[REL] Mage Plugin Official

Post » Tue Sep 28, 2010 6:10 am

This has been some time in the making with the beta, and wip versions, but now we have the official 1.0 release of the Modified Augmented Gaming Experience plugin. So what exactly does this plugin do for the player?

Verison 1.0 Information:

Players have access to their very own underground bunker home in the small town of Goodsprings. This bunker home comes equipped with all crafting stations, storage spaces, and a bed. As for some "Back Story" behind this place it was meant as a holdout area incase of nuclear war. It was just being stocked up when the bombs started to fall and the security system kicked in sealing the place off. This is why it is so barren and devoid of decor/decoration beyond the posters on the wall.

Crafting Stations Added - Players can now use the Chemistry Set to manufacture more advanced chems and make component chemicals for other items. Along with the Chemistry set players have access to the Kitchen Stove which helps to make better food items. More recipes are coming for the Kitchen Stove/Cook Top. Right now there is only 1 new recipe being the Baked Brahmin meal. However this recipe is unique where it requires 4 Brahmin Meat and 1 Radaway to produce 4 Baked Brahmin Dishes which have no rads on them.

New Recipes - Component Sub Category added in which allows the player to produce component items. You can now take Bent Tin Cans and produce scrap metal from them in a 4 to 1 conversion. After creating the spare parts/scrap metal you can make forceps, tweezers, and scalpels for other items like the doctor's bags.

Specialized Repair Kits - Currently there is only one specialized repair kit in this plugin, but more are coming. The Energy Weapon Repair Kit pulls from a special list and repairs the item by a modified amount. Instead of being based on just the repair skill this repair kit requires both high energy weapon skill and repair skill to access the best repair option. It will take your low cond item and repair it bringing the health up by 40 points. (Tested to bring a 10% item up to 40 to 45% health where 3 kits will repair it to near 100% health). These repair kits require specific items to make them, but produce 3 repair kits in 1 go.

Re-tuned Recipes- Some recipes were altered so they are brought into line with player progression. One example being the Bighorner Steak which required 50 survival now requires 25 with the same being said for Brahmin steaks (require 25 instead of 35 skill). Some recipes were moved from the campfire to requiring the use of the Cook Top/Stove Oven/Kitchen Stove. However these were the schematic required recipes like Cook Cook's Fiend Stew.

Special Category - For those that are along in the game with higher skill levels there are the "Special Category" items. At the moment there are only 3 items to be made, but this will be expanded with version 2.0 . These items aren't easy to make and require some materials but produce some very nice rewards. One example being the "Enhanced Microfusion Cell" which gives x2 weapon damage and no condition degradation. However to make this little beauty you need 10 MFC producing 3 EMFCs plus you need significant skill in Science and Energy Weapons.

Final Note: Science plays a more important role with some of the newer recipes and for use with the Chemistry Set. Some items also have dual requirements to be seen requiring Science/Medicine, or for the EMFC's example Science and Energy Weapon knowledge.

Thanks to everyone in the GECK area for helping me out with making this plugin your knowledge was greatly appreciated.

As with downloading any item scan it before you open it up. Make sure to protect myself, but I can never be 100% if things are clean. This is a direct link off of my site so there's no need to go to a web page you can right click and save as if you like.

http://www.mmodomination.com/FONV/Mage.zip


If there are any problems please post here with the problem and I will be sure to look into it. Also if anyone has questions, comments, or ideas post em up too. Happy Survival all in your favorite Post-Apocalyptical retro style game. ;) :vaultboy:
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Budgie
 
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Post » Tue Sep 28, 2010 12:25 pm

Sounds interesting. I'll be curious to see what additional recipes you continue to add. :)
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Heather Dawson
 
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Post » Tue Sep 28, 2010 11:16 am

Uh, what's official about it?
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Nick Swan
 
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Post » Tue Sep 28, 2010 8:22 am

Uh, what's official about it?


Probably should have named it unofficial official, but i've mostly been working with prototype plugins right now releasing those as WIPs. This one is the first complete plugin *My first plugin actually* to be released to the general public at large that wants to DL it. It's NOT an "OFFICIAL" plugin like sanctioned by the devs and they are releasing it. However it is an official release of the "now completed" MAGE plugin that i've been working on for the past couple of months. Been testing out various coding, building architectures, interlinking scripting/items for the activators, etc... .
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Enie van Bied
 
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Post » Tue Sep 28, 2010 1:10 am

edit: nevermind
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Aman Bhattal
 
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