Made for PC or Consoles?

Post » Sun Oct 03, 2010 5:28 am

in 5 years noone will be playing games on pc

:lmao:
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James Shaw
 
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Post » Sun Oct 03, 2010 5:50 pm

Actually designing a full, separate UI for two different platforms means a great deal more effort needs to be put into laying out, programming, creating art and assets for, and testing each UI, so that's a pretty good reason not to. It'd be far more sensible for them to just make a UI that scales and sorts well on both platforms rather than create a unique one on each.


Good point. That's fairly tricky, though. The most significant change I can think of off the top of my head would be reducing font-size and making the UI in general bigger (this was a big problem Fallout 3 and Fallout New Vegas had - the UI was too small to fit the map at a reasonable scale)

Deutschland, you're not helping.
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Rebecca Dosch
 
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Post » Sun Oct 03, 2010 5:02 am

Actually designing a full, separate UI for two different platforms means a great deal more effort needs to be put into laying out, programming, creating art and assets for, and testing each UI, so that's a pretty good reason not to. It'd be far more sensible for them to just make a UI that scales and sorts well on both platforms rather than create a unique one on each.


I wonder if that's what they thought they were doing with Oblivion. Really, Oblivion's UI is fine when it's adjusted for higher resolutions (not great, just fine...). Fallout 3's UI works much the same as Oblivion's but it seems to work better somehow...it still needs mods to fix the resolution issue though it's definitely not as noticeable with the in-your-face humungo font.

I don't know that I've ever seen a UI that worked as well for consoles as it does for PCs and vice-versa, but hopefully they'll give it some attention since I agree with you: I doubt, based on Beth's track record, that they'll take the time to make 2 separate UIs.

Good point. That's fairly tricky, though. The most significant change I can think of off the top of my head would be reducing font-size and making the UI in general bigger (this was a big problem Fallout 3 and Fallout New Vegas had - the UI was too small to fit the map at a reasonable scale)


Good point indeed. The map is a big one when it comes to resolutions and scaling, and that's been a problem in both Oblivion and FO3.
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Janeth Valenzuela Castelo
 
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Post » Sun Oct 03, 2010 6:08 am

Some PC games have customization menu's with features to tailor your game when it comes to graphics, sound, etc. Why not make menu options to change all manner of things like UI, gameplay, realism, shaders, feel, immersion, and so on. Bring back the OPTIONS that older PC games used to have before consolitus was such a widespread affliction.
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Jade Barnes-Mackey
 
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Post » Sun Oct 03, 2010 1:52 am

I wonder if that's what they thought they were doing with Oblivion. Really, Oblivion's UI is fine when it's adjusted for higher resolutions (not great, just fine...). Fallout 3's UI works much the same as Oblivion's but it seems to work better somehow...it still needs mods to fix the resolution issue though it's definitely not as noticeable with the in-your-face humungo font.

I think that Oblivion's (and Fallout's) interface just works better in higher resolution because that's going to inherently offer some major improvements just by allowing you to access more content without having to scroll through multiple pages.

I don't know that I've ever seen a UI that worked as well for consoles as it does for PCs and vice-versa, but hopefully they'll give it some attention since I agree with you: I doubt, based on Beth's track record, that they'll take the time to make 2 separate UIs.

I've seen a few games that work well on both. The interface as they've described it for Skyrim certainly could - the underlying concept really could work with any platform, D-pad or not - but it's going to depend pretty heavily on whether or not it scales and on how they handle things like hotkeys and navigation.
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Matthew Aaron Evans
 
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Post » Sun Oct 03, 2010 2:37 pm

Sorry, its for neither. Commodore 64 owners only.
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Marine x
 
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Post » Sun Oct 03, 2010 8:28 am

The problem is not so much the Oblivion UI, but looking at the magazine is obvious that if the UI is a scroll to the right and no statistical page then the UI will be horrible for both PC and Consoles, Why not do something that gives you all the information you want/customization, is responsive and you can adjust the fonts?
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Cool Man Sam
 
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Post » Sun Oct 03, 2010 5:48 am

Well tbh... its not that much of a problem to create a new ui. They have all the data (from the console ui). All they have to do is make it display in another way. Like... Its super easy.

And no they dont need to create new art. The thing PC users want is the following:
*Smooth gameplay / controls (keyboard/mouse)
*The ability to change settings / graphics / options and LOTS of them.
*The ability to decide and change hotkeys
*A easy to read interface that you can open with 1 button press. Not: Step1 press X, Step2 go to the right Step 3 press on that button. We want "M = map" I = inventory C = character L = Book
*The interface should have its data show the way data should be shown (row's and columns)

Thanks?
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krystal sowten
 
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Post » Sun Oct 03, 2010 4:00 am

Well tbh... its not that much of a problem to create a new ui. They have all the data (from the console ui). All they have to do is make it display in another way. Like... Its super easy.

I've already gone over this. It really, really isn't "super easy", and if you think it is then you definitely haven't tried to make any sort of sensible UI for a reasonably complicated platform yourself.
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Amber Hubbard
 
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Post » Sun Oct 03, 2010 8:49 am

Just like Oblivion: designed for console, PC users who want real PC-style interface have to wait for the modders to finish the game for them.


That would be really sad if they did leave it to the modders. :ermm:
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Phillip Brunyee
 
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Post » Sun Oct 03, 2010 5:38 pm

Simply put, I don't want to take anything from the console version. I also don't want the console version to take anything away from my PC experience.

Even simpler, 2 options, one for each.

No bashing, and everyone wins.

THIS! separate version = WIN for all!
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Wayland Neace
 
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Post » Sun Oct 03, 2010 2:51 am

I've already gone over this. It really, really isn't "super easy", and if you think it is then you definitely haven't tried to make any sort of sensible UI for a reasonably complicated platform yourself.


