Lycanthropy in Skyrim

Post » Sat Aug 07, 2010 2:49 am

Other- Something that progresses over time...When you first contract it, it just comes when it comes...and if you don't seek out a pack or a cure then that is how it is...but should you find a pack to run with then they teach you how to control it more and it becomes something you have to do at least once a month and if you don't then it is forced on you...and when you start out you have a generic WW template but depending on which pack you choose you get different benefits...
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Alexandra walker
 
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Post » Sat Aug 07, 2010 4:43 am

hmmm what about the subject of hercine? what kind of quests should we do for him? what rewards should we get for being his lap dogs.... or lap....bear?

New rewards! In Bloodmoon, he rewarded his Hounds with new sharper claws to "Better tear the flesh our their enemies". And also a skinned wolf companion and the hunter's wind.

I imagine that Hircine would want us to hunt and kill things. He would probably reward us with greater power or perhaps secrets or he may even have interest in the Civil War. Unless the Lycanthrope population has increased significantly over the last 200 years, maybe Hircine will be pissed that his children have been slaughtered and decide to task us with infecting others.

I don't think Hircine would be involved in the Civil War. Since he is strictly the hunt, Hircine was never one of the real popular Daedric Princes in the ES. A lot of people like him, but in lore he is hardly ever mentioned compared to Molag Bal or Azura. And after 200 years, I think we may have seen a decrease in Lycanthropes. During Bloodmoon, many believed they were extinct. While in Daggerfall, there was some sort of crusade going on against werewolves. So I think the numbers were less until Hircine comes around for another hunt with the huge pack of werewolves. Even Korst Wind eye said that after the Bloodmoon the number of werewolves slowed down(In Solshteim maybe).

But Hircine would give us powers if we did what he wanted without failing. I always liked to compare it with a dog and their master. When my dog fetches something or finds something that I hid, I reward him with additional treats.
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Justin Bywater
 
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Post » Fri Aug 06, 2010 2:10 pm

I agree that the rewards for lycanthropes in Skyrim should be new...But just don't know what they should be right now...
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Eric Hayes
 
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Post » Sat Aug 07, 2010 4:37 am

Uhm for the full moon option--both of the moons have to be full or just one?
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Amber Hubbard
 
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Post » Sat Aug 07, 2010 1:28 am

Uhm for the full moon option--both of the moons have to be full or just one?

One full moon. For example, in the calendar in Oblivion and Daggerfall there can be one full moon on Fridas(Friday) and then four days later there is another full moon. One day it can be the big moon that is full, then four days later the smaller moon can be full.
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Hussnein Amin
 
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Post » Fri Aug 06, 2010 4:49 pm

If you've ever played McAsmod's werewolf mod for morrowind, I'd like it to be somewhat like that. Secunda being full gave you a lesser transformation, whereas Masser gave you a normal one. If both happened to be full the same night, you'd get a more powerful version.
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Jennie Skeletons
 
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Post » Fri Aug 06, 2010 10:58 pm

Must resist the urge to chase khajiits up trees.
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OJY
 
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Post » Fri Aug 06, 2010 10:35 pm

I'd prefer if it stuck to the classic 'change at night' or 'change on a full moon' formula, and I'd prefer it to not be all fun and games either. I'd like it be similar to experience to being a vampire in Oblivion, but less annoying.

and I'd also prefer if you actually looked like a werewolf, instead of like, a guy with just a bit of hair and some fangs.\

I also wouldn't mind seeing a werewolf quest line where you meet other werewolves.
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Chloé
 
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Post » Fri Aug 06, 2010 7:18 pm

I would like to see clans in both human and were-form...If you are a member of a pack I would like to see the following:
-Hideouts where the pack members can congregate and meet in safety.
-Each pack will have an Alpha or leader, who delegates quest-lines, rank, rewards for the player.
-Each pack hideout will have an arms dealer/blacksmith who specializes in combat and blacksmith training, arms sales,
and an apothecary/potions master/healer who can sell potions, heal the player.
-When certain rank is obtained, the player will get his own room/space within the pack hideout.
-Factions/Packs of werewolves that are respectful of the laws of man, and humanity as well as factions/packs that like
the Dark Brotherhood that are less than savory and out for their own devious machinations.


That is a terrific idea.
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Talitha Kukk
 
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Post » Sat Aug 07, 2010 1:06 am

I'd prefer if it stuck to the classic 'change at night' or 'change on a full moon' formula, and I'd prefer it to not be all fun and games either. I'd like it be similar to experience to being a vampire in Oblivion, but less annoying.

and I'd also prefer if you actually looked like a werewolf, instead of like, a guy with just a bit of hair and some fangs.\

I also wouldn't mind seeing a werewolf quest line where you meet other werewolves.


