Mage Equipment 2

Post » Sat Mar 05, 2011 2:54 pm

Excellent work Naj, glad to see you're still around too :D

and... if you don't mind, I still plan on adding the Silver-haired Knights (Underdark), I would like to add these for them.

Hi, yes I am, but not as much as I used to be. My offer still stands, though. If you like anything from the stuff shown here, jsut drop me a PM and I'll send it over to you. I'm very glad that the Underdark mod is still doing fine

Hi there, Najaknevrec!

I discovered your ME 2..1 a year ago. Never play without it since then (am using the 'ME for OOO' esp)
Even stopped using Slof's Robe Trader 1.4 which although stylish and beautiful does not fot my clothing concept as well as your Mage Equipment.

just wanted to say thank you as i had no opportunity to do so... :D :hugs:


Thanks, very nice to hear this. It is feedbacks like this that keep me working on this mod.
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Mark Churchman
 
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Post » Sat Mar 05, 2011 3:06 pm

Well, the high prices of the robes are caused by a glitch in the game. The price of the encahntment is automaticly added to the price of the item. There is no way to avoid this. You can believe me, I tried and also asked for help a lot...


Maybe you can include an optional .esp with unenchanted robes? I think this is a good solution for now. ;)
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Dj Matty P
 
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Post » Sat Mar 05, 2011 2:55 pm

Maybe you can include an optional .esp with unenchanted robes? I think this is a good solution for now. ;)



Well, so far the price bug was reported only by those who use the ME mod in conjuction with OOO, so firstly I will see if CorePC's cahnges do not affect this as well. But releasing a version that has the robes unenchanted would sort of be against the main idea of this mod. It is aimed to make the robes actually useful. In vanilla Oblivion, you have no reason whatsoever to wear a robe, because robes have no armour rating and most no enchantment. This mod aims to make the robes worthwile by giving them enchantments. Besides, you can remove encahntments form the robes by yourself in the CS.
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Mélida Brunet
 
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Post » Sat Mar 05, 2011 3:53 pm

This looks very well done and I want to download it ASAP. Although, I have Slof's Oblivion Robe Trader installed and don't want to have to uninstall it. I know Dewshine released the patches and I've tried to install the one I would need to use but I can't get it to work. If anyone could tell me exactly how to install the three mods (Slof's Robe Trader, Magic Equipment 2.1, and Dewshine's non-Fancesco patch), I would greatly appreciate it. I use OMM but I'm VERY new to even installing mods so I will need a little more explanation than most people I'm sure (I don't know what load order is by the way). If you have any advice or help, please tell me. Thanks.
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Tom
 
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Post » Sun Mar 06, 2011 3:54 am

This looks very well done and I want to download it ASAP. Although, I have Slof's Oblivion Robe Trader installed and don't want to have to uninstall it. I know Dewshine released the patches and I've tried to install the one I would need to use but I can't get it to work. If anyone could tell me exactly how to install the three mods (Slof's Robe Trader, Magic Equipment 2.1, and Dewshine's non-Fancesco patch), I would greatly appreciate it. I use OMM but I'm VERY new to even installing mods so I will need a little more explanation than most people I'm sure (I don't know what load order is by the way). If you have any advice or help, please tell me. Thanks.

Your load order is the date modified listing of your plugins, from earliest date (first) to most recent date (last.) Here are some ways to post your load order: http://sites.google.com/site/oblivionpoinfo/walkthroughs/postlo. When did OBMM become OMM? haha. I am seeing that quite a bit these days. Anyhow, here is an introduction to OBMM: http://sites.google.com/site/oblivionpoinfo/utilities/oblivion-mod-manager-obmm. There is a page that tells you how to make OMODs at the bottom, along with some other resources you may find helpful.

Where are you in the install process? Post your load order so that we can see what you are starting with. Do you have the three mods you mentioned OMOD-ed? Are the patches OMOD-ed as well?
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Ells
 
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Post » Sat Mar 05, 2011 7:10 pm

Awsome Mod! So are there any robes that require a console command to obtain? I just fought the King of Worms and he wasnt wearing his robes.
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roxxii lenaghan
 
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Post » Sat Mar 05, 2011 4:21 pm

Any news on an update to this mod that fixes the price bug and the meshes that distort shadows?
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candice keenan
 
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Post » Sat Mar 05, 2011 8:56 pm

Hello Najaknevrec i wanted to tell you that i uses your ArenaRobe of http://tesnexus.com/downloads/file.php?id=18875 as alternate choice in my mod
http://tesnexus.com/downloads/file.php?id=35181 a simple mod that better integrate Mage robe to the Imperial City Arena by adding dialogue to Owyn and Ysabel to allow the selection of these robe rather that to use the Raiment Cabinet.I also plan to integrate these dialog to your original ESP and it variants if that ok with you.
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The [ PM this member ] din't show on my computer when i posted this messag...Sorry to all
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Isabella X
 
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Post » Sun Mar 06, 2011 2:13 am

Hi, Najaknevrec .
Am playing the OOO version of your ME 2.1 for the last 2-3 years and have to report a minor bug -
when I try selling the looted ME items, although their prices (with vanilla, living economy and enhanced economy) are modest, when I try to sell them to vendors, I get message 'vendor has not enough gold'
and when I find ME item in vedor's inventory for sale, prices are 4-7 million septims. Is that because of the mu;ltiple enchantmens on them items?
Could this be fixed?
Thanks
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Thomas LEON
 
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