[RELZ] Mage Map Markers

Post » Sat May 28, 2011 6:20 pm

http://www.tesnexus.com/downloads/file.php?id=33620

I had this for a while with another mod that i deleted of from tesnexus, and thought since there are none there that i can find, i should stick it up

File AxiomMagesMapMarkers.esp
Version 0.4

1. Compatibility
2. Requirements
3. Description
4. Installing & Help
5. Mods - No Activation - with Credits
6. Version History
7. Deactivating Mod ESP Table
8. Optional Tools

Compatibility
FCOM, Fran's, OOO, MMM and TIE.
Even with other map markers it should still be compatible, if another mod has Mage Guild Map Markers then there will be 2 lots of markers, the game will run ok, but you would need to deactivate one of them

Description
TAdds map markers for all the Mages Guilds in the Inventory World Map. Allows you to teleport directly outside, but like all map makers they only appear after you have been there. Once installing the mod, cause there is no record from when you installed it, after visiting all the Guilds they will remain on your map.

Installing & Help
Copy AxiomMagesMapMarkers.esp to Oblivion\Data folder and activate

Axiom Mages Guild Map Markers
Adds map markers for all the Mages Guilds in the Inventory World Map. Allows you to teleport directly outside, but like all map makers they only appear after you have been there. Once installing the mod, cause there is no record from when you installed it, after visiting all the Guilds they will remain on your map

Version History
0.1
Tested well
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat May 28, 2011 5:21 pm

Interesting idea and I'm curious about the mod. :)

Thanks for sharing Oceaniana. :celebration:
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm


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