[Super WIP] Lyithdonea: The Azurian Isles

Post » Sun May 16, 2010 5:38 am

As long as nothing contradicts set lore it is fine.

Heck, even if it does it can be played off as differing view points.

With a project like this, a series of islands, you have the latitude to do as you wish.

Solstheim was just recently discovered and I imagine the populace of Tamriel has no idea or no interest in knowing about it.

Obviously the work you have done is magical, but to the residents of Tamriel, it could just be a backwater pirate den or small island on a map, if it is on a map at all.

The question is, do you want everyone to know about this place, or is it a newly discovered area, that would be know to pirates and explorers, but to others it wouldn't.

Your work is amazing, great great stuff!
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Mr. Ray
 
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Post » Sat May 15, 2010 9:30 pm

Actually, my silence only implied the following:
a. I was busy doing something else.
b. I'm not nearly competent enough about Tamrielic lore to fully evaluate how your storyline will fit into known lore.

To me, it sounds fine. I. e., in and of itself, your new background story is coherent, and I can see an interesting questline emerging from it. You'll need to be careful not to drift into simple "Go there, and kill that" quests with it, though.

I am going to try and not allow that to happen with the quests. I am really impressed (always use) ROHT, I certainly wish I had your quest-making ability! World-building is my pride and joy. But I have really only ever finished one quest before, so when I get to that point. I am going to be asking a lot of question! :P

You have the great opportunity to play with both Azura's and Nur Dunroeth's personality: do work out their motives and personalities in great detail, but only tell the player what Azura/Nur Dunroeth want him/her to know. The more obscure it is at the beginning, the more interesting it will be to figure out what's behind each task the player is given.

I plan to go in depth with both of them. Azura may be a little more difficult, simply to keep her with the current lore. I may have to re-research all her encounters to see how she reacts in them.

I'd fully understand if you'd decide to only write one side of the story - writing two ways of solving a quest really takes up a lot of time, and keeping track of all possible situations in later quests is a demanding endeavour. But even if you choose to write the questline from one perspective only, I nonetheless suggest that you work out each party's motives in the tiniest detail. So if you only write the quest from Azura's perspective, for example, you'll always know how Nur Dunroeth will act/react, and why. As a sideeffect, you'll have laid the (theoretical) foundation for playing the quest out of Nur Dunroeth's perspective.

In short: yes, your new background story looks solid and interesting to me. I have no idea what you have in mind for the actual quests, but I can definitely see a lot of potential. :)

B

If I do offer an alternative, it may not become an option until later in the mainquest, sort of like Bloodmoon (I think, Ihaven't actually played BM in a while).

Thanks for the very thankful tips bhl, I am going to take this to heart as I further develop the plotline. Once I get a draft done I may post it here, just to see if it flows well. I still have some AI-lore books in the writing. But I may write some more on Nur Dunroeth and possibly Azura.

But one thing I think can be seen of Azura, which may not seem so selfless and good: She always seems to get what she wants, and when things don't go her way... she curses people, removes their power, or kills them, etc.

Anyhow, I'm off to do some more world-building and/or develop the back-story! Thanks again :)
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clelia vega
 
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Post » Sat May 15, 2010 5:53 pm

As long as nothing contradicts set lore it is fine.

Heck, even if it does it can be played off as differing view points.

With a project like this, a series of islands, you have the latitude to do as you wish.

Solstheim was just recently discovered and I imagine the populace of Tamriel has no idea or no interest in knowing about it.

Obviously the work you have done is magical, but to the residents of Tamriel, it could just be a backwater pirate den or small island on a map, if it is on a map at all.

The question is, do you want everyone to know about this place, or is it a newly discovered area, that would be know to pirates and explorers, but to others it wouldn't.

Your work is amazing, great great stuff!

Many people in Tamriel know that the Azurian Isles exist. However, it is too far away (the empire hardly conquered eastern Morrowind!) and holds no known natural resources. The only thing of interest to outsiders is the strange Change Magick which Azura left in her wake (which the Guild of Mages is already seeking to exploit/study).

As to pirates, House Azura keeps it's waters fairly clear of brigands, but it is rumored that not all of the Maormer Pirates who initially took the isles have been exterminated (at least if I can ever finish that http://www.gamesas.com/bgsforums/index.php?showtopic=965828&st=0&start=0! :lol:).

I'm glad you like what I've created so far for the isles! I hope to be showing some more soon, after I complete something worthy of screenshotting :hehe:

-Melchior
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JESSE
 
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Post » Sat May 15, 2010 4:12 pm

Take a look! :ph34r:

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG1.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG2.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG5.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG6.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/MG4.jpg (not trying to steal Westly's cool word, I got the idea from the Palla series where the Mir Corrup guildhall is mentioned having a menagerie.)

Hope ya like these, maybe they'll satisfy until I come up with a good storyline for my mainquest, lol!