Yeah, actually looking like a lycan instead of the oblivion formula that just shadowed your face and gave you fangs for vampires. It would be quite interesting to see the quest lines that can go with this, introducing you to another lycanthrope, or many. There's much that can be done with this, and I cannot wait to see what happens.
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Terry
 
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Post » Sat Aug 07, 2010 2:58 am

Yeah, actually looking like a lycan instead of the oblivion formula that just shadowed your face and gave you fangs for vampires. It would be quite interesting to see the quest lines that can go with this, introducing you to another lycanthrope, or many. There's much that can be done with this, and I cannot wait to see what happens.

I'm seriously hoping it's similar to what the person I quoted in my last post suggested.
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мistrєss
 
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Post » Fri Aug 06, 2010 8:11 pm

Yeah, I've seen quite a few good ideas on here. As I said I can't wait to see it all play out.
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Luna Lovegood
 
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Post » Sat Aug 07, 2010 1:06 am

The transformation into werebeast (i prefer werewolf so I am going to call it that for now on) should be uncontrollable, so every full moon/s you should transform with no matter what you are doing.
Example: TES normally has about what, 2 moons right? and in our life full moons normally last for 3 days during one full moon so having 2 full moons would mean 6 days of transformation assuming they are not both full at the same time..
You should be able to control your character like in MW even when she or he is in werewolf form with the added bonuses and minuses of being one either in transformed or human form.

I would like it tho like in all werewolf movies that you can feel urself turning as the full moon/s approach so lets say on the 1st day you dont feel any different, on the 2nd day you start to notice ur a bit faster and stronger and maybe have better healing n on the third day your faster,stronger,heal faster and are faster all around *tho not as much as you are when transformed* than that night when the moon/s are full you have a short time when you begin to change or feel yourself changing to get out of (lets say* a town your in so no one sees you change instead of right there on the spot.

i would really like if it was something lke that, i liked how did they did in MW sure but i hated how all of a sudden my character would basicly stop dead in her tracks to turn, i mean if you somehow forget what time of day it is or something you would still want to hide if you feel the change coming on O_O
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james kite
 
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Post » Fri Aug 06, 2010 8:21 pm

personaly ill like a full control, but at nights of full moon, you loose that control, con become iven if you dont want to. and people become hostile to you even if you engage in combat.
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jeremey wisor
 
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Post » Sat Aug 07, 2010 2:15 am

Considering how well the animations are going to be worked on in Skyrim I would love to see, through the eyes of the transformed, the process of the transformation as you see the hair grow on your body and maybe your eyesight changes. Then while you are rampaging I would LOVE to see through your eyes the climbing of walls and leaping through landscape. Would be awesome to have it look like you are practically running on the side of a castle wall as you climb it. So much immersion to be had there.
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sara OMAR
 
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Post » Fri Aug 06, 2010 9:26 pm

Considering how well the animations are going to be worked on in Skyrim I would love to see, through the eyes of the transformed, the process of the transformation as you see the hair grow on your body and maybe your eyesight changes. Then while you are rampaging I would LOVE to see through your eyes the climbing of walls and leaping through landscape. Would be awesome to have it look like you are practically running on the side of a castle wall as you climb it. So much immersion to be had there.


On eyesight, I think there should be an added ability of being able to see better at night/ kind of like the vampire life tracking like in Oblivion.
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Charlotte X
 
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Post » Sat Aug 07, 2010 2:13 am

If you transform you'll probably get a lot bigger or at least get a different build (it would be a bit weird to see a skinny, humanoid werewolf). Since most armor/clothing isn't that stretchy, shouldn't it tear? That could be one of the werewolf disadvantages: you don't take your clothes/armor off soon enough, they're gone. Even more realistic would be you dropping everything you carry at the moment. So basically, your whole inventory. It would be fun if that happened and a day or two later some NPC comes up to you and say: "you dropped your sword" and walk away whistling.

Gamewise you could implement something of a 3-5 percent chance of tearing something up or losing it. Which would increase the importance of dumping your stuff in a safehouse and not going adventuring moments before you're about to transform.
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natalie mccormick
 
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Post » Fri Aug 06, 2010 7:16 pm

If you transform you'll probably get a lot bigger or at least get a different build (it would be a bit weird to see a skinny, humanoid werewolf). Since most armor/clothing isn't that stretchy, shouldn't it tear? That could be one of the werewolf disadvantages: you don't take your clothes/armor off soon enough, they're gone. Even more realistic would be you dropping everything you carry at the moment. So basically, your whole inventory. It would be fun if that happened and a day or two later some NPC comes up to you and say: "you dropped your sword" and walk away whistling.

Gamewise you could implement something of a 3-5 percent chance of tearing something up or losing it. Which would increase the importance of dumping your stuff in a safehouse and not going adventuring moments before you're about to transform.


Wow, yeah that could be interesting, but instead of tearing it up/ losing it instead it takes a ton of damage and you'll have to get it repaired.
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Alex Blacke
 
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Post » Fri Aug 06, 2010 8:52 pm

Interesting thread, with an interesting poll and interesting results.

