GI Mag Info

Post » Sun Jun 13, 2010 12:46 am

Radiant Story!

and designate opponents that are appropriately matched to your strengths and weaknesses."

Awesome.


NOOOOOOOOOOOOOOOOOO!!!!
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Solène We
 
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Post » Sun Jun 13, 2010 4:14 am


has anyone noticed how the trees look...........do they look like oblivions or handplaced? are there in game shadows of objects like trees and buildings etc? god-rays......anything?



They look randomly placed but not like Obi a lot more variety in the models and and from the looks of the pics I would say that the trees were placed in the region if they belong there (sort of how you had snowy trees in bruma) but again whith ALOT more variety
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tiffany Royal
 
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Post » Sun Jun 13, 2010 8:27 am

I just want to say: Three-hundred-sixty-one people are reading this thread. Wow.
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Mizz.Jayy
 
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Post » Sun Jun 13, 2010 12:22 am

They should at least have given us a (toggelable) hardcoe mode, that replaces Fast Travel with Transport by boats and stuff, and mark/recall spells.
And perhaps to more map markers
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zoe
 
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Post » Sun Jun 13, 2010 8:41 am

Then don't use it....duh


Someone's been on the forums only very recently I can see. I don't want to write a book, but the problem is bigger than just the ability to fast travel, there's quite some implications to this, one of them being that we might not want to always walk, we may want a travelling system, so the game is more immersive.
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Lawrence Armijo
 
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Post » Sun Jun 13, 2010 3:39 am

Oh man this is hilarious. I love how people are already saying they won't buy it based off some very early, rudimentary information.

Let the madness begin!!!

:lol:
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Melissa De Thomasis
 
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Post » Sat Jun 12, 2010 9:18 pm

Does it say the game is more mature now? like gore...
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Causon-Chambers
 
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Post » Sun Jun 13, 2010 9:56 am

No but seriously :(
Most games have dynamic shadows, and they look really pretty.
From what I know technology has advanced to be able to make it much less of a performance-hit as well than it was 5 years ago.


Looking at the pic of the giant spider, it looks like it has soft shadows indeed...
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Dj Matty P
 
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Post » Sun Jun 13, 2010 3:31 am

The article makes it sound like the daggerfall type "random" quests scale to your level, it's unclear if anything else will
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Oceavision
 
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Post » Sat Jun 12, 2010 10:20 pm

You can use "dragon shout" abilities you gain from killing dragons. They are like slowing down time or hurling people away from you.

Only you can use them because you are dragonborn.

another shout is calling a dragon to fight beside you
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biiibi
 
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Post » Sun Jun 13, 2010 6:27 am

Is it that hard just to not use it?



Someone's been on the forums only very recently I can see. I don't want to write a book, but the problem is bigger than just the ability to fast travel, there's quite some implications to this, one of them being that we might not want to always walk, we may want a travelling system, so the game is more immersive.

discussion for a different thread.
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Eoh
 
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Post » Sat Jun 12, 2010 10:07 pm

Where doe people get the werewolves from, that monster doesn't look like any kind of werewolf at all...
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Elisha KIng
 
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Post » Sun Jun 13, 2010 2:02 am

Also, something about Arkane Shouts, vocal magic tied to the dragon born.
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Javaun Thompson
 
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Post » Sun Jun 13, 2010 5:08 am

No info on voice actors?
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Mylizards Dot com
 
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Post » Sun Jun 13, 2010 2:43 am

Guys we got our vertical terrain :D:D:D:D:D:D beautiful mountain ranges :D
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vanuza
 
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Post » Sat Jun 12, 2010 10:26 pm

Does it look like a bloodmoon werewolf?!

It isn't a werewolf. Look a few posts up for the dev post.
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jenny goodwin
 
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Post » Sun Jun 13, 2010 4:17 am

No info on voice actors?


There's a small mention on one actor.
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scorpion972
 
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