Made for PC or Consoles?

Post » Sun Oct 03, 2010 8:51 am

Game are made to console not because its where the money is, its because console being more limited you can set to do less and gain the same under the excuse console are limited and it would be expensive to adapt the to PC quality, in standart and execution.
Bean counters and shareholders don t want to know anything beyond that.


Kinda agree. make the simplest shooter game and all console kiddies will buy it anyway...easy money for you.

Consoles limit game complexion by nature, both in the technical way and in the human-machine interface way. It's just laughable seeing someone trying to play Dragon Age in console...and it's pretty simple to be a fully-fledged RPG...
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Amelia Pritchard
 
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Post » Sun Oct 03, 2010 2:36 pm

Sorry?

In my experience, "consoles are were all the money is" is an argument used exclusively by PC gamers as part of the standard argument about why their opinion is better.

And this is based on? I see directly the opposite (and right here in this forum too).

Miax
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helen buchan
 
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Post » Sun Oct 03, 2010 6:39 am

The post directly above yours seems like a pretty good example.
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REVLUTIN
 
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Post » Sun Oct 03, 2010 7:23 am

They're different beasts. One needs to be different from the other. Differnet UI's.
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Multi Multi
 
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Post » Sun Oct 03, 2010 2:13 pm

I'm starting to get really tired of "consoles are where money is" comment. It' is a MYTH - the most financially successful gaming franchise of all time on any platform is The Sims series -


Most lucrative game in the world is WoW so lets drop this PCs make Devs no money rubbish.


Generalizing and using a once PC exclusive example( or worse a PC only as in second quote) is a poor argument. PC IS the minority in sales concerning Bethesda's games and that is what we are talking about here, Bethesda. Not the whole flippin gaming industry.
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Red Bevinz
 
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Post » Sun Oct 03, 2010 4:11 pm

The post directly above yours seems like a pretty good example.


Except that they got arguments, and two valid ones (The Sims, and WoW).
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Tom
 
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Post » Sun Oct 03, 2010 10:44 am

Generalizing and using a once PC exclusive example( or worse a PC only as in second quote) is a poor argument. PC IS the minority in sales concerning Bethesda's games and that is what we are talking about here, Bethesda. Not the whole flippin gaming industry.

Wasn't there a poll about what we were buying Skyrim for and PC was higher then Xbox?
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GLOW...
 
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Post » Sun Oct 03, 2010 8:14 pm

Except that they got arguments, and two valid ones (The Sims, and WoW).


Sucellus's post, the one I was actually talking about, mentions none of those things. It's a bog standard PC gamer "consoles svck and people only make games for them because they're stupid and will buy everything and my opinion as a member of the glorious PC gaming master race is better than yours" post. The kind that seems to dominate these forums whenever the subject of PCs and consoles is raised.

Hence why this thread has descended into childish insults instead of a serious discussion of the OP's concerns.
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Victoria Bartel
 
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Post » Sun Oct 03, 2010 8:44 am

I would prefer it to be made for PC. Not because I hate consoles or anything like that. I simply believe that the spirit of the Elder Scrolls games were meant to be played out on a PC.
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Joanne Crump
 
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Post » Sun Oct 03, 2010 3:18 pm

I'm not sir, I'm madam :D And I never sad anything about games not bing successful, I'm talking about the difficulty of the process for developers - Microsoft and Sony have aright to ban things form their consoles, so every time a game for a console is made it has to go through the approval process, Morrowind had to be approved by them before being ported. And while they are probably reasonable people and woun't block a port of a good game, the fact remains that they CAN and have a legal right to. And no developer wants to make a game and than find out that it's banned form one of the intended systems. PC has no approval comities except for some governments (no nudity in Malaysia, no drugs in Australia an so on) but that's easier to avoid than Microsoft and Sony.
They went through a lot of legal dancing around to port Morrowind, I bet they'd want to make the process as painless as they can for Skyrim, and that means checking with Sonly and Microsoft first - so console version it is.


