» Wed Nov 10, 2010 10:24 am
I've got to admit that I'm getting encreasingly skeptical about Skyrim being something I'll enjoy, but it's too early, and there's too little info yet, to make a firm judgement on it.
While I don't want "another Morrowind", I would like to see some of the same sense of "learning by doing" and "overcoming failure" which that game featured. Even if the starting difficulty in MW leaned toward the "excessive" side in several respects, the "auto-success" at everything in OB was NOT to my liking, and completely took the "game" out of the game for me. It looks more and more like Skyrim will use the same underlying "succes/failure" philosophy as Oblivion (which means "success only"), rather than that of Morrowind (mostly failure, until you improve), or what I REALLY want: something in between.
Dragons have been on the fringe of the series almost from the start, if not right at it, and I'm kind of "underwhelmed" by the OP's rant on the topic. I just seriously hope that the devs don't "devalue" them the same way that was done with Supermutants between FO an FO3, where they went from being tough to deal with at low levels in the original to being used as generic "pushover" opponents at low levels in the later game, yet for some unfathomable reason became a real threat when you reached higher levels.
The apparent or possible removal of Attributes in Skyrim, and the expected heavy reliance on Perks, could be either a good or a bad thing, depending on how it's done. From the way they were mishandled in OB (auto-perks, some of which were absurdly powerful and went from nothing to "extreme" in one skill point), and their only marginally better handling in FO3, I'm not holding my breath in expectation of Bethesda getting it "right" this next time around.
I've been posting suggestions for a lot longer than the OP (4 years?), and I'd be amazed if ANYTHING I said had any impact on the developers, or if any of them ever even read my posts. The most I can hope to do is to try to "edge" the general concensus of opinion a shade in the direction of "compromise" between the "newer" FPS/rpg in OB (and FO3) and the "older" RPG/fps gameplay style in MW (and the original FO).
The OP's remarks about graphics don't make a lot of sense to me, as I wouldn't expect or want a bunch of rocks in a field of snow to be "multi-colored". Graphical quality will be what it will be, and I certainly won't complain if it looks fantastic, as long as it doesn't detract from everything else and that's about as "deep" as the game goes. Personally, I'd have much preferred to see Black Marsh, Elsweyr, or Valenwood, or perhaps the Summerset Isles instead, but since they're making Skyrim, a "totally unique" and "fantastic" setting doesn't make much sense. A mix of familiar and unfamiliar creatures was found in the previous games, so as long as it's not ALL just "generic fantasy" creatures, I'm willing to accept it.
I'll probably end up buying the game sooner or later anyway, regardless of what it's like, but the price and time will probably be heavily affected. If I read a lot of good comments by some of the posters I agree with, after the game's been out for a few weeks, I might pick it up. If all I hear is how great the combat and graphics are, then I'll probably wait about a year or three until a "GoTY" edition with all of the expansions comes out for $19.99, and modders have turned it into something that I consider "worth playing". If, like OB, a lot of the issues I have with it are inherent in the underlying game mechanics, and can't be changed, only "covered up" in places, then I may not bother even then.