease, for maximum immersion I feel that it should feel like I have a disease and not just a video game option.
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Penny Courture
 
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Post » Fri Aug 06, 2010 9:05 am

nah cause then everyone would want to be one. It has to have some heavy negative set backs like uncontrollable transformations. Not only that but it would seem less like a curse and more like a spell.

This :) Hope I see some werecritters!

Uncontrollable transformations isnt too negative, I hope there is something along the lines of hunters trying to kill you if they know youare one, or that you must kill at least once a full moon or something.
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Louise Andrew
 
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Post » Fri Aug 06, 2010 6:36 pm

This :) Hope I see some werecritters!

Uncontrollable transformations isnt too negative, I hope there is something along the lines of hunters trying to kill you if they know youare one, or that you must kill at least once a full moon or something.


You know, that might work. It would be similar to the black talon company in fallout 3 trying to hunt you for a contract. So basically bethesda has experience doing something like that.
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Eve Booker
 
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Post » Fri Aug 06, 2010 4:53 pm

I like how no one mentioned were-wolf clans /: ......moving on (not really)

I think A every full moon (or night) you turn into a werewolf ,then depending on the werewolf who attacked you ,you are affilated with a clan from whom you recieve quests ,then after becoming a lets say a rank after pack-brother(member i guess /:?) you recieve the ability to transform at will then cast again to remove it and can be cast as many times as you wish.

On the topic of were-wolf clans I think like in morrowind it should depend on whom bit you (from the vampires as example) but also their should be random were-wolves from the clans looking for meat found traveling for sustance for the clan but if there would be i think it should specify the type,although this idea may have some flaws i havent noticed so my second idea would be.
Random were-wolves encountered during full moons whom are clanless and if you do turn out to be infected with lychrothropy from one of them you can join any clan you wish but with and extra quest to simply gain the pack's trust
Edit:Fixed "Meet" to "meat"
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Amysaurusrex
 
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Post » Fri Aug 06, 2010 3:54 pm

I'd like to do an animagus sort of deal so that you can always change into that creature but it's just toned down so that it's better to be in human form for fighting but if you want to travel a great distance you transform.
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tegan fiamengo
 
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Post » Fri Aug 06, 2010 7:20 pm

Imo, there should be uncontrollable transformations if you're exposed to too much moonlight - but you should also be able to transform voluntarily once a day.
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Amy Smith
 
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Post » Fri Aug 06, 2010 10:27 pm

I like how no one mentioned were-wolf clans /: ......moving on (not really)

I think A every full moon (or night) you turn into a werewolf ,then depending on the werewolf who attacked you ,you are affilated with a clan from whom you recieve quests ,then after becoming a lets say a rank after pack-brother(member i guess /:?) you recieve the ability to transform at will then cast again to remove it and can be cast as many times as you wish.

On the topic of were-wolf clans I think like in morrowind it should depend on whom bit you (from the vampires as example) but also their should be random were-wolves from the clans looking for meat found traveling for sustance for the clan but if there would be i think it should specify the type,although this idea may have some flaws i havent noticed so my second idea would be.
Random were-wolves encountered during full moons whom are clanless and if you do turn out to be infected with lychrothropy from one of them you can join any clan you wish but with and extra quest to simply gain the pack's trust
Edit:Fixed "Meet" to "meat"

That would be very complex...But very cool...
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Abi Emily
 
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Post » Fri Aug 06, 2010 12:16 pm

im actually against were clans becuase when the transform the are beasts. they only focus to kill and hunt for hercines entertainment. now i would like to see a clan of them in human form. where they pack together for safety but after transformation they're on their own.
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Sammygirl
 
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Post » Fri Aug 06, 2010 5:24 pm

im actually against were clans becuase when the transform the are beasts. they only focus to kill and hunt for hercines entertainment. now i would like to see a clan of them in human form. where they pack together for safety but after transformation they're on their own.

