On Lycanthropy

Post » Fri Apr 08, 2011 9:46 pm

How does one become interested in studying the disease lycanthropy? I have interviewed a number of my peers, and discovered that to a man, they have all entered the field after a horrifying encounter with a lycanthrope of some variety. I am no exception.

In Skyrim, it is an old tradition to rub canis root on the trees surrounding your house as a ward against werebears. When I was young and stupid (as opposed, I guess, to being old and stupid as I am now), I always had hoped to meet a werebear to see if they were as impressive as legend suggested. I would follow strange tracks in the woods until they disappeared, with no fear or even thought about what I would do after I had found my quarry. By Thorig's beard, I was lucky that my investigations were fruitless.

When I did finally see a lycanthrope, it was not a werebear. It was a werewolf, the "common" lycanthope, which can be found in every part of Tamriel. My father was a priest and during the coldest part of the winter, he allowed the beggars and riffraff of Falcrenth to stay in the relative warmth of the cellar of his temple. We would even supply warm barley stew. My sisters and brothers and I actually enjoyed this bit of philanthropy, for in the cellars during the winter, it seemed there was a constant party. There were always travellers with interesting stories and eccentricities, and the atmosphere in the cellars was always light and friendly. Until that night.

By an established tradition, the beggars who were sick or wanted rest more than food and companionship would go to the cots at the farthest, darkest end of the cellar when they could be assured at least relative quiet. We were enjoying a song, and my sister Gethessa was dancing to the amusemant of all. The song ended, but a chorus continued from the darkness at the far end of the cellar. As drunk and incomprehensible as most of the carolers were, it took a minute for us to realize that the sound we were hearing was not singing, but screaming.

No one was too concerned, for some of the older tramps often suffered from vivid nightmares. Nevertheless, one of father's priests went to silence the screamer and the moment he disappeared into the murk, we heard another sound. The snarl of a wolf. Then we heard the priest screaming as the original scream died off.

"Werewolf!" cried the old bard who had been leading the song. The cellar exploded into chaos.

I was pushed out the cellar door into the snow with the first wave of panic, but I could see that some of the more brave (or more drunk) hobos were rushing into the darkness to do battle with the lycanthrope. They were all, of course, almost instantly killed.

My father, upon hearing of his unwelcome visitor, sealed off the cellar after the last survivor of the carnage had left. A seasoned battlemage from the Falcrenth Mages Guild, who owed father a favor, went into the cellar and slew the beast.

"Not too tough," he said as he emerged, carrying the carcass with him. "Winter must have been tough on him too." Despite his bold words, the blood on his face and chest did not only come from his foe.

Werewolves do not revert to their human forms upon death, despite what legends will tell you. I had the opportunity to look at the monster's steaming body out in the snow before it was carried away to be burned. The teeth, clotted with the flesh of the beggars, were horrifying, but the claws shocked me even more. I have since seen live lycanthropes battle golems, atronachs, and other beings not harmed by mundane weapons, and concluded that they act as naturally enchanted weapons.


Because the werewolf is the most ubiquitous of lycanthropes, the term lycanthropy has been used since ancient days to describe the disease that transforms men into half-beast, although lycanthrope only strictly should refer to men who change into werewolves. But that is semantics. There are certainly differences between the seven documented forms of lycanthropy in Tamriel, but more similarities.

In Black Marsh and southern Morrowind, werecrocodiles stalk the swamps. Black Marsh also shares with the Imperial Province and the wetter parts of Elsweyr the vile presence of werelions. Valenwood's werevultures are not found in any other province. The wereboar has found both the climates of High Rock and Hammerfell amenable. As I mentioned before, the werebear is the most common lycanthrope in Skyrim, and is also found in the northern parts of High Rock, the Imperial Province, and Morrowind. The werewolf can be found in every province. The seventh lycanthrope, which I have never seen but my trusted peers have assured me exists, is a wereshark that roams the oceans around Tamriel.