I'm sure you're trying to make everyone else look bad :P
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Taylor Bakos
 
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Post » Sat May 15, 2010 10:09 pm

I'm sure you're trying to make everyone else look bad :P

I hope not! I just want this to really stand out! :mohawk: no 'stepping on' intended, lol!

I have been playing around with Nur Dunroeth's Atronach minions (no they aren't your run-o-the-mill fire-storm-frost variety!). After I get them a bit more finished up I may show what I have, stay tuned...

-Melchior Dahrk
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Jeneene Hunte
 
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Post » Sat May 15, 2010 4:30 pm

I needed a break from landscaping. So I have been working on Nur Dunroeth's daedric minions. They are the outcasts of Oblivion, outfitted for destruction and terror. And yes that IS a Storm Atronach base, sorry for any disappointment...

The Epinachs (name pending)

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_02.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_03.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_01.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_04.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_05.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_06.jpg

I had a lot of fun making these, so I hope you all like them! Although they are sort of the same class as the Atronachs, I took some artistic liberty with their names, since I have heard Cosminachs and Poetronachs both mentioned before... so I don't see why there can't be Epinachs (name pending)!

Later :wave:

-Melchior Dahrk
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Claudz
 
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Post » Sat May 15, 2010 9:36 pm

Holy Bleep! :thumbsup:
Those look great. Terrifying beasts I rather not meet in the dark, that's for sure.
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Mrs shelly Sugarplum
 
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Post » Sat May 15, 2010 6:11 pm

The Nefronachs
The Regular
The Flayer
The Knight
The Arcanist
The Breaker
The Paladin


Hey these are awesome.Haha and hey, if you ever need any texture help, i'd be glad to help out sense you're so willing yourself.
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Gavin Roberts
 
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Post » Sun May 16, 2010 4:42 am

Pretty awesome i must say :)
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Kristian Perez
 
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Post » Sat May 15, 2010 5:09 pm

Holy Bleep! :thumbsup:
Those look great. Terrifying beasts I rather not meet in the dark, that's for sure.

Pretty awesome i must say :)

Thanks guys! Nur Dunroeth will have other minions as well... a little more merlike...

Hey these are awesome.Haha and hey, if you ever need any texture help, i'd be glad to help out sense you're so willing yourself.

If I run into any problems texturing I will definitely let you know. Do you edit UV's? I've never quite figured out how to do that in Nifskope...
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Kerri Lee
 
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Post » Sat May 15, 2010 10:38 pm

If I run into any problems texturing I will definitely let you know. Do you edit UV's? I've never quite figured out how to do that in Nifskope...


Yes I can edit uv's...to an extent

also, your Nefronachs/Epinachs/Artonach of Doom/Steve the one that duel weilds massive daedric long swords, check out the NEW daedric broadswords an my wip thread, maybe they'd fit better?
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Laurenn Doylee
 
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Post » Sun May 16, 2010 1:52 am

Wow. Simply wow. They look so cool! Arcanist looks so good, and the Night looks like it's REALLY violent, and would kill you, and then cut trough and throw your flesh around just for the fun of it! For some reason they kinda remind me of Final Fantasy's http://finalfantasy.wikia.com/wiki/File:Gemini.jpg creatures. :P

Keep up!
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Rachael
 
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Post » Sat May 15, 2010 3:57 pm

I needed a break from landscaping. So I have been working on Nur Dunroeth's daedric minions. They are the outcasts of Oblivion, outfitted for destruction and terror. And yes that IS a Storm Atronach base, sorry for any disappointment...

The Epinachs (name pending)

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_02.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_03.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_01.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_04.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_05.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_06.jpg

I had a lot of fun making these, so I hope you all like them! Although they are sort of the same class as the Atronachs, I took some artistic liberty with their names, since I have heard Cosminachs and Poetronachs both mentioned before... so I don't see why there can't be Epinachs (name pending)!

Later :wave:

-Melchior Dahrk




dayum....those are pretty [censored]in' dude. keep up the good work!

and remember my offer is still open, especially over the holidays when i have nothing to do.


oh comeon! it censored female-dog......grrrrrrrrrrrrrrr...............
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Bambi
 
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Post » Sat May 15, 2010 11:33 pm

Yes I can edit uv's...to an extent

also, your Nefronachs/Epinachs/Artonach of Doom/Steve the one that duel weilds massive daedric long swords, check out the NEW daedric broadswords an my wip thread, maybe they'd fit better?

Haha, yes I'll probably nail down the final name tomorrow, I'll have some time to noodle on it at work :read: :hehe: I have been following your thread with great interest, thank you for the offer, for now I'll stick with my altered longsword. If I need some of your weapons I will be sure to contact ask, thanks!

Wow. Simply wow. They look so cool! Arcanist looks so good, and the Night looks like it's REALLY violent, and would kill you, and then cut trough and throw your flesh around just for the fun of it! For some reason they kinda remind me of Final Fantasy's http://finalfantasy.wikia.com/wiki/File:Gemini.jpg creatures. :P

Keep up!

