From what they detailed in the article, the menus seem to be built more around something that fits well with a console interface - there's four separate sections, each mapped to a different direction (something that suits a D-pad especially well). Not that that's necessarily a bad design for the PC, and the skills menu at the very least looks like it's going to work fine on anything. I'm pretty sure that the major factor in terms of whether or not it works well with the PC is going to be how things like the inventory scale to higher resolutions more than anything, and right now there's no way of knowing how they're handling that.
It will console limited as Oblivion, TES has become a console ported to PC game, with all the sad limitations console brings, Its slowly desintegrating from a RPG to an Action game with some weak RPG elements. The plots are already adapted for console like players, Limited and straighforward, and gameplay is a first mouse control with skills mostly irrelevent in combat, and of few relevance for therest of the game.
Why is it that most of the people who constantly talk about how inferior console players are and constantly imply that console players are intellectually inferior and incapable of handling more complex plots and features have such poor grammar? Not that I'm a grammar/spelling nazi, it's just something that's started to bother me - if you're going to take shots at the ability of other people to enjoy or comprehend something complicated, you should at least be able to do so with a basic understanding of the language you're doing it in.