I have spent my life categorizing and observing lycanthropes, but I sometimes feel that I am still a child trapped in a cellar in my attempts to understand them. I know, for example, that lycanthropy can be cured shortly after infection, but after that time, the victim is doomed. No one of my acquaintance has cured themselves after undergoing the first transformation. On the other hand, I have a colleague investigating a coven of witches in the Glenpoint foothills of High Rock who are rumored to have a cure. I remain dubious.

Perhaps it is because they are doomed that makes lycanthropes so aggressive. I have removed the contents of a werewolf's stomach and found more remnants of roots and berries than animal flesh. My conclusion is that they do not need to attack and devour humans to survive. Yet, for some reason they do. Does lycanthropy drive them mad, or do lycanthropes feel the need to spread the disease as a form of procreation? I do not know. I am not certain that any of us who are not lycanthropes ourselves will ever know. And then, of course, it's too late.

The areas in bold are what really interested me.
for one: Will werebears be features? They and Skyrim seem to get alot of mentions in this book.
also: Will Werewolves look how they are described, I have never played Morrowind/Tribunal/Bloodmoon, so I have no idea how they looked on those games, anyone care to inform me?
again: Will the screaming of victims etc be implemented? Was it in Morrowind?
What mostly i nterested me though, was Skyrim gets mentioned rather frequently in this, and Cyrodiil has no mention, perhaps this is why OB had no werewolves, it didn't fit with lore. however, it would not fit in lore if Skyrim in fact didn't have lycanthropes.
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Mr. Allen
 
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Post » Fri Apr 08, 2011 9:46 pm

In morrowind they looked like this http://www.sabregirl.com/mods/blackWW.jpg
I think that werewolves should be added because it felt like the culture of Solsthim to me
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Becky Cox
 
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Post » Fri Apr 08, 2011 6:17 pm

In morrowind they looked like this http://www.sabregirl.com/mods/blackWW.jpg
I think that werewolves should be added because it felt like the culture of Solsthim to me

That looks really cool in that image, will they look like this (if added)
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Ricky Meehan
 
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Post » Sat Apr 09, 2011 5:37 am

I hope they look like they did in morrowind but with better graphics.
To me the main thing that made Morrowind better then Oblivion was warewolves.
Their is officially no information other then they are experimenting with warwolves.
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Gracie Dugdale
 
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Post » Sat Apr 09, 2011 8:08 am

I really hope that they will be in (along with vampires). I do hope that the chance of getting infected will be much, much lover than in Oblivion. I mean, in Oblivion, as soon as a vampire touches me, I get infected. Maybe they should have some kind of bite animation that has a random chance infecting a character.

Also, I hope that as werewolves we won't shapeshift EVERY SINGLE NIGHT. I hope it will be like in Daggerfall - you have a greater power to turn into wolf once a day, but once a month you WILL change no matter what.
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CHangohh BOyy
 
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Post » Sat Apr 09, 2011 3:27 am

Well, that was an enjoyable read =)

I hope Werebeasts are in!
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Joey Bel
 
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Post » Sat Apr 09, 2011 1:29 am

The http://www.uesp.net/wiki/Lore:Immortal_Blood book also give some interesting info about vampires. If they include them in Skyrim I hope they stik to this book and the Volkihar clan.
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Bereket Fekadu
 
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Post » Sat Apr 09, 2011 3:44 am

...Maybe they should have some kind of bite animation that has a random chance infecting a character.

Also, I hope that as werewolves we won't shapeshift EVERY SINGLE NIGHT. I hope it will be like in Daggerfall - you have a greater power to turn into wolf once a day, but once a month you WILL change no matter what.


Those are both really great ideas. :thumbsup:

That was a good little read.
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JUDY FIGHTS
 
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Post » Sat Apr 09, 2011 3:28 am

Also, I hope that as werewolves we won't shapeshift EVERY SINGLE NIGHT. I hope it will be like in Daggerfall - you have a greater power to turn into wolf once a day, but once a month you WILL change no matter what.