I m Sorry Madam.
And i m double sorry to annouce there are loads of PC games that doesn t care a little dropplet of (insert bad thing here) for console market, and guess what ? they are the best even if not seling as much as console.
Sony and Microsoft doesn t want PC game ported ? Then (insert bad thing here) it. Ain t Sony getting huge financial problem because of their lack of of vision and their unsuccesfull try to impose their system to the market ? Having to step back.
And Microsoft with their failed 360. Microsoft had to bully all the market to make it fly...
If the market make good games they will sell, if they don t they won t and will fall, Morrowind was a live proof. But since console market accepted weaker product, why would PC developers care to maker uper standart game.
And by the same mechanism, if standart where maintained console would mostly have their market heavily reduced, which by way is a tendency as each time more games are modables and consoles doesn t accept such or are very limited on to it.
And once you have a good PC why the hell would you want to have a console ? There s absolutely nothing interesting in a console (again WII exception) but short term price.
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Krystina Proietti
 
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Post » Sun Oct 03, 2010 8:40 pm

Console just sell well on USA, and i can t freaking understand why (WII out of the equation) people set for something that is less performant, cost more bangs per bucks and is extremely limited.


I think it's primarily because of hype that is made via ads, paid reviews about games, also, disinfo. All of this makes people... delusional, to say the least.

One great example, in my opinion: http://www.youtube.com/watch?v=07Hf4i7XtSs
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X(S.a.R.a.H)X
 
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Post » Sun Oct 03, 2010 1:53 pm

Wow, 5 pages, 20 users, and more flamethrower action than AvP Online. Skyrim's civil war'll be childs play!

Best scenario would be system specific interfaces, but that requires more time and thus, more money. I really do wonder if the ROI would suffer, or prosper if they made the gamble to make a PC specific interface for PC, and a seperate one for consoles.
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jodie
 
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Post » Sun Oct 03, 2010 9:01 am

Sucellus's post, the one I was actually talking about, mentions none of those things. It's a bog standard PC gamer "consoles svck and people only make games for them because they're stupid and will buy everything and my opinion as a member of the glorious PC gaming master race is better than yours" post. The kind that seems to dominate these forums whenever the subject of PCs and consoles is raised.

Hence why this thread has descended into childish insults instead of a serious discussion of the OP's concerns.


Would it be too incredible if I say I kinda agree with him? :lol:

I'm not so radical as him, but it certainly worries me the progressive lack of complexity we're seeing with the "console" excuse. And not only in TES. Dragon Age 2 will also be less RPGish and more action-oriented according to rumours.
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Agnieszka Bak
 
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Post » Sun Oct 03, 2010 11:49 am

This discussion accomplishes nothing, I think someone needs to say it.

PC Elitists: Pretending everything you don't like about the gaming industry is entirely the fault of the ignorant, 'roid-roaring, inbred, consumerist mass-market sheeple console kiddies isn't going to suddenly convince developers to stop developing for consoles.

Regular PC gamers and Console Gamers: Reason isn't going to convince the elitists to shut up.

ALL CONCERNED: At this point in development, both in Bethesda's case and in general, consoles are lucrative and so are PCs. Releasing them on both means more money with negligible negative impact, because every developmental decision isn't dedicated solely to actively screw over one group or the other.
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Joanne Crump
 
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Post » Sun Oct 03, 2010 7:39 pm

Wasn't there a poll about what we were buying Skyrim for and PC was higher then Xbox?

The people on these forums aren't representative for the Skyrim buyers as a whole.
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Kay O'Hara
 
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Post » Sun Oct 03, 2010 4:56 am

Generalizing and using a once PC exclusive example( or worse a PC only as in second quote) is a poor argument. PC IS the minority in sales concerning Bethesda's games and that is what we are talking about here, Bethesda. Not the whole flippin gaming industry.

Do you not think that may be Beth's fault? That they might actually sell more on the PC if they make a better job of the PC version?
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Tamara Dost
 
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Post » Sun Oct 03, 2010 3:04 pm

Do you not think that may be Beth's fault? That they might actually sell more on the PC if they make a better job of the PC version?


Not really.

Most dedicated gamers (the target audience for Skyrim) are console gamers. Most wildly successful PC games are casual or social games, like The Sims.
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X(S.a.R.a.H)X
 
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Post » Sun Oct 03, 2010 5:46 am

This discussion accomplishes nothing, I think someone needs to say it.