There was a werewolf pack in Daggerall.
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Laura Hicks
 
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Post » Sat Aug 07, 2010 12:53 am

I would like to see clans in both human and were-form...If you are a member of a pack I would like to see the following:
-Hideouts where the pack members can congregate and meet in safety.
-Each pack will have an Alpha or leader, who delegates quest-lines, rank, rewards for the player.
-Each pack hideout will have an arms dealer/blacksmith who specializes in combat and blacksmith training, arms sales,
and an apothecary/potions master/healer who can sell potions, heal the player.
-When certain rank is obtained, the player will get his own room/space within the pack hideout.
-Factions/Packs of werewolves that are respectful of the laws of man, and humanity as well as factions/packs that like
the Dark Brotherhood that are less than savory and out for their own devious machinations.
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Marine x
 
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Post » Fri Aug 06, 2010 1:17 pm

I would like to see clans in both human and were-form...If you are a member of a pack I would like to see the following:
-Hideouts where the pack members can congregate and meet in safety.
-Each pack will have an Alpha or leader, who delegates quest-lines, rank, rewards for the player.
-Each pack hideout will have an arms dealer/blacksmith who specializes in combat and blacksmith training, arms sales,
and an apothecary/potions master/healer who can sell potions, heal the player.
-When certain rank is obtained, the player will get his own room/space within the pack hideout.
-Factions/Packs of werewolves that are respectful of the laws of man, and humanity as well as factions/packs that like
the Dark Brotherhood that are less than savory and out for their own devious machinations.

Yes! But I doubt the werewolf tribe would be devious and such. But this is good. Maybe they live in a forgotten fort in the wilderness. This would be great. Based on lore(Daggerfall) there is a Lycanthrope pack with a leader.
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Dan Stevens
 
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Post » Fri Aug 06, 2010 7:38 pm

Yes! But I doubt the werewolf tribe would be devious and such. But this is good. Maybe they live in a forgotten fort in the wilderness. This would be great. Based on lore(Daggerfall) there is a Lycanthrope pack with a leader.

I could see your point of werewolves being more overt than covert...But a well-led pack of wolves can really bring the fight to the door of their enemies...
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saxon
 
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Post » Fri Aug 06, 2010 10:34 pm

I would like to see clans in both human and were-form...If you are a member of a pack I would like to see the following:
-Hideouts where the pack members can congregate and meet in safety.
-Each pack will have an Alpha or leader, who delegates quest-lines, rank, rewards for the player.
-Each pack hideout will have an arms dealer/blacksmith who specializes in combat and blacksmith training, arms sales,
and an apothecary/potions master/healer who can sell potions, heal the player.
-When certain rank is obtained, the player will get his own room/space within the pack hideout.
-Factions/Packs of werewolves that are respectful of the laws of man, and humanity as well as factions/packs that like
the Dark Brotherhood that are less than savory and out for their own devious machinations.

Sound like good ideas kind of like a community. All werewolvse are known to be social creatures / live in packs? I had the idea that they were pretty solitary which I kind of like the thought of better.
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Amber Ably
 
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Post » Sat Aug 07, 2010 1:44 am

I think that the vampire faction should be wealthy and the were clans live in hovels and such
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Oceavision
 
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Post » Sat Aug 07, 2010 12:26 am

I voted for the traditional sense of transformation without control every night/full moon.

Lycanthropy is a disease. Vampirism is a disease. While they both give you advantages in terms of strength, speed, agility and what not, they must come with heavy negatives.

I
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Richard Thompson
 
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Post » Fri Aug 06, 2010 10:19 pm

The power to transform at will, or once a day if thats too overpowered, except for full moons when a transformation is inevitable. Please, dear god, not every night like in Morrowind.
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Sam Parker
 
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Post » Fri Aug 06, 2010 2:43 pm

The way it was done in Daggerfall.
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Mackenzie
 
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Post » Fri Aug 06, 2010 9:57 pm

I'd love to see this implemented, but in the way that it's done similar to Vampirism. I mean in the way that over time you gradually earn more powers/strength, but become susceptible to certain things.

At first it would be random, but after a certain amount of transformations the human body looks variably changed to the point that the guards and people can notice, ultimately leading up to your being chased and permanent transformation. The quest to return to normal being held out in the towns through collecting silver fragments (Possibly) and having to go to certain wayshrines to pray to the nine or the Nord gods. But that's just a speculation of how it could be done, I'm not ruling out other theories.

All in all though, I'd love to see this implemented, increased normal speed, higher jumps, more strength, etc. It'd be awesome.
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neil slattery
 
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