Yeah, awesome idea you got there, this is making me want to play Daggerfall
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Nina Mccormick
 
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Post » Sat Apr 09, 2011 2:18 am

The kind of "lycanthrope" that turns into a monster every full moon and goes around murdering people just doesn't fit with the overall motif of Skyrim, which seems to take it's inspiration from Scandinavian mythology, and not from 20th century horror movies. In this mythology, from which the term werewolf was actually derived, such warriors were prized for their ferocity and feared as ruthless barbarians on the battlefield, but their ability did not make them cannibals, nor was it some sort of uncontrollable disease.

Guild Wars - Eye of the North treated this somewhat properly, and I would have imagined Skyrim to do the same.
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Toby Green
 
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Post » Sat Apr 09, 2011 10:00 am

The kind of "lycanthrope" that turns into a monster every full moon and goes around murdering people just doesn't fit with the overall motif of Skyrim, which seems to take it's inspiration from Scandinavian mythology, and not from 20th century horror movies. In this mythology, from which the term werewolf was actually derived, such warriors were prized for their ferocity and feared as ruthless barbarians on the battlefield, but their ability did not make them cannibals, nor was it some sort of uncontrollable disease.

Guild Wars - Eye of the North treated this somewhat properly, and I would have imagined Skyrim to do the same.

Except that from that book the OP mentioned, it is obviously the case that they are cannibals.
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Arnold Wet
 
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Post » Sat Apr 09, 2011 11:35 am

There is alot of things we know and do not know about Lycanthropy in the Elder Scrolls. As I have mentioned before, Lycanthropy in ES is deeply tied to werewolf lore in real life: Werewolves turn into humans in the morning. They both have weakness to silver. They both have heightened senses of smell, taste and strength. They both suffer from mental depression and some can be quite moody and subject to sheer aggressiveness.

"The teeth, clotted with the flesh of the beggars, were horrifying, but the claws shocked me even more. I have since seen live lycanthropes battle golems, atronachs, and other beings not harmed by mundane weapons, and concluded that they act as naturally enchanted weapons."

This is true, since werewolves indeed can harm ghosts and other beings of magical propery such as Daedra with their claws. This can be a divine blessing from Hircine, since werewolves are much like vampires; Resistant to diseases like Corprus and having supernatual strength.


Question: Will werebears be features? They and Skyrim seem to get alot of mentions in this book.

Answer: Perhaps. Daggerfall had both werewolves and wereboars. Skyrim can easily have werebears and werewolves. Note: Werebears were featured in Infernal City in Hircine's realm. They hunt during the day with nordic warriors.


Question: Will Werewolves look how they are described, I have never played Morrowind/Tribunal/Bloodmoon, so I have no idea how they looked on those games, anyone care to inform me?

http://2.bp.blogspot.com/_XSwRhMmSp1k/TE-tKD_4phI/AAAAAAAABAw/SmDbUBGD_K8/s1600/werewolf.png and http://www.werewolf-movies.com/screens/media_1-8.jpg

Answer: Most likely werewolves in ES have different colors. In SKyrim, if they are in, we might not know how big or what fur color they might have. It can be grey, black or brown.

Also, check this http://www.uesp.net/wiki/Lore:Charwich-Koniinge_Lettersout:

"I trekked through the woods to the lonely graveyard, and immediately found the shuffling, elderly man who was the caretaker. He bade me leave, that the land was haunted and if I chose to stay I would be in the greatest danger. I told him that I would not go until he told me what he knew about Hadwaf Neithwyr and his patron Baliasir. On hearing their names, he fled deeper into the jumble of broken tombstones and decrepit mausoleums. I naturally pursued.

I saw him scramble down into an enormous crypt and gave chase. There was no light within, but I had planned enough to bring with me a torch. The minute I lit it, I heard a long, savage howl pierce the silence, and I knew that the caretaker had left quickly not merely because he feared speaking of Neithwyr and Baliasir. Before I saw the creature, I heard its heavy breath and the clack of its clawed feet on stone moving closer to me. The werewolf emerged from the gloom, brown and black, with slavering jaws, looking at me with the eyes of the cemetery caretaker, now given only to animal hunger."


So, werewolves can have mixed colors as well. The ones in bloodmoon were all grey with a black fur color along their heads. Like grey wolves are bigger. Timber wolves are larger than normal wolves and some even have different colors.

