You picked a rather specific date, 3 years after Dagoth Ur reawakened (see http://www.uesp.net/wiki/Lore:Second_Era). Does this coincide? Does one event have an effect on the other? Is there a reason for this year, or is it randomly chosen?
Hmmm, I had been looking through the timeline at the Imperial Library not UESP. I missed that detail, in my initial draft no connection was intended. I will consider if I will tie one in or if it is just strange consequence... it is rather strange consequence isn't it. Those poor Dunmer being distracted by two great events in so short a time
I don't quite get it: did something happen or not? If something happened: what was it?
http://sites.google.com/site/theazurianisles/books/azurian-historical-guide
"some of the most popular theories are that Azura was warning her House against their association with the very people who had spurned them [this was during the isles' Golden Age]. Others speculate that a great artifact or ward had been created in the realm of Moonshadow, and that the effects could be seen in Nirn because of a portal to Oblivion lying in the Azurian Isles."This is really all I had so far. The exact cause is most likely going to be hidden from the player until later in the mainquest. But something DID happen, and it is related to Moonshadow and the portal in the Isles of Azura. Azura did something in her realm which had repercussions in the Mundus due to the permanent Oblivion Gate.
I should first note that I'm biased when it comes to the Telvanni. I see them as separate, solitary individuals, each striving for knowledge for himself/herself. And of course for the power that comes with it. This also seems to be the way Bethesda sees them, as they don't really describe them acting as a faction. The Telvanni hardly even have a travel infrastructure between their derelict towers. So the idea of a "group of Telvanni" sounds strange to my ears. And, in my opinion, open war is not the Telvanni way. They rather infiltrate their enemy and use a minimal force approach. An example is Tiram Gadar, a Telvanni spy in a top position in the Guild of Mages. Another example are the groups of rogue Telvanni settlers in the ashlands: House Telvanni could have sent a massive contingent of settlers and guards to just found a new settlement, yet they chose to send small groups whose connection to the House could easily be denied in a Grand Council hearing.
Again, I'm biased when it comes to House Telvanni. My opinion may or may not be the common consensus around here.
You are absolutely right here. The Telvanni at first seemed a logical foe due to their interest in things magickal and daedric. But in the lore I can't really think of them ever joining in battle together, although it may be implied at the Battle of Red Mountain. When Nerevar brings the Houses against the Dwemer and House Dagoth.
Well... hmmm... in my history of the isles would it make more sense if I replaced the "War of the Bugs" with a fleet of Indoril who attempted to penetrate the isles, forcefully, to confront the source of the disturbance. They would have been ordered by Vivec (or if the rest of the Tribunal is still around...) to investigate. The Tribunal and Azura do not get along. If Vivec is dead as well, then House Indoril may also have an express hatred for Azura considering she coordinated the deaths of their ALMSIVI. So since rumors abound on whether the disturbance will bode ill for Morrowind, they may have a motive.
However, I don't think that Indoril could take the place of the Void Eaters faction I have outlined. Any ideas on a different cultural/factional source? I'll think about this. There wouldn't be a great number of them, mainly accompanied by their Daedric 'allies'. Perhaps it could just be a group of Dunmer in general, joined together apart from the Great Houses (i.e. the Morag Tong carries no affiliations with a Dunmer House).
Thoughts on this idea?
Alright, but why Moonshadow? What is so important or interesting about a http://www.uesp.net/wiki/Lore:Azura? I'd rather believe that Telvanni wizards would want to infiltrate http://www.uesp.net/wiki/Lore:Hermaeus_Mora's realm Apocrypha in pursuit of the library of forbidden knowledge.
Again, why Moonshadow? http://www.uesp.net/wiki/Lore:Molag_Bal's elemental realm of Coldharbour (freezing air, sky of fire) seems to be much more suitable for elemental beings like atronachs.
I am going to think about this. It is definitely the biggest issue with the current draft. And I am glad you pointed them out. The Atronachs portrayed are planning on smothering/destroying Moonshadow to make way for their own Citadels and then expanding in the realm until it is completely erased and replaced with their own ideas. They want a permanent plane of existence rather than shifting through the void.
However, I hadn't planned on actually creating Moonshadow, at least not yet. Which would rather be a disappointment for the player to never be able to visit the realm they are defending/attacking. So perhaps I will rethink the goals of the assaulting forces. Perhaps they may want some power that may be harnessed in the Azurian Isles.
That's an interesting concept. However, there's one thing I really didn't understand so far: when and where does the player come into this? Which side will (s)he take, and for what motives?
This conflict will just be brewing when the player enters the mainquest. I would like to give the player a choice on sides, but the problem with that is always that it doubles the amount of quests to do. I'll see about that, for now though I would have them joining in the defense of Lyithdonea.
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Thank you for the very constructive criticism bhl, my goal with this mod is to tie it into the lore as much as possible so that it seems like it has always been a part of it. And you have pointed out several flaws. This is why I wanted to post it here to hear some outside opinion.
I may be overhauling this idea if I can't come up with good explanations for your questions. Thank you again! You brought up things I hadn't thought about before too much.
If anyone has any ideas for the mainquest, let me know (maybe PM me). I want it to be something close to epic, though it doesn't have to effect all of Tamriel or anything. If no one's got anything I'll be noodling on it.
-Melchior Dahrk
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EDIT: UPDATEDuring the Golden Age of Lyithdonea under the reign of Magnate Fedrose, some Imperial Guilds with interests in the isles were allowed charter. The two most prominent were the Guild of Mages and the Fighters Guild. The guilds were granted Rights of Architecture by House Azura and thus their guildhalls were constructed in Imperial styles. After the end of the Golden Age, the Lyithdonean Guild of Fighters dwindled, lacking sufficient contracts. The guild was assimilated as the Order of the Lamp into the growing Lyithdonean Guild of Mages.
Today the Mages Guild still lies on the isle of Dor Dalla near the Capitol City. It has grown into a sprawling campus dedicated to the instruction of all its members (some of which still come from the Imperial West) and also the research of the mysterious Change Magick which seems to flow through the isles still.
Take a look! :ph34r:
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG1.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG2.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG5.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG6.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG4.jpg (not trying to steal Westly's cool word, I got the idea from the Palla series where the Mir Corrup guildhall is mentioned having a menagerie.)
Hope ya like these, maybe they'll satisfy until I come up with a good storyline for my mainquest, lol!