I expected more people to want it as a greater power or whenever you want.

I want the classical werewolf, and i'm very pleased with the results of this poll. I hope Bethesda takes heed.
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Hussnein Amin
 
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Post » Sat Aug 07, 2010 2:20 am

That is a terrific idea.

Thank you Mr. Spoogle...
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Jennifer Munroe
 
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Post » Fri Aug 06, 2010 10:40 pm

I still can't decide if I want your character to transform every night or every full moon. Transforming every night is my preference, but it doesn't hold true to the myth. On the other hand, full moons don't come around that often, and it would be pretty lame to have to wait 27 game days for your character to transform.

I suppose if you took the later route than you could give the player partial werewolf traits(fangs, a slightly hairier body, etc, etc) all of the time, and then have them go through the full transformation every full moon. That might be a good compromise.

What do you guys think?
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Yvonne Gruening
 
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Post » Fri Aug 06, 2010 9:51 pm

nah cause then everyone would want to be one. It has to have some heavy negative set backs like uncontrollable transformations. Not only that but it would seem less like a curse and more like a spell.

Like Oblivion Vampires
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Stephy Beck
 
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Post » Sat Aug 07, 2010 3:29 am

Changes-
on Full Moon- Uncontrollable change & rampage- lose control of the character and wake up naked in a strange place (like American Werewolf in London, when he wakes up naked at the zoo in the wolf enclosure, lol)
At Night at will after a special quest to control skinchanging abilities.
By Greater Power during daylight time after special quest ^
Adds a special food need for daily fresh meat consumption.
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Annick Charron
 
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Post » Fri Aug 06, 2010 6:14 pm

If you transform you'll probably get a lot bigger or at least get a different build (it would be a bit weird to see a skinny, humanoid werewolf). Since most armor/clothing isn't that stretchy, shouldn't it tear? That could be one of the werewolf disadvantages: you don't take your clothes/armor off soon enough, they're gone. Even more realistic would be you dropping everything you carry at the moment. So basically, your whole inventory. It would be fun if that happened and a day or two later some NPC comes up to you and say: "you dropped your sword" and walk away whistling.

Gamewise you could implement something of a 3-5 percent chance of tearing something up or losing it. Which would increase the importance of dumping your stuff in a safehouse and not going adventuring moments before you're about to transform.


This would definitely be interesting and add a lot more realism to the curse of lycanthropy and make your full moons just like real life in that you would have to plan ahead for them in order to master it...
As far as other as other drawbacks go...As far as reality is concerned:

-Lunar cycles are constantly watched and full moons planned for...Days off from work for those who work at night are taken off out of necessity the day before the start of the full moon (waxing gibbous) and the final day (waning gibbous) as these are the three days in the month when you will transform.

-To avoid risk in hurting those you love and protecting the local populace, steps must be taken to either lock your self away securely (i.e. cages, restraints) or transformation far, far away from any population centers.

-A werewolf will require around 200 pounds of raw meat in its diet during transformations to keep it from starvation (There are no vegetarians or vegans where lycanthropy is concerned. If you are one and afflicted with lycanthropy, be prepared for a major lifestyle change)...This is quite a lot of investment in raw meats, but a werewolf isn't picky, everything from rabbit to horse flesh will do...Just a note...Yes Human can be on the menu but be prepared for the consequences which I will get to below...

-Ghosts, ghastly nightmares, and guilt will pervade your life for what you are...Ghosts of your victims (If you chose to delve into cannibalism) will tell you to kill yourself and save the world from your evil...They can be very, very persuasive..The horrible nightmares you have will drive you to the point of madness and cause constant lack of a good night's sleep (i.e. dreams of waking up in the dead of night covered in blood with your wife and son/daughter torn apart before your eyes and blood all over your hands, face and body)...This will require mastery of your dream-state to realize that you are in control of your dreams, not the other way around...This will require time, meditation, patience and possibly therapy...

-No one (with very few exceptions*) must know of your disease...It is for your safety and theirs that this secret is kept...If law enforcement is contacted and/or the government finds out...YOU WILL AND YOUR LOVED ONES WILL 'DISAPPEAR'...*Only those closest to you whom you trust with your life, deadly secret, and total well being can be told. This includes trusted spouses, sons/daughters, born after your brush with lycanthropy, who might be afflicted with lycanthropy in their teenage years...

-Constant vigilance and watchful eyes against strangers who might be after you for what you are and seek you harm and death...

-Some dogs and canids will fear and might even respect & look up to you...But...Other animals will just fear you...i.e. cats, horses, cattle (any form of livestock actually) Be prepared to be a 'Dog' person...
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Monique Cameron
 
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Post » Sat Aug 07, 2010 7:07 am

There's more to werewolves than just twilight.

well excuse me for being reminded of twilight when i hear of werewolf transformation at will :shrug:
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Julie Ann
 
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