Question: Will the screaming of victims etc be implemented? Was it in Morrowind? What mostly i nterested me though, was Skyrim gets mentioned rather frequently in this, and Cyrodiil has no mention, perhaps this is why OB had no werewolves, it didn't fit with lore. however, it would not fit in lore if Skyrim in fact didn't have lycanthropes.

Answer: They did scream "Kill the beast" and "Your head will be my new trophy" but they never screamed in fear or despair. And I always thought that the scream in the book was a person turning into a werewolf, as it said one scream died off and then there was a snarl of the wolf. Transformation from man to wolf can be very painful, as Daggerfall suggested.

And Cyrodiil would be a great place to have werewolves. It had the perfect setting; The Great Forest was perfect for werewolves. Bethesda didn't have enough time to put in werewolves. But the book says werewolves are located everywhere. The reason why werewolves may not be in in Oblivion lore-based is because they are rare. In Bloodmoon, you ask any citizen about werewolves and they either say:

"What? Don't even mention such vile things"

"You mean people who turn INTO wolves? Sounds worse than the Beserkers"

or

"I don't believe they exist. I mean, I know they did at one point. But I heard they were hunted down to extinction."


So werewolves are not as many as vampires. Could be from the crusades against Lycanthropes mentioned in Daggerfall.
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Roberta Obrien
 
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Post » Sat Apr 09, 2011 12:15 am

Anyone know if Falkreath on http://www.google.com.au/imgres?imgurl=http://ui09.gamespot.com/2344/skyrim_2.jpg&imgrefurl=http://www.gamespot.com/ps3/rpg/elderscrollsvskyrim/view_image.html%3Fid%3DN49bs0gm7hid5h3vnA&usg=__qpgt9uPGhaF03ixfuzP17vAOdEg=&h=270&w=391&sz=47&hl=en&start=16&zoom=1&tbnid=Gy4wszQ4oLW-EM:&tbnh=85&tbnw=123&ei=N8l_TZ_7HoTMuAOM97jKBw&prev=/images%3Fq%3Dskyrim%2Bgame%2Bmap%26hl%3Den%26biw%3D1416%26bih%3D696%26gbv%3D2%26tbs%3Disch:1&itbs=1 of skyrim is the Falcrenth in the story?
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Monika Fiolek
 
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Post » Sat Apr 09, 2011 10:53 am

The kind of "lycanthrope" that turns into a monster every full moon and goes around murdering people just doesn't fit with the overall motif of Skyrim, which seems to take it's inspiration from Scandinavian mythology, and not from 20th century horror movies. In this mythology, from which the term werewolf was actually derived, such warriors were prized for their ferocity and feared as ruthless barbarians on the battlefield, but their ability did not make them cannibals, nor was it some sort of uncontrollable disease.

Guild Wars - Eye of the North treated this somewhat properly, and I would have imagined Skyrim to do the same.

Werewolves always been there way before movies were even thought of. They were based on ancient folklore.
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Curveballs On Phoenix
 
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Post » Sat Apr 09, 2011 3:23 am

Anyone know if Falkreath on http://www.google.com.au/imgres?imgurl=http://ui09.gamespot.com/2344/skyrim_2.jpg&imgrefurl=http://www.gamespot.com/ps3/rpg/elderscrollsvskyrim/view_image.html%3Fid%3DN49bs0gm7hid5h3vnA&usg=__qpgt9uPGhaF03ixfuzP17vAOdEg=&h=270&w=391&sz=47&hl=en&start=16&zoom=1&tbnid=Gy4wszQ4oLW-EM:&tbnh=85&tbnw=123&ei=N8l_TZ_7HoTMuAOM97jKBw&prev=/images%3Fq%3Dskyrim%2Bgame%2Bmap%26hl%3Den%26biw%3D1416%26bih%3D696%26gbv%3D2%26tbs%3Disch:1&itbs=1 of skyrim is the Falcrenth in the story?

Yes, but Falcrenth was never in the story. "My father was a priest and during the coldest part of the winter, he allowed the beggars and riffraff of Falcrenth to stay in the relative warmth of the cellar of his temple."

