Mad Max and Fallout

Post » Tue May 26, 2015 10:14 pm

I saw Mad Max the other day and it made me think of Fallout 3, but not Fallout New Vegas.

I just could not suspend my disbelief to think that I was watching a possible future. It just did not make sense, where did the food and water come from? Where did the fuel and especially where did the ammo for all of the full auto weapons that everyone had come from?

It made me think of Fallout 3 in that there was a lot of cool stuff but none of it fit together to make a believable world. Fallout New Vegas feels believable to me, as far as following the rules of the fallout world as set forth in the previous games. The believability of the world is what sets fallout new vegas on a higher tier than most other games.

Any one else feel the same?

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ezra
 
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Post » Wed May 27, 2015 2:37 am

I'm unsure of the "believability factor" in the Fallout games I've played (3 and NV). Looking at Mad Max (I have not seen it, but saw the original), I would think the area "looks" more like New Vegas than DC.

I am curious what makes you "believe" New Vegas more than 3, though. What is about the game that clicks for you?

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Chris Guerin
 
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Post » Tue May 26, 2015 6:57 pm

The Mad Max movies are essentially Westerns. Lonely drifter rides (drives) into town, saves townspeople from: angry natives, outlaws, evil cattle baron (pick one) and rides off into the sunset.

Fallout NV certainly has elements of a Western but also mashes it together with Rat-Pack era Vegas plus Roman legions because, hey, why not.

The Courier certainly has a bit of a Mad Max feel about him, or "The man with no name" from the spaghetti westerns.

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Rebecca Clare Smith
 
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