M2014 Rebalance Suggestions

Post » Wed Mar 23, 2011 8:21 pm

Currently, the Gauss is quite useless, because it does the same Damage as the DSG-1, but has a slower firerate.

My suggestion:

- Raise Damage to OHK
- slow down the firerate a bit more
- reduce the mag size to 5 again

Ultimate Balance IMO.

What do you think?

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^~LIL B0NE5~^
 
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Post » Wed Mar 23, 2011 6:42 pm

FYI it does more dmg than the DSG, just not enough for a 1-hit kill. In Crysis 1 alot of people complained when it was a 1-hit kill so I doubt that they will go back to that.
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Tiffany Carter
 
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Post » Wed Mar 23, 2011 9:04 am

Well, the only thing I complain about the Gauss is the aweful accuracy. Change this and you can actually rock with this baby.
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Sian Ennis
 
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Post » Wed Mar 23, 2011 10:12 pm

Still, if the Gauss isn't a One hit kill, it surely can removed from the game. It's firerate is way slower then the DSG-1, so everyone uses the DSG-1 instead.
If the Firerate gets slowed down and the mag size limited, it surely get more balanced.
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Emzy Baby!
 
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Post » Wed Mar 23, 2011 1:48 pm

Still, if the Gauss isn't a One hit kill, it surely can removed from the game. It's firerate is way slower then the DSG-1, so everyone uses the DSG-1 instead.
If the Firerate gets slowed down and the mag size limited, it surely get more balanced.

It does a lot of damage (afaik 115 dp, players have 120 hp). And if you get the head, you always kill them with one shot. But you can't hit the head because it always fails. If you slow down fire rate, ppl would just use rapid fire. Okay, they can't use mobility enhance (for example) if the use rapid fire, but still...My sniper class is still using DSG1, but my loadout class uses K-Volt + Gauss. Because I want to get enough kills to get the refelx sight for the Gauss. In close combat, I can't miss this much with it....
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Smokey
 
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Post » Wed Mar 23, 2011 2:38 pm

But that's the point. DSG-1 does almost the same in terms of shots needed for a kill.

Gauss: 1 to head, 2 to body
DSG-1: 1 to head, 2 to body

But the Gauss is slower, so the Gauss is just useless.
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Cathrine Jack
 
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Post » Wed Mar 23, 2011 1:43 pm

OHK Gauss?
I say no.
The reason:
Everybody would run around with M2014 +reflex sights and OHK the hell out of everybody.
Just make it more accurate than DSG 1 and I'll be okay.
Also, ability to re-vote would be nice.
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louise tagg
 
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Post » Wed Mar 23, 2011 8:29 am

It IS as accurate as the DSG. Some people don't get it. And look for my balance: Slower Firerate and 4 or 5 rounds per mag so one can only do single kills. And not even many.
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Hazel Sian ogden
 
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Post » Wed Mar 23, 2011 9:19 pm

I still don't like the OHK idea :/ .
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Sandeep Khatkar
 
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Post » Wed Mar 23, 2011 4:17 pm

uh......gauss is beast, the rounds are bigger, means easier kill, the projectile speed is instant, large clip, deadly accurate, and the sound makes everyone **** they're pants when it fires, what needs to be rebalanced? Sure the DSG is better, but i like the m2014, its fun, and trust me, i'm a good sniper with the gauss, 50% accuracy, with 400 kills, and i will tell you, those guyz with mobility enhance are like trying to shoot a Fly's wings off, and some servers have been lagging way to much to even snipe correctly, these contribute to the other 50% misses.
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Emma
 
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Post » Wed Mar 23, 2011 3:46 pm

Still, the gun is just pointless. I don't think Crytek wanted to make a useless gun.

"Look here, the SCARU it shoots yourself in the face!"
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Lauren Dale
 
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Post » Wed Mar 23, 2011 5:10 pm

Gauss is currently bugged so it's not as accurate as it should be due to a random spread. I have had serveral times where if I had the dsg I would have killed them but the gauss decided to shoot behind me instead. (I'm exagerating but you get the point)
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Hannah Barnard
 
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Post » Wed Mar 23, 2011 9:34 am

While the Gauss attachment has perfect accuracy its a damn mini DSG-1 that eats Ceph gunships for lunch. My Scars set up has both Gauss in it plus a SCAR. This equals I can kill any target with pretty good ease.
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Valerie Marie
 
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Post » Wed Mar 23, 2011 7:00 am

Nah, you guyz are crazy, if anything, since I use the gauss frequently, id ask for faster reload...... oh wait they have that, a larger clip,...... oh wait they have THAT........... make me run faster with it,.......... damn, well i see there really cant be anything else done, if anything there going to decrease the damage on the Dsg. I feel OP with that gun, headshots are easy, and its a absolute guaranteed kill if it lands on the head, even with maximum nanosuit, all im saying is on maps like shipyard, i would literally be GOD, i see all, and with the flick of my finger your brains on the floor, luckily you have some time to run after youve been shot with the first, so IMO, its perfectly balanced, the DSG however should take 3 shots when silenced.
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Toby Green
 
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Post » Wed Mar 23, 2011 3:12 pm

Coolguy, I respect you a lot. You use Gauss and the Proxy alarm like a god. Never seen anyone but me be that psyc with with the alarm. DGS-1 might be nerfed but I like it the way it is.... if anything they need to just fix Gauss is current bug.
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Bethany Short
 
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Post » Wed Mar 23, 2011 2:55 pm

Shouln't a Gauss-Rifle be silenced by default?