They were from Falcrenth and went to his temple for refuge. Most likely, his temple was in the wilderness.
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Benito Martinez
 
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Post » Sat Apr 09, 2011 12:38 pm

I personally hope to be able to become a weremouse in skyrim.

weremice FTW
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Dezzeh
 
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Post » Fri Apr 08, 2011 10:31 pm

I do hope more lycanthropes are in. I'd like an Easter egg of a ghost, vampire, and werewolf living together.
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I love YOu
 
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Post » Sat Apr 09, 2011 12:37 pm

I do hope more lycanthropes are in. I'd like an Easter egg of a ghost, vampire, and werewolf living together.

Being Human ;)
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Albert Wesker
 
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Post » Fri Apr 08, 2011 10:09 pm

Being Human ;)


Heck yeah, they don't even need it to be two guys and a girl ghost, it could be vice/versa.
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FABIAN RUIZ
 
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Post » Sat Apr 09, 2011 6:44 am

Werewolves always been there way before movies were even thought of. They were based on ancient folklore.


Right. That's exactly what I'm saying. I'm saying it would make more sense for Skyrim's werewolves to be similar to ones from ancient folklore, instead of Hollywood ones that don't fit the game's Viking theme.
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Penny Wills
 
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Post » Fri Apr 08, 2011 10:13 pm

There is an interesting location in skyrim called ''Black Moors'' for those who have watched ''An American werewolf in London'' you'll get the connection ;)
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Milad Hajipour
 
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Post » Sat Apr 09, 2011 7:30 am

The book mentions that Werebears are the most common lycanthrope in Skyrim. I think it would be an interesting turn if Werebears were more prominent in the game, though I do hope werewolves are featured as well. I also hope to see Hircine, even if it's just a cameo in a dream explaining the 'naturally enchanted claws' thing. I found that to be very interesting and hope it's elaberated on more in the future.
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Celestine Stardust
 
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Post » Sat Apr 09, 2011 11:04 am

I really hope that they will be in (along with vampires). I do hope that the chance of getting infected will be much, much lover than in Oblivion. I mean, in Oblivion, as soon as a vampire touches me, I get infected. Maybe they should have some kind of bite animation that has a random chance infecting a character.

Also, I hope that as werewolves we won't shapeshift EVERY SINGLE NIGHT. I hope it will be like in Daggerfall - you have a greater power to turn into wolf once a day, but once a month you WILL change no matter what.


Yeah the nighlty deal was annoying.

btw the movie featured in your avatar is awesome.
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Amy Gibson
 
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Post » Sat Apr 09, 2011 10:34 am

Right. That's exactly what I'm saying. I'm saying it would make more sense for Skyrim's werewolves to be similar to ones from ancient folklore, instead of Hollywood ones that don't fit the game's Viking theme.

The game is not "Norse Vikings with Magic". It's inspired by Vikings, but that doesn't mean everything has to be Viking- or Scandinavian-themed... it's still the Elder Scrolls, taking place in Tamriel.

Besides, you can play as a berserker if you want to -- berserkers supposedly being what stemmed at least a few real-world werewolf myths. They're ruthless, fearsome, brutish warriors. In fact, berserkers were present in Bloodmoon. They are separate from werewolves in Elder Scrolls, though.
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WYatt REed
 
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Post » Fri Apr 08, 2011 11:13 pm

There is an interesting location in skyrim called ''Black Moors'' for those who have watched ''An American werewolf in London'' you'll get the connection ;)


Only if there's a tavern called The Slaughtered Lamb.

But yea...from what we've heard so far, they haven't added lycanthropes. I hope it's just their typical Bethesda bluffing, otherwise I would be really disappointed. I mean, how do you ignore such prominent lore? I thought the Bloodmoon expansion was incredible, and adding werewolves really rounded out Morrowind. The fact that they weren't included in Oblivion (vanilla or otherwise) added to the laundry list of mistakes that were made with that game.

Skyrim NEEDS to have werewolves AND werebears. More than it needs dragons, I'd say. Leaving them out would be similar to leaving out the Nords themselves.
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Tikarma Vodicka-McPherson
 
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