Mages are ridiculous #2!

Post » Tue Dec 13, 2011 1:06 pm

Hysteria, isn't it? From memory, on me phone


Edit noticed MASSIVE typo in my last post. Damned beer. Fixed now

Yeah i'm pretty sure it's hysteria.. But that can't KILL a dragon can it?
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Tue Dec 13, 2011 6:00 pm

Can you kill a dragon with illusion? O-O

No.. but this is a case where destruction does the job better than anything else. Dest so OP against dragons it isn't funny.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Tue Dec 13, 2011 10:46 am

As I said:

Bold added

A Mage with conj and illusion will match anything, anything. Only thing that will get close is a sneak build.

Tell me something that with two trees, barring sneaking, can match this.

Sneaking breaks about even but is less forgiving error.

User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Tue Dec 13, 2011 6:45 pm

Hi everyone! I've been reading a lot of the complaints about magical combat (especially destruction!) and made a mod to address the issue. Here's the short description: All destruction spells now scale, magicka in-combat regen and spellcost reduction with proficiency in the relevant school of magic have been adjusted, protection spells have been adjusted, dual casting has been made beneficial (now amplifies damage more than cost.)

This mod should NOT make you super overpowered. (You can read more about the specific damage numbers in the comments SkyrimNexus), but it should make playing as a mage a viable choice.

http://www.skyrimnexus.com/downloads/file.php?id=2275

Hahahaha I could 1-shot an ancient dragon on master difficulty with that mod!

No. :bonk:
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Tue Dec 13, 2011 1:45 pm

I stopped reading there... What the hell should mages use as an offensive skill if not destruction? Should we just leave it there? Then why the hell would bethesda even put in in the game?!
You can't depend on solely on conjuration as an offensive mage skill, idiot!


I think you'll find far more success using conjuration than destruction, and had you not stopped reading where you did, I make that point purely because there is no such thing as a mage in Skyrim!. Jeez, some people are dense. Are you definining my character purely by the choice of offensive weapon? What about a poison coated 2h weilding magically armoured character, what are they? There are no classes, using that excuse to say destruction is fine to be left as a sub-par skill is an amazing testament to how far we've fallen when it comes to logic.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue Dec 13, 2011 9:15 am

No.. but this is a case where destruction does the job better than anything else. Dest so OP against dragons it isn't funny.

WHAT? Destruction is NOT op against dragons! Most dragons are either Frost or Fire resistant and as it has been proven, the spells doesnt scale so in high levels, good luck running around hiding between rocks waiting for your mana to generate wich you then use for spamming whatever destruction spell you have on the dragon untill your mana is depleted...
And the mana regeneration enchants doesnt do any difference in battle... wich makes no sense...
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Tue Dec 13, 2011 6:17 am

Hahahaha I could 1-shot an ancient dragon on master difficulty with that mod!

No. :bonk:


No, you absolutely could not. If you read the full description, you will also see I nerfed the destruction spells so that they COULD be leveled properly. Please don't make assumptions without trying the mod (or at least reading the full description).
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Tue Dec 13, 2011 9:30 am

Thread hijacked.

Being forced into taking conjuration and illusion won't change that destruction has crappy spells, and you are left with spamming bolts.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue Dec 13, 2011 6:30 pm

Yeah i'm pretty sure it's hysteria.. But that can't KILL a dragon can it?


[censored] killing it, I have many ways to do that. I just want to make them fly away. Fast.

*Dragon lands*

Me: I don't have time for this [censored]...

*casts hysteria on dragon*

"Dragon flies off in a panic, quite funny.

Me: That's right [censored], run.

*On my merry way I go*
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Tue Dec 13, 2011 11:30 am

Hahahaha I could 1-shot an ancient dragon on master difficulty with that mod!

No. :bonk:


I've actually tried that mod.

Guess what, its not nearly as cheatmode as the link in your sig.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Tue Dec 13, 2011 6:01 am

Thread hijacked.

Being forced into taking conjuration and illusion won't change that destruction has crappy spells, and you are left with spamming bolts.


Thread title and poll is about mages, not monotree failures.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Tue Dec 13, 2011 9:34 am

[b]there is no such thing as a mage in Skyrim![/b

Hmm... that's strange because i am pretty sure there is a mage standing stone in the game!
Jokes aside, do you know WHY there is no such thing as a mage in skyrim?
Please tell me!
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Tue Dec 13, 2011 5:22 pm

Thread title and poll is about mages, not monotree failures.