It is a magnetic driven bullet, without any explosion. It should even make less noise then a pneumatic weapon.

I don't have that weapon in multiplayer yet, but in singleplayer it is kinda loud.
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A Dardzz
 
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Post » Wed Mar 23, 2011 11:52 am

Shouln't a Gauss-Rifle be silenced by default?

It is a magnetic driven bullet, without any explosion. It should even make less noise then a pneumatic weapon.

I don't have that weapon in multiplayer yet, but in singleplayer it is kinda loud.

We'll just say its the round breaking wind at Mach 3 ;)
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roxanna matoorah
 
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Post » Wed Mar 23, 2011 8:06 pm

Slightly slower rate of fire.
Increased damage over range (starts off weak, gains damage with distance).

It creates a one-hit-kill weapon without it being abused in close range.
This is the best solution for those not apposed to the idea of a 1-hit-kill.




Also; buy me a cat.
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Bedford White
 
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Post » Wed Mar 23, 2011 12:02 pm

Good idea.
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Claudz
 
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Post » Wed Mar 23, 2011 6:25 pm

Slightly slower rate of fire.
Increased damage over range (starts off weak, gains damage with distance).

It creates a one-hit-kill weapon without it being abused in close range.
This is the best solution for those not apposed to the idea of a 1-hit-kill.




Also; buy me a cat.
Is it difficult to come by a cat where you live? Ill send you one from the U.S., he'll be arriving in an document envelope, you may want to feed him upon arrival, I might have packed him without food or water and the trip may take 3 weeks.
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Monika Fiolek
 
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Post » Wed Mar 23, 2011 11:35 am

UPDATE: Crytek, i have found a major bug on the gauss, when i use the holo attachment, i receive a separate cross-hair, the problem with this is that when i'm sniping, i have 2 distinct crosses on my screen separated by 1/4 of an inch, this is incredibly annoying seeing how i miss, because i cant seem to trust either. Please look into this.
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Genocidal Cry
 
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Post » Wed Mar 23, 2011 10:18 pm

Shouln't a Gauss-Rifle be silenced by default?

It is a magnetic driven bullet, without any explosion. It should even make less noise then a pneumatic weapon.

I don't have that weapon in multiplayer yet, but in singleplayer it is kinda loud.

We'll just say its the round breaking wind at Mach 3 ;)

As far as I know read through that, the amplitude of the sound made by accelrating to supersonic speed is depending on the amount of energy needed to travel a certain distance.

I don't think that an aerodynamic bullet, even when accelrating on supersonic speed will need much energy, since it just weights about 20g.
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Jessica Colville
 
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Post » Wed Mar 23, 2011 10:57 pm

UPDATE: Crytek, i have found a major bug on the gauss, when i use the holo attachment, i receive a separate cross-hair, the problem with this is that when i'm sniping, i have 2 distinct crosses on my screen separated by 1/4 of an inch, this is incredibly annoying seeing how i miss, because i cant seem to trust either. Please look into this.

Well there goes my idea using it for the hologram for the gauss gun. I guess it's extend mags for me.
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Taylor Bakos
 
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Post » Wed Mar 23, 2011 10:57 am

Shouln't a Gauss-Rifle be silenced by default?

It is a magnetic driven bullet, without any explosion. It should even make less noise then a pneumatic weapon.

I don't have that weapon in multiplayer yet, but in singleplayer it is kinda loud.

We'll just say its the round breaking wind at Mach 3 ;)

As far as I know read through that, the amplitude of the sound made by accelrating to supersonic speed is depending on the amount of energy needed to travel a certain distance.

I don't think that an aerodynamic bullet, even when accelrating on supersonic speed will need much energy, since it just weights about 20g.

Okay..... its being accelerated out of the cannon at the current post sonic speed, if anything it would slow down once it leaves the barrel, the velocity however still justifies the sound barrier being broken, your right though , no explosion was used to propel the bullet, meaning it should be quite, at first, but the gauss is launching a projectile so fast out the muzzle it snaps sound waves instantly allowing the waves to porpagate air expansion at a berserk rate, thus the explosion heard.

What is an explosion but rapid expanding air :)
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Michelle Chau
 
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Post » Wed Mar 23, 2011 8:41 am

Let's let a real rail (gauss) gun explain:

http://www.youtube.com/watch?v=y54aLcC3G74&feature=related

Boom!
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Kari Depp
 
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