Yes the Knight is my favorite I think, those swords! And the animations line up superbly! Here's http://i489.photobucket.com/albums/rr256/ericthered1090/Lyithdonea/md_ND_nach_01b.jpg just for you, lol, its hard to capture just how imposing he looks when he's walking!

It's been a while since I've played FF10, hehe they do rather move/lumber like the Gemini don't they. And the over-sized weapons... nice comparison :goodjob:

dayum....those are pretty [censored]in' dude. keep up the good work!

and remember my offer is still open, especially over the holidays when i have nothing to do.

oh comeon! it censored female-dog......grrrrrrrrrrrrrrr...............

I can't seem to catch the offer in the thread, testing? Believe me I am going to be needing testers! But it will be a while before I get to that point, the landscapes I show here belie the fact that there is tons of empty space yet to be filled!

But my next project is most likely going to be the Jermora Highlands and the Cataracts at Jermora (the Guild of Mages island campus on Dor Dalla lies just below the waterfalls... in case anyones interested...)

Thank you for the brightening comments :dance:

I'll be posting some more progress here soon!

-Melchior
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RObert loVes MOmmy
 
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Post » Sat May 15, 2010 9:06 pm

Updated the preliminary posts to include the screenshots spread through this thread :)

Updates later, I have been working on making some new trees for the isles. If I figure them out I may completely replace some of them... we'll see.
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Big Homie
 
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Post » Sat May 15, 2010 10:39 pm

Very impressed, i especially love how youve put together the building, new models or not, they look very fitting but different... if you catch my drift
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Jerry Jr. Ortiz
 
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Post » Sat May 15, 2010 5:15 pm

Updated the preliminary posts to include the screenshots spread through this thread :)

Updates later, I have been working on making some new trees for the isles. If I figure them out I may completely replace some of them... we'll see.


Interested?
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot17-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot16-2.jpg
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Nadia Nad
 
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Post » Sat May 15, 2010 6:59 pm

Interested?
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot17-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot16-2.jpg


Hey, where is that from? :o
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Cedric Pearson
 
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Post » Sat May 15, 2010 4:55 pm

Hey, where is that from? :o



Well I was reading up on this thread an really liked what I saw, but didnt like the palm models that were being used. So I took a few minutes and made my own with hopes Melchoir would replace them lol
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Emma louise Wendelk
 
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Post » Sun May 16, 2010 1:04 am

Well I was reading up on this thread an really liked what I saw, but didnt like the palm models that were being used. So I took a few minutes and made my own with hopes Melchoir would replace them lol


I see. Nice work:)
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El Goose
 
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Post » Sat May 15, 2010 3:54 pm

Interested?
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot17-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot16-2.jpg

Well I was reading up on this thread an really liked what I saw, but didnt like the palm models that were being used. So I took a few minutes and made my own with hopes Melchoir would replace them lol

YES! Actually I had just been reading up on your tutorials on NGplant and billboards in hopes of replacing the trees myself. But those look absolutely extraordinary! I would love to replace my trees with those, please send! :twirl:

Thank you very much zackg!

-Melchior Dahrk
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Alada Vaginah
 
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Post » Sat May 15, 2010 8:06 pm

Very impressed, i especially love how youve put together the building, new models or not, they look very fitting but different... if you catch my drift

Thank you, and yes I catch your drift :nod: glad you like the building combinations, a lot can be done with just a little editing sometimes!

p.s. I have gotten zackg's wonderful palm tree model and will presently be replacing all the old palms with his. Hopefully I'll be posting some screenshots soon!

-Melchior Dahrk
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SWagg KId
 
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Post » Sun May 16, 2010 2:45 am

Welll, I do have a central-ish island. Hehe. And there will be plenty of fast-travel to keep it from becoming too confusing. BTW anyone have any ideas for new types of fast-travel in the isles other than ship/gondola/rowboat/skiff/galleon... etc. etc. ?-?



Well aren't the isles the birth place of the mages guild and home of the psikic(sp?) order? What about a magical transportation system....nothing like a teleporter but maybe specail crystals or...a flying carpet?!

But sense it is a magic system maybe add quests that need to be done in order to be linked to some of the isles...thats just mi idea
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Mistress trades Melissa
 
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Post » Sat May 15, 2010 4:33 pm

a flying carpet?!


YES!!!YESS!!!!!!!!!!!!!!!!!!!!!!!!11
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KiiSsez jdgaf Benzler
 
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Post » Sun May 16, 2010 4:38 am

Well aren't the isles the birth place of the mages guild and home of the psijic(sp?) order? What about a magical transportation system....nothing like a teleporter but maybe specail crystals or...a flying carpet?!

But sense it is a magic system maybe add quests that need to be done in order to be linked to some of the isles...thats just mi idea

Well, not THESE isles. Those were started in the Summurset Isles :)

I might implement some sort of transportation system, like the Propylon chambers on Vvardenfell. After all the isles were started around the same time that those were I think... I need to check the history again!

Thanks for the suggestions!

-Melchior Dahrk
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Suzie Dalziel
 
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