Mage armor vs real armor?

Post » Thu Aug 01, 2013 4:34 pm

On an illusionist conjuror vampire breton mage on legendary. Im talking about late game plans, Im building a character atm. Pros of using ebonyflesh/dragonhide: can use the powerful enchanted mage clothing in the game. Cons: need to use ebonyflesh/dragonhide every wild battle (calm then GTFO?), cant put own enchantments on (could just enchant own clothing though for fire/frost resist anti-dragon boots)
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Thu Aug 01, 2013 8:43 pm

Mage Armor is really good in the beginning. It's mid to late game where Mage Armor can't keep up with real armor.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Thu Aug 01, 2013 5:16 pm

Ah, mage armor <3

It'll serve you well. Like Shadow said, maybe less so late game, but my pure mage is level 57 on Master and it still works well for me.

I dont know what youll be considering your late game though. Some people consider that only to be level 30-40.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Thu Aug 01, 2013 9:58 pm

I forgot to add in that it really wouldn't matter depending on your playstyle. If you're constantly in combat and in an enemies face, armor will do you more good. But if you keep your distance and avoid being hit, Mage Armor can last you quite a while.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Thu Aug 01, 2013 7:53 pm

Armor spells work well with the mage armour perks. Ebony flesh the expert level maxes out at an armor rating of 300 points with mage armor perk, and a duration 90 seconds with stability. The master spell only last 45 seconds with the stability perk, which kind of svcks but a solid 80% reduction is very useful.

User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Thu Aug 01, 2013 3:23 pm

Save your self the time and perks, and just wear regular armor.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri Aug 02, 2013 2:16 am

I have never felt the need to use mage armor perks. Dragonhide doesnt care if you use armor or not, and a perked Ebonyflesh is only 300 armor, so eventually you just want armor anyway.

My mage used mage armor while leveling(so I didnt have to put perks in armor tree), but eventually I just leveled the armor skills.

User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Thu Aug 01, 2013 4:05 pm

I have to say that I always base my build around actual armour, then supplement it with mage armour. As many have said, mage armour never gets the armour cap, whereas real armour (plus smithing and enchanting) gets their easily. If destruction was a bit better then I might risk it, but almost all fights end up with an enemy in melee range, so you need proper protection.

User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Thu Aug 01, 2013 2:08 pm

Mage armor becomes obsolete quickly and doesn't get the hidden armor rating boost that wearing actual armor gives. It's terrible until dragonhide, but even dragonhide is a pain to cast all the time when you could effectively have it up 100% of the time with no downside if you just wore actual armor.

Real armor is better, mage armor doesn't even have any minor advantages to make it worth considering - even the lower weight of clothing doesn't make a difference when you can just wear elven and/or perk for 0 weight armor. It seems to be objectively inferior without much room for argument.

User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Thu Aug 01, 2013 9:43 pm

I've always considered mage armor a complete and utter waste of time, effort, and perks.

User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Thu Aug 01, 2013 1:06 pm

I think Mage Armor is a good options for people who's mages don't want to wear any armor. Real armor is always better though.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Thu Aug 01, 2013 2:04 pm

There is no difference between having Armor at the Armor Cap and walking around with Dragonhide cast. All of the Flesh spells including Ebonyflesh IMO are a way of covering Armor Rating lost to not equipping a Helm.

My Mages use Alteration to cover making mistakes, and because I enjoy walking up to almost defeated Mages with a Lightning Cloak Active and turning them into an Ashpile when they try to go melee, I have had a few characters take damage from higher tier Mages with Orcish/Elven Daggers. Paralysing an opponent is also a great benefit for a Skilled Alterationist.

User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Thu Aug 01, 2013 11:40 pm

This.

And this.

I think mage armour is useless. As hermit said there is no hidden bonus. So the cap is really 667. With all perks and lord stone you are looking at 350 armour. Some will say: Well that's over 50% reduction,but it does not work like that...it's still usless for the most part. It was better in morrowind and oblivion.

Dragonhide is fine accept the casting time,and being staggered ,but there are things to help this.Such as: Become etheral etc.

The game is catered to armour ,plain and simple. You can even make heavy armour lighter than clothes...and i do not agree with that at all.

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Thu Aug 01, 2013 4:33 pm

Using dragonhide in combat is not practical at all due to cast time(its duration leaves a bit to be desired as well). I'd actually just as soon use a mage with 0 AC and try to avoid attacks(at least you save the magicka for damage)

User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu Aug 01, 2013 11:18 pm

Well that goes for most master spells, but I can stick it out with dragonhide because once you get it you get 80% damage reduction, very useful. Paralyze is also a great spell to use to set it up, 15 seconds of paralysis should buy you time. The problem with the spell is that it only last 45 seconds as opposed to 90 for all other armor spells, this is assuming you have the stability ability.

User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Thu Aug 01, 2013 3:18 pm

You're not even considering the huge amount of magicka required to even begin to think about casting the spell.....

Obviously you can enchant away some spell cost(not cast time though), but wouldn't you be better served enchanting armor with health or magicka or something else? Then you get the armor AND the stat bonus. There's really not much drawback to physical armor, but plenty of drawback to mage armor

User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Thu Aug 01, 2013 11:59 pm

Dual Casting requires a large Magicka Pool or Hefty Enchants, but a character ignores 80% of damage for 99 seconds with the Stability Perk.

User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am


Return to V - Skyrim