To be fair, some of the things he brought up probably would be reasonably easy. It shouldn't be that hard to hotkey the C or I keys, for example.

But I'm speaking as someone who's never really touched UI design much, whereas you appear to be speaking from experience, so I could well be wrong.
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Eilidh Brian
 
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Post » Sun Oct 03, 2010 11:52 am

I'm so not expecting them to make a decent PC UI, noone seems to do tha anyway..
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Vickey Martinez
 
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Post » Sun Oct 03, 2010 5:05 pm

One thing I didn't like very much about Oblivion was the UI and how everything was made for / optimized for consoles, then ported without much changes for PC. You eventually learnt how to use it, but it was much, much slower and user-friendly than it could (and should) have been. Tons of mods partially helped this though.

How do you think this will be in Skyrim? Will Bethesda create this game with consoles in mind and then port to PC like last time? Or will they create different UI this time?


I'm no expert with this kind of stuff, so I may be mistaken, but I always thought it was the other way around, that TES was always made for PC but then 'ported' (as you say) over to console, with few changes. You mentioned that it didn't run smoothly on PC, I'm guessing that's because of your own personal hardware, but again, I'm no expert.
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chloe hampson
 
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Post » Sun Oct 03, 2010 3:54 pm

I'm no expert with this kind of stuff, so I may be mistaken, but I always thought it was the other way around, that TES was always made for PC but then 'ported' (as you say) over to console, with few changes. You mentioned that it didn't run smoothly on PC, I'm guessing that's because of your own personal hardware, but again, I'm no expert.

They always make (and in large part, test) the games on PCs, but that doesn't mean that they're always made primarily for PCs. It's just that they can't exactly develop them directly on the systems they're meant to be played on. Oblivion and Fallout 3 were both still made with the 360 as a lead platform, however. Not "made for 360 and then ported to PC", just made with the 360 as the priority.
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dell
 
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Post » Sun Oct 03, 2010 2:01 pm

I played Oblivion on console and PC, and I played Morrowind on console.

So while I agree the UI was stupid in Oblivion, it was also pointless.
I could read everything fine in Morrowind.
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daniel royle
 
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Post » Sun Oct 03, 2010 8:53 am

Strong enough for a PC, but PH balanced for consoles.
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Jessica Raven
 
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Post » Sun Oct 03, 2010 6:13 am

There's no reason not to want one optimised for pc resolutions without a million tabs but the money is in the console market so that's where the attention goes.
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jasminε
 
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Post » Sun Oct 03, 2010 3:20 am

There's no reason not to want one optimised for pc resolutions without a million tabs but the money is in the console market so that's where the attention goes.

They don't need a separate one for consoles. I could see everything in Morrowind fine.
Even as a console player I prefer Morrowinds UI, which was not created for consoles
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Ice Fire
 
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Post » Sun Oct 03, 2010 6:05 am

in 5 years noone will be playing games on pc so they wouldn't spend any money on pc


Oh, the minds of children......
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jessica sonny
 
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Post » Sun Oct 03, 2010 11:49 am

Well tbh... its not that much of a problem to create a new ui. They have all the data (from the console ui). All they have to do is make it display in another way. Like... Its super easy.

And no they dont need to create new art. The thing PC users want is the following:
*Smooth gameplay / controls (keyboard/mouse)
*The ability to change settings / graphics / options and LOTS of them.
*The ability to decide and change hotkeys
*A easy to read interface that you can open with 1 button press. Not: Step1 press X, Step2 go to the right Step 3 press on that button. We want "M = map" I = inventory C = character L = Book
*The interface should have its data show the way data should be shown (row's and columns)

Thanks?

Let's hope they can pull off these basic requirements in skyrim.
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Carlos Vazquez
 
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Post » Sun Oct 03, 2010 9:30 am

I imagine this thread going downhill very fast.

But they should really just either have separate User Interfaces for console and PC, or have one that works for both.

I agree - one for both. I will play on PC but have a PS3 which has its own strengths. I think we are slowly seeing in the gaming industry that a bad port will get hammered in reviews, and developers are tweaking games to suite each platform.
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Darlene DIllow
 
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Post » Sun Oct 03, 2010 1:22 pm

I agree - one for both. I will play on PC but have a PS3 which has its own strengths. I think we are slowly seeing in the gaming industry that a bad port will get hammered in reviews, and developers are tweaking games to suite each platform.

Actually untrue. Lazy ports are still extremely common, and they're actually far easier to get away with than they ever have been since the vast majority of reviewers will literally copy and paste their reviews across every platform a game is released on.
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Killah Bee
 
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Post » Sun Oct 03, 2010 12:26 pm

Provided the UI in Skyrim still utilizes xml it'll be Darnified within a week of release so I'm not concerned.

Yep, but why should a modder do something which definately should be done by the devs in the first place? That's just pure laziness. Or they do not have any clue whatsoever about UI design, but I think that's unlikely.

I think I won't bother to buy the game if devs fail completely in such an important part of the game. TES-fandom is starting to look a thing of the past after >12 years... good job BGS. :violin:
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lexy
 
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Post » Sun Oct 03, 2010 3:54 am

Actually untrue. Lazy ports are still extremely common, and they're actually far easier to get away with than they ever have been since the vast majority of reviewers will literally copy and paste their reviews across every platform a game is released on.

New Vegas had several different scores based on platform from the one website. While still common for lazy ports, I think the tolerance of the public and reviewers is being reduced and Ihave seen many reviews stating blatantly that the game is a lazy port and if you wish to play it then play on this specific console/PC only.
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Steve Fallon
 
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