http://3.bp.blogspot.com/-ueU6Pkhd8t4/Tq8JwTu43ZI/AAAAAAAAAJ8/7puN5FhWFlI/s735/Lyithdonea_Pasty.png
by
Melchior Dahrk
Far from the greed of Imperial conquest and the treachery of oathbreakers, Azura, Lady of the Star, bestowed her inner thoughts on Nirn.
From the flower of her mind, sprang a land, The Azurian Isles.
Faleno Sorveyn, Scribe
Explanation:
Lyithdonea [Lee-ith-doh-nee-ah] is a new landmass mod for TESIII: Morrowind. I have a full main quest and possibly some faction quests planned. The mod throws the player into a new land full of wonder and mystery while also delving into various facets of lore in the Elder Scrolls universe. And there is, of course, lots of Azura and Chimer/Dunmer focused content - but look for some Akavir and Maormer tie-ins as well for fans of those areas.
One of my greatest prides in this endeavor is the large amount of lore I have created for this new land, all being sympathetic to existing lore. I have written multiple books on the history, factions, religion, flora, fauna of the isles; and many more are planned or in the works. That's just the books. I'm also writing a fully fledged story line with side quests.
History:
Religion:
Azura is the prime deity worshiped by House Azura; they respect the other Daedric Princes (primarily Boethiah and Mephala, who both have shrines in the isles) but do not worship them. The old ways of ancestor worship are also an integral part of religion in the isles. Ancestral tombs, ghost fences, and Waiting Doors are common.
Geography:
The Azurian Isles is a large archipelago located off the Southeast coast of Morrowind, near the border with Black Marsh. The lush, tropical Azurian Isles region dominates the archipelago. But to the south, the murky Thousand Isles are inhabited by the separatist Ouameri tribe of Chimer. In the southeastern portion of the isles is a high peak known to the locals as Starmount which holds great significance in their religious rituals.
https://dl.dropboxusercontent.com/u/42876609/AZ/Photo%20Feb%2004%2C%203%2038%2011%20PM.png
http://pic.fullrest.ru/upl/S5ozJlYj.png - credit to lebiro for the original map
THIS WILL NOT AND DOES NOT CONFLICT WITH TAMRIEL REBUILT. No worries
Factions:
Modern House Azura has split into two divisions: The House Azura Government and the Sacred Azuran Presbytery. The Presbytery is the modern representation of the ancient priestly lines, while House Azura resembles modern Great Houses more in structure and government, led by the Grandmaster and the counsel-men of the Rose Council.
Besides House Azura and the Azuran Presbytery, there are three prominent factions in Lyithdonea: the Ouag Tong, the Guild of Mages, and the Ouamer. The Ouag Tong is a Chimer guild unique to the isles, they could be defined as a diving guild, but in reality there is more to the Tong than that definition and the player will have to learn about them during the story, and possibly their own questline, if I have time. The Mages Guild set up shop many years ago and are one of the few foreign agencies currently allowed in the isles, and the player's point of entry. The Ouamer are the tribe of Chimer living in the swampy southern region of Lyithdonea.
Previous threads:
[Super WIP] Lyithdonea, The Azurian Isles http://www.gamesas.com/topic/1057158-super-wip-lyithdonea-the-azurian-isles/ http://www.gamesas.com/topic/1097297-super-wip-lyithdonea-the-azurian-isles/ http://www.gamesas.com/topic/1190310-super-wip-lyithdonea-the-azurian-isles/ http://www.gamesas.com/topic/1459532-super-wip-lyithdonea-the-azurian-isles-4/
http://www.fullrest.ru/interviews/intervyu-s-plaginostroitelem-melchior-dahrk
And without further ado, https://dl.dropboxusercontent.com/u/42876609/AZ/Update%2010-9-13/Lyithdonea.png