I don't think any criticism (even dubious, premature criticism) of Skyrim should automatically be met with derision; I've seen that kind of culture on other forums and it's not healthy for discussion of a game. That said, I appear to disagree with you, OP, on every level.
... and I hope the same is true for all who offered their time and effort to make a great game in the discussion thread ...
There's the first problem - you guys didn't make a game. You've got nothing
but suggestions. Did you design and test gameplay systems? Did you develop suitable art assets, implement technology, confirm the financial validity of the project? Did you receive feedback from gamers on their experience of your game? If you've actually
created a tangible computer game, I'd love to play - I'll certainly have criticisms of my own for your consideration. But I assume you haven't, and so what you see as "creating a great game" is in fact just brainstorming. It's much easier to have an idea than it is to create, balance, and sell it.
... in the hope that gamesas will learn from it's last two failures ...
"Failure" as art is highly subjective - failure as a product is much less so, and Oblivion was vastly more successful than Morrowind in at least that way. Finally, by "last
two failures" I assume you're referring to
Oblivion and
Skyrim; the latter is still in development, and you haven't played it. If what little we know is already so far removed from what you consider to be a successful Elder Scrolls game, I wonder why you consider Morrowind to be a success (if indeed you do).
... and place the game in several provinces with less focus on graphics and more focus on good old fashion gameplay with an extreme other world feel.
If you're content with inferior visuals and demand so huge an amount of content, I'd suggest that no game made today or in the near future will satisfy you in any way. The good news is that all the tools you need to create your own sprawling, Morrowind-inspired, heavy on content and light on visuals RPG are out there already, in various forms. If you've sufficient dedication you could certainly create your own game to your own standards.