Actualy i'm new to the game and looking for an fearly solid mage based char wich shouldnt get me in too much trouble as the game advances.
I'm not sure what to expect actualy but thought that block or heavy armour is a necessity since the altmers weakness especialy to fire shock and frost.
I got rid of the heavy armor and put blade in the place as a backup in melee attacks when low in magicika. i'm not sure if this is could be the case? since i've got plenty of melee magic attacks (touch) with destruction.
Also got rid of mysticism and put armourer in the place for the benefits regarding higher attack after repairing my weapons at a higher level and also easier leveling this up with my primary endurance attribute.
Now i'm having doubts about what kind of armour i should wear since it affect my spell effecienty. Def not heavy right?
About the atronach, The deep mana pool sounds tempting but since the spell absortion only helps me with mage-type enemies it sound a bit risky with non magic attacks, especialy with multiple enemies. And when low, i havent got my regeneration to depend on right?
Like i said i'm new to the game so i could be way of with my view on this.
Any opinions and tips are welcome
Thx in advance
At level 17 and higher, you will receive the best sigil stones from Oblivion Gates. I get one each of Frost, Shock and Fire Shield 25%. I enchant my street clothes with these stones, not only giving me an effective armor class of 75, but also canceling out weaknesses, so basically I'm starting at 0, instead of negative. I get 100% spell efficiency this way. Before level 17, I tend to wear a mix of light and heavy armor.
I have three characters at the moment :blush:
Altmer Mage, sign of the Mage
Archer Mage, sign of the Atronach
Ronin, sign of the Atronach
While at first the Atronach birthsign seems dauntling in the game, it fast grows to be quite powerful. Yes, the beginning levels will be tough. Mid-teen levels however, is where you start to shine. The first character is about to be retired, as he is just too damn powerful.
1) Alchemy - Create many restore health and restore magicka potions. As for restore magicka, the most common ingredients that I find in the beginning are flax and steel blue entoloma. Stock up and make these. While not giving you an instant recharge, it gives you magicka over time. As a master alchemist, I can create potions that are far more powerful than anything the game can offer me.
2) Welkynd Stones - You will find these lighting up various Aeylid ruins. Use one of these stones to fully recharge your magicka.
3) Aeylid Wells and Wayshrines - Access these once a day to fully recharge magicka.
4) Chapels - Not only heal, but more importantly, fully recharge your magicka.
As you level up, you will find critters that attack you with some magical attack. Not all of them mind you, but some do. I consider these critters refueling stations for magicka.
And most importantly, get your Spell Absorption up. Currently one of my character's absorption is at 62. This means that 62% of the time, I will not take magical attack damage, but instead that magical attack gets transferred to my OWN pool of magicka.
I'm sure I've missed something here, but this is off the top of my head.