GI Mag Info

Post » Sun Jun 13, 2010 2:25 am

I don't care if they cut it down to 10 skills as long as they give me a Construction Set so I can mod a certain eight legged monster back to Oblivion :obliviongate:

:(
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Kat Lehmann
 
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Post » Sun Jun 13, 2010 12:11 am

Also you can craft, wood cut, and cook. Maybe more.
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Kirsty Wood
 
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Post » Sun Jun 13, 2010 8:05 am

Game informer should go ahead and update their hub
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Nitol Ahmed
 
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Post » Sat Jun 12, 2010 8:24 pm

Also you can craft, wood cut, and cook. Maybe more.



Very interesting. Werewolves look sick. Blood is more realistic as already stated.

Fatigue is now called stamina lol
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D LOpez
 
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Post » Sun Jun 13, 2010 10:30 am

- 6 or 7 really unique environment types of places within skyrim
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Jason White
 
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Post » Sun Jun 13, 2010 3:58 am

18 skills is not a lie folks, its sadly true, just read it in my mag :sadvaultboy:
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Bird
 
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Post » Sun Jun 13, 2010 5:28 am

So 18 skills.

That means probably 6 skill per specialisation

But i saw the following 7 Magic skills:
- destruction
- alteration
- conjuration
- restoration
- illusion
- alchemy

How can this be?
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Danger Mouse
 
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Post » Sun Jun 13, 2010 2:00 am

Also you can craft, wood cut, and cook. Maybe more.

Really? That could be quite cool :):):) if done right. Damn I want a copy of the mag I can read..
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I’m my own
 
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Post » Sun Jun 13, 2010 5:32 am

- Snow that actually acts like particles (not solely textures on objects)



This is one of the things I wished for before. Thanks Bethesda!!
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BaNK.RoLL
 
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Post » Sun Jun 13, 2010 3:02 am

- 6 or 7 really unique environment types of places within skyrim


Ah very interesting, hope they really stand out from each other.
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daniel royle
 
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Post » Sun Jun 13, 2010 6:29 am

It appears that there are dynamic shadows after all, but not casted from the scenery (except from trees)...To give you people a picture it looks like the cut shadows from Oblivion
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Baylea Isaacs
 
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Post » Sun Jun 13, 2010 2:53 am

Radiant Story!

"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Awesome.
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Johnny
 
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Post » Sun Jun 13, 2010 4:12 am

definitely like them removing the ability to use a sword and shield AND cast spells. now you have to actually drop one of them or put them away to cast kind of like morrowind. alot of sissy gamers arent going to like that one. :)

werewolves........i hope you can become infected. playing as a vampire is boring compared to a werewolf.

has anyone noticed how the trees look...........do they look like oblivions or handplaced? are there in game shadows of objects like trees and buildings etc? god-rays......anything?

the combat is the most intriguing to me cause it brings the ablity to dual wield which is something alot of people have been clamoring for. ironically after i started researching different fighting styles ive actually started liking polearms and sword and shield fighting more now.

dropping mysticism im a bit disappointeed even though i never used it outside of life detect. however, im glad they added smithing i just hope that you cant make daedric armor right off the bat.

someone mentioned reduced backpedalling............this is good. did they mention the constant staggering that was an issue in oblivion?

overall im excited about this game with the combat changes so far. i was going to play a nord but now im going for my stupid super strong orc who is going to dual wield warhammers. :)
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Breanna Van Dijk
 
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Post » Sat Jun 12, 2010 9:24 pm

Radiant quests? Like radiant AI? :rolleyes:

So we're reverting back to daggerfall quests with a bit more of a personalization to it? Sweet!!


First good news. Maybe Skyrim isn't doomed after all. Still... it won't be as good as I'd hoped for it, no climbing or swimming skills, no spear skills... that saddens me a lot.
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djimi
 
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Post » Sun Jun 13, 2010 11:09 am

Where's my dynamic shadows? :cry:

http://www.tesnexus.com/imageshare/images/57416-1279998348.jpg :P
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Chrissie Pillinger
 
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Post » Sat Jun 12, 2010 11:05 pm

Each level also brings you perks. leveling was moved from 1-25 or something like that to 1-50,




So much for less RPG'ish theories.
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Tasha Clifford
 
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Post » Sun Jun 13, 2010 6:31 am

Is it leveled?
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Mason Nevitt
 
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Post » Sun Jun 13, 2010 3:46 am

First good news. Maybe Skyrim isn't doomed after all. Still... it won't be as good as I'd hoped for it, no climbing or swimming skills, no spear skills... that saddens me a lot.


Wait, it can still surprise us...

ENCHANTING SKILL IS BACK!!!!
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Eve(G)
 
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Post » Sun Jun 13, 2010 2:47 am

The graphics look pretty good. In one picture a skeleton seems to still have muscle tissue on its face and it reminds me of the terminator.

Bloodmoon. Draugrs. Really annoyed dead nord warriors.
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ShOrty
 
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Post » Sun Jun 13, 2010 7:17 am

This thread is getting big, fast! Doesnt seem to be much info on stealth though.
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Melissa De Thomasis
 
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Post » Sat Jun 12, 2010 7:50 pm

The werewolf is.....meh. But hey, at least they are back.



Its not a werewolf, it a troll
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~Amy~
 
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Post » Sun Jun 13, 2010 5:28 am

Uh uh guys...

Bad news.

"As you probably expect, you can instantly travel to previous locations with a tap of the button"

Fast travel is back. Im very dissapointed
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Marion Geneste
 
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Post » Sat Jun 12, 2010 10:08 pm

you can sprint now too!
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kyle pinchen
 
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Post » Sun Jun 13, 2010 10:48 am

Radiant Story!

"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Awesome.


I hope level scaling is only present for those quests.
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Killah Bee
 
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Post » Sun Jun 13, 2010 5:29 am

can someone send me a message please on where I can view the article?

Google isnt helpful.
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Carys
 
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