PC Elitists: Pretending everything you don't like about the gaming industry is entirely the fault of the ignorant, 'roid-roaring, inbred, consumerist mass-market sheeple console kiddies isn't going to suddenly convince developers to stop developing for consoles.


I don't blame console users for everything. Just games oversimplicity. And that is already both proved and justified.
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Roberta Obrien
 
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Post » Sun Oct 03, 2010 7:46 am

Do you not think that may be Beth's fault? That they might actually sell more on the PC if they make a better job of the PC version?

Nope, because the majority of gamers out there have abandoned the PC in favor of maintenance free plug and play gaming only found on a console. I can understand the appeal and I too would probably have a console if all i did with my PC was game.
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IM NOT EASY
 
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Post » Sun Oct 03, 2010 10:06 am

I don't blame console users for everything. Just games oversimplicity. And that is already both proved and justified.


No, it's a myth. We've been over this.

Seriously, if console gamers couldn't handle the complexity of Morrowind and needed the game to be "dumbed down" to like Oblivion, how come Morrowind did so well on consoles?

That's not to say that some developers don't believe console users want oversimplified games. There's been some indications that Bethesda, sadly, has bought into the myth. Just one more reason to get rid of it.
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carly mcdonough
 
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Post » Sun Oct 03, 2010 10:13 am

Generalizing and using a once PC exclusive example( or worse a PC only as in second quote) is a poor argument. PC IS the minority in sales concerning Bethesda's games and that is what we are talking about here, Bethesda. Not the whole flippin gaming industry.


This statement is unfounded. Pleas link me to the world wild sales report from the last year if you want me to believe that Bethesda is so different from the rest of the gaming industry. The company developed as a PC games company, it got where is is because PC games it made sell - it's very existence is the prove of the fact. Morrowind became a hit long before it could be ported on consoles - a fact as well. Even if they made more money on consoles last couple of years (and as I sad i don't see any prove of that) it's not because PC doesn't bring them any.
As I sad - multi platform is where the real money is these days.
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christelle047
 
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Post » Sun Oct 03, 2010 1:50 pm

Do you not think that may be Beth's fault? That they might actually sell more on the PC if they make a better job of the PC version?


The second yes, not only PC but console too.
They use the Console excuse to bring lesser product than they could be, when even console market aspire for greater game.
One thing you can see is the number of people pretending to have a PC to be able to MOD. And why the hell they want to mod, which BTW is a trend in the game market. Explain me ? To dumb down the game maybe ?

So once gamer migrate to PC, which IMO is the sensible move, and not because i m a PC elitist, but because PC permit you a pletora of oportunities console don t, henceforth is more valuable and cheaper overall, what excuse beth, or any other company, will have because their public which was once console now are PC ?

And anyway what excuse has it to make lesser quality product than before, gamers demand ? HAH!, which ones ? would like someone to tell me please.
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IsAiah AkA figgy
 
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Post » Sun Oct 03, 2010 6:18 pm

I was just thinking, if they did do separate versions of the UI for the 360 and the PC, would I be able to use the 360 interface on my PC version? I Usually end up playing PC games with a 360 controller because I find it more immersive and relaxing to be able to lean back and relax with a controller in my hands than to be sitting over my keyboard with a mouse instead of a joystick. I hope that I would be able to apply the UI more suitable for that control scheme even though I am on a PC.
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remi lasisi
 
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Post » Sun Oct 03, 2010 12:42 pm

No, it's a myth. We've been over this.

Seriously, if console gamers couldn't handle the complexity of Morrowind and needed the game to be "dumbed down" to like Oblivion, how come Morrowind did so well on consoles?

That's not to say that some developers don't believe console users want oversimplified games. There's been some indications that Bethesda, sadly, has bought into the myth. Just one more reason to get rid of it.


Well, then you already have 2 well-known companies (Bethesda and BioWare) to convince to get rid of that myth. Lots of work to do :)
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brian adkins
 
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Post » Sun Oct 03, 2010 11:08 am

Not really.

Most dedicated gamers (the target audience for Skyrim) are console gamers. Most wildly successful PC games are casual or social games, like The Sims.


http://www.youtube.com/watch?v=R5kPUFxXYLs
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Multi Multi
 
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