By monotree you mean "no illusion or conjuration"

Please be more specific. I currently play alteration/resto/destro and non magick support skills in the rest. Why should destro such a limited and crappy spells?





Also, why is it your side that keeps up with the insults?
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Tue Dec 13, 2011 2:15 pm

I've actually tried that mod.

Guess what, its not nearly as cheatmode as the link in your sig.

3x damage on top of fortify destruction potion and a weakness to shock potion = *BOOM* Headshot!
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Tue Dec 13, 2011 10:26 am

3x damage on top of fortify destruction potion and a weakness to shock potion = *BOOM* Headshot!


No magicka bar = boom, cheat shot.

What makes that mod good is being able to use old spells again. Explain why sprays or glpyphs shouldn't scale.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Tue Dec 13, 2011 7:09 am

[censored] killing it, I have many ways to do that. I just want to make them fly away. Fast.

*Dragon lands*

Me: I don't have time for this [censored]...

*casts hysteria on dragon*

"Dragon flies off in a panic, quite funny.

Me: That's right [censored], run.

*On my merry way I go*

That doesnt give you the sould and therefor you can't complete the main quest...
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Tue Dec 13, 2011 1:42 pm

I think maybe you have to put more attention into your strategy.Remember a mage is not a warrior but nobody should be able to beat u in a one on one fight. u have insane amounts of power but u have to use ur magic wisely. dont expect to go through long grueling battles as a mage. not wut they r for. but use strategy man. it will get easier if u do.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Tue Dec 13, 2011 11:26 am

Thread title and poll is about mages, not monotree failures.


So basically, archery is fine on its own. Awesome with other trees.
1H is fine on its own. Awesome with other trees.
2h is fine on its own. Awesome with other trees.
Destruction is terrible on its own. Requires illusion/conjuration to make up for its brokenness.

By the way, the only thing you're really saying with your statements, flooble, is that illusion is OP as hell, and that destruction, which is miserable on its own, suddenly becomes awesome when used with illusion. Know why that is? It's because illusion is OP, not because destruction is not broken.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Tue Dec 13, 2011 12:37 pm

I don't get this logic.

Conjuration and Illusion are overpowered, so Destruction should be boring and have 1 good spell type -> even though Todd hyped sprays and glyphs to high hell.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Tue Dec 13, 2011 3:22 pm

Hmm... that's strange because i am pretty sure there is a mage standing stone in the game!
Jokes aside, do you know WHY there is no such thing as a mage in skyrim?
Please tell me!


One of two reasons, first being that as I implied, there is no definining attribute that makes a character a mage in Skyrim ...the second would be that a mage's fireball would actually kill [censored] and the only fireballs than can kill anything in this game are the ones thrown at my character!
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Tue Dec 13, 2011 7:02 pm

3x damage on top of fortify destruction potion and a weakness to shock potion = *BOOM* Headshot!


fortify one-handed potion + weakness to [insert whatever your weapons are enchanted with] = STILL MORE DAMAGE

...just saying. ;)
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Tue Dec 13, 2011 1:21 pm

Thread title and poll is about mages, not monotree failures.

I don't understand why you keep on doing this when you know exactly what i mean...
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Tue Dec 13, 2011 11:58 am

No magicka bar = boom, cheat shot.

What makes that mod good is being able to use old spells again. Explain why sprays or glpyphs shouldn't scale.

I have nothing against that, but I actually read this wrong:
- Dual casting effectiveness increased to 3x damage (was 2.2x)

As 3x normal dual casting damage, which would have been out of this world. I'll try this mod a shot.

What I'm really looking for is some mod to make master spells useful though. Shorter cast time, possibly 1 handed with the ability to be dual-cast with dual-cast bonus. And honestly if someone were to do just that I'd be as happy as clam.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Tue Dec 13, 2011 1:35 pm

Even as OP as conjuration is, I wouldn't mind more conjuration types. Easily will be done with construction kit.

For example: Flaming Familiar is an awesome concept, just wish it scaled.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Tue Dec 13, 2011 2:59 pm

I know...
There were 2000 good spells in oblivion.. there are 92 ''good'' spells in skyrim...


And how many of those 2000 spells to you think people actually used?
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

PreviousNext

Return to V - Skyrim