» Sat Oct 09, 2010 5:51 pm
I'm roleplaying a pure thief at the moment - that means no combat with anything bigger than a mudcrab, no fighting guards (the exception being using "Lover's Kiss" to paralyze them) and very little magic (I use small scale Charm and such, but that's it). Anything that attacks me, I usually run away from. Preferably try and avoid combat altogether, even though on normal difficulty I would generally be pretty capable of killing larger enemies like Bandits. I roleplay that she's scared senseless. Which, to be honest, if I saw a Khajit ambling over with a Battle Axe, and I was a girl with a Shortsword, I probably would be too.
I do theivery in all situations. I steal food and drink for meals wherever possible, try to sleep in areas where you don't have to pay to sleep (there are plenty in the game); if that means picking a lock and trespassing so much the better. And then, of course, my character is a member of the Thieves Guild and steals for profit too.
In order to RP this effectively and enjoyably, you need a good imagination. There's no combat (generally speaking), so you have to be able to get inside your character's head to make it interesting. Think about why they do the things they do, and what item they're going to steal next and why. Don't steal massive, unrealistic amounts of loot. It has to be something you can conceal and carry around without it being obvious if Oblivion were real life (in other words, if I did what a previous poster said and cleared the Imperial Library I a) would not be able to walk due to the weight and b ) would be immediately conspicuous due to the bulk.
Having said all that, there really is a wealth of options available in roleplaying a pure mage too. My advice if you choose to do this is to get a birthsign that really boosts your magicka (Mage or Apprentice, but not Atronach as it can be quite frustrating) and not try and cover your weaknesses. Playing with weaknesses is much more fun, as it causes you to be selective in what you do and really involves you in the game. Personally, one of the more dull expeiences I have had playing Oblivion was when I had beaten Knights of the Nine with a melee character and that character was nigh-on invincible with the Crusader's Relics and high levels of Blade, Block etc. I was just able to walk around killing everything in my path, although at least I roleplayed that he was lawful and wouldn't attack innocents which gave me some restrictions. But still, not particularly engaging or challenging. I've restarted that character now.