GI Mag Info

Post » Sun Jun 13, 2010 8:56 am

I've got the scans now, it's all true.

The graphics are good but not a huge leap from FallOut.

You can fire single magic in one hand or if you have both hands free, you can combine the spells to be more devestating.

Backpedalling has been slowed down, so you can't do the old exploit of hit then backpedal, then come in and hit again. That's good news, I have a mod for Oblivion that does that already.
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phil walsh
 
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Post » Sat Jun 12, 2010 8:50 pm

Is the player in water in the one pic where he is decked out in sweet armor and has a sword in one hand and axe in the other?
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ImmaTakeYour
 
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Post » Sat Jun 12, 2010 7:24 pm

I must ask why are people mad about 18 skills? All theyve done is remove more of the useless skills like mysticism!
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Ysabelle
 
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Post » Sat Jun 12, 2010 11:54 pm

Where's my dynamic shadows? :cry:
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Alyesha Neufeld
 
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Post » Sat Jun 12, 2010 9:22 pm

A lot has changed!!! Is it possible to get GI here in Britain? Or do I have to wait until Bethesda release info themselves...
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StunnaLiike FiiFii
 
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Post » Sat Jun 12, 2010 11:44 pm

With 18 skills only(WTF) it's pretty much safe to say, the spears will still be gone.


Arghhh my beloved spears :cry: (if that is the case about spears)
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adam holden
 
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Post » Sat Jun 12, 2010 6:01 pm

Pic of an actual face. Looks pretty good, nord woman looks like.
Also no more zoom in while talking to people, they will do tasks, look away, ect while your talking to them.
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..xX Vin Xx..
 
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Post » Sun Jun 13, 2010 8:50 am

Interesting. I'm reading something that suggests randomly generated quests.
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JeSsy ArEllano
 
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Post » Sat Jun 12, 2010 9:48 pm

- Supposedly huge draw distances
- Snow that actually acts like particles (not solely textures on objects)
- Various and diverse environment types

Just wish they actually showed some of these features instead of telling us about them. Such a tease you are Bethesda. Such a tease.
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Julie Ann
 
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Post » Sun Jun 13, 2010 6:18 am

Someone please tell me there is atleast hardcoe mode.
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kasia
 
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Post » Sun Jun 13, 2010 4:36 am

Creatures sound cool im gonna hunt me some wooly mammoths!
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sw1ss
 
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Post » Sun Jun 13, 2010 4:42 am

I am very hopeful for the combat system in Skyrim, it seems amazing.
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Kelvin Diaz
 
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Post » Sun Jun 13, 2010 10:15 am

this new DW system allows people to make TRUE spellswords, nightblades, shamans and other hybrids in terms of combat.


How in any logical way can you bash it?
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Nitol Ahmed
 
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Post » Sat Jun 12, 2010 11:52 pm

It's an axe. Are you blind?!


My BAD. its an AXE! my eyes svck. sorry guys.
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Red Bevinz
 
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Post » Sat Jun 12, 2010 5:54 pm

Picking major, minor, or misc skills is now out. Apparently, you just use what you want and level up accordingly.

I'm am VERY pleased with this. Others, I believe Shades included, wished that as you used your skills your attributes would raise accordingly. I am not sure if attributes are still part of the game (they better be), but it seems that as you level you will raise in health and then additionally decide if you want to raise health, stamina, or magicka.

The idea behind this is that players can not possibly get a good idea of what skills are good for them within the first hour of the game, so it was ridiculous to ask a player to pick skills.
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DAVId MArtInez
 
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Post » Sun Jun 13, 2010 4:18 am

Very quick read...

Almost no info at all on RPG aspects, almost as if they don't exist.


Lots on info on combat.

Paraphrase: The main thing that separates this game from its predecessors is... Dragons ??!!... Looks to be written by a 14 year old on a sugar overdose.... no offence intended to any actual 14 year olds


I got the same impression. Typical of GameInformer imo. When can we expect Bethesda devs to talk more about aspects of the game that aren't combat/graphics related?
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Queen
 
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Post » Sun Jun 13, 2010 1:24 am

how can I press "last" on the page button and there still be newer posts?? madness.

I'll wait for the UK mags to come out I think... more chance of facts there. Dual weilding my [censored] - I hope.
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Carys
 
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Post » Sat Jun 12, 2010 9:07 pm

Looks nothing like fallout. Looks fantastic.
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Sabrina Schwarz
 
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Post » Sat Jun 12, 2010 7:09 pm

Read another page!

- faces are improved and exhibit emotions better

-No longer zoomed in conversation.
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elliot mudd
 
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Post » Sun Jun 13, 2010 7:29 am

At page 56, "Here there be dragons" it looks like a gun in his hand :shakehead: :unsure: :cry:


That is obviously an axe. You must be looking at some real grainy scans. C'mon guys, there are no guns.


Can anyone confirm info on level scaling, besides the info on quest scaling?
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michael danso
 
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Post » Sun Jun 13, 2010 4:27 am

The werewolf is.....meh. But hey, at least they are back.
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Andy durkan
 
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Post » Sat Jun 12, 2010 9:58 pm

I think slowing down your backpedal speed was the worst way of fixing that problem, personally. Why not just make it drain stamina (glad they are calling it that now) extremely quickly so you can't just do it for so long?
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Epul Kedah
 
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Post » Sun Jun 13, 2010 8:23 am

I can see how all weapon and armor skills could be let out, no big deal to be honest.
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Rachel Briere
 
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Post » Sat Jun 12, 2010 9:40 pm

Read another page!

- faces are improved and exhibit emotions better

-No longer zoomed in conversation.

Sorry for doubting you but im sure you can understand my skepticisim
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Penny Courture
 
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Post » Sun Jun 13, 2010 2:48 am

Radiant quests? Like radiant AI? :rolleyes:

So we're reverting back to daggerfall quests with a bit more of a personalization to it? Sweet!!
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djimi
 
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