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Regarding the ability to adjust existing spells:
Skyrim's spell effects and visuals beat previous TES games hands down. But for all the new and wonderful effects (Wall of Flames, Runes, constants), magical players still lost spell creation, and at later levels destruction spells start to become less effective against buffed enemies. Sad face.
I propose that spell making stay out (oh boy, here come the flames). I know this sounds like heresy coming from a Mage player, but here me out please.
What should be done is this:
- Keep the existing spell system as seen in Skyrim. Have defined spells like Flames, Fireball, etc. Like I said their effects are great and their visuals are stunning.
- Now here's what should be different: Let players enter the magic menu and tweak those spells.
Take the lowly Flames spell for example. As it is in Skyrim, it starts as a novice spell and stays a novice spell for the entirety of the game. Which renders it completely useless past level 10 or so. It simply doesn't do enough damage. Therefore the player should be able to say "Hey I'm an expert at Destruction now!" and go into the magic menu and adjust the Flames Spell with a couple of sliders. Like this...
Menu ->
___ Magic ->
_____ Destruction ->
_______ Flames -> Alter Spell? [Yes] No
Range: 1m--------------[]------------ 20m (10m +5 Magicka cost per second)
Damage: 8pt/sec---------[]-----------------60pt/sec (22pt/sec +15 Magicka cost peer second)
This spell is now an ADEPT level spell.
Keep Changes? [Yes] No
So there you have it. Flames is still Flames. Frost Rune is still Frost Rune. But you can play with them all you want