Mages Guild Dissolution

Post » Mon May 07, 2012 1:06 pm

I was, of course, referring to when the Psijic's made their island disappear in the 3E (what was that Isle called?). Before then they had a pretty active hand in the progression of Tamriel's magic, showing both man and mer how to use its power responsibly. Apparently it didn't stick...
Actually no, they didn't. They were still very exclusive, and kept all their knowledge within. It was only when Galerion left the Psijics and began to create The Mages Guild did magical learning spread.

However, the MG ended up being a ladder for enterprising politicians, and it became a bureaucratic mess, which was why Galerion eventually left.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Mon May 07, 2012 11:02 am

Because Beth is obsessed with trying to make all of their stories ridiculously epic.
It all seems very forced in Skyrim, making the little things feel less important, and the retardly frequent, epic scenarios become dry...

They need to knock it off if they can't do it right.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Mon May 07, 2012 10:14 pm

The Arcane University premise was pretty irritating: about half of the Mage Guild questline is gaining access to the Arcane University, at which point the dialogue proceeds on the assumption that you're an absolute beginner who hasn't cast a spell before.

At least at the point I started the College of Winterhold questline, everything fit: the spell I was asked to cast was one I'd just learned, and in the first lecture by Tolfdir, I had the dialogue option to say that I knew a ward spell, but had never cast it and didn't really know how to use it -- and Tolfdir's response fit the situation perfectly. The implication was that we'd proven that we had ability with magic, but now we needed theory and training. Then we walk into Saarthal, and suddenly it gets all, "You are the One", and it feels like I'm not just on a railroad, but that I slept through several stops.

There was very little middle and very little end. There are lots of side quests to do in the College, but they basically consist in approaching different college members and asking if they have any side quests available, and it's a little weird to have students asking the archmage to do FedEx quests. The main quest has several deus ex machinas, and leaves a ridiculous number of loose ends. If we've got a reliable oracle in the basemant, why doesn't anyone ever talk to it? What was the Eye of Magnus? What was Ancano doing with it? Why did I need the Staff of Magnus to deal with it, when it seems as if all we needed to do was to shove Ancano away from it? What are the Psijics doing with the Eye? Why are the Psijics involved, anyway? I just angered the Synod and called their attention to the fact that the College has a extraordinarily powerful magical artifact -- how will the Synod respond? I just killed two members of the Thalmor, one of apparently high status -- surely that will provoke a violent reaction from the Thalmor. Why does it all simply stop there? Why do the Psijics get to declare me archmage? Why don't I get a say in who becomes master wizard?
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Tue May 08, 2012 12:33 am

CoW... I don't like that abbreviation.

oh, and @Bedave Selas: Great summation of the problems with that guild.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Mon May 07, 2012 2:38 pm

It depresses me how much Bethesda jumped on DA's anti-mage bandwagon.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Mon May 07, 2012 11:24 am

It depresses me how much Bethesda jumped on DA's anti-mage bandwagon.
...oh man, that's totally what they did, isn't it? Jeesh.
Don't say stuff like that, I don't want to have to think any less of Bethesda. :sad:
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Mon May 07, 2012 8:15 am

The Arcane University premise was pretty irritating: about half of the Mage Guild questline is gaining access to the Arcane University, at which point the dialogue proceeds on the assumption that you're an absolute beginner who hasn't cast a spell before.

At least at the point I started the College of Winterhold questline, everything fit: the spell I was asked to cast was one I'd just learned, and in the first lecture by Tolfdir, I had the dialogue option to say that I knew a ward spell, but had never cast it and didn't really know how to use it -- and Tolfdir's response fit the situation perfectly. The implication was that we'd proven that we had ability with magic, but now we needed theory and training. Then we walk into Saarthal, and suddenly it gets all, "You are the One", and it feels like I'm not just on a railroad, but that I slept through several stops.

There was very little middle and very little end. There are lots of side quests to do in the College, but they basically consist in approaching different college members and asking if they have any side quests available, and it's a little weird to have students asking the archmage to do FedEx quests. The main quest has several deus ex machinas, and leaves a ridiculous number of loose ends. If we've got a reliable oracle in the basemant, why doesn't anyone ever talk to it? What was the Eye of Magnus? What was Ancano doing with it? Why did I need the Staff of Magnus to deal with it, when it seems as if all we needed to do was to shove Ancano away from it? What are the Psijics doing with the Eye? Why are the Psijics involved, anyway? I just angered the Synod and called their attention to the fact that the College has a extraordinarily powerful magical artifact -- how will the Synod respond? I just killed two members of the Thalmor, one of apparently high status -- surely that will provoke a violent reaction from the Thalmor. Why does it all simply stop there? Why do the Psijics get to declare me archmage? Why don't I get a say in who becomes master wizard?

Isn't that a problem with every quest line in this game, even the longest one the Thieves Guild suffers from that problem. The DB, Companions and mages guild are just ridiculious

Oh how i miss the days when you had to... You know... Be a mage to get some headway in the Mages Guild? i think i used spells twice in all of the CoW questline. Once to get in, once to bring down that shield. *sigh*

As for the collapse of the Mages Guild, i think the rise of the Thalmor was also heavily involved. The fall of Crystal Tower would ahve had a detremental effect on the mages Guild as it would ahve resulted in the deaths of many senior mages, and the increasingly insular polacies of the Thalmor would have prevented magical knowlege from leaving Summerset. At the same time, partly in responce to the growing threat of the Thalmor, the Psijics became increasingly insular again, effectivly cutting off the two primary fonts of magical knowlege.

To compensate for the increasingly sparse resources, i imagine many of the Mages Guild turned to Daedric studies, which as the quote previous indicates was illegal.

The Thalmor, the great war and the fall of White-Gold were all long after the MG started to fall apart, about 175 years after... So they aren't involved in any way. You are probably right that the Synod suffered during the Great War, hard to imagine them not too... However the mages guild was already gone by then.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon May 07, 2012 4:10 pm

I just angered the Synod and called their attention to the fact that the College has a extraordinarily powerful magical artifact -- how will the Synod respond?
You can just kill the Synod dude. They'll just assume the falmer, animunculi, or bandits did it if they bother investigating.
Isn't that a problem with every quest line in this game, even the longest one the Thieves Guild suffers from that problem. The DB, Companions and mages guild are just ridiculious
Really, every faction questline in all the past TES games have had that problem. You go from being a recruit to their leader in a very short span of time.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Mon May 07, 2012 10:48 am

The rise of the Thalmor happened during, mostly, the Oblivion Crisis. They were an ancient house which fell out of power during the founding of the Septim Empire (and the defeat of the first Aldmeri Domminion) but always remained a pervasive feature of the Altmer government. When the Oblivion crisis started, the Thalmor, presumably a magocracy, was given more and more power to combat the Daedra, and with the fall of the Crystal Tower they became the reigning government, as everyone else was kinda dead. As such, the Thalmor rose to power before the Mages Guild dissolved, but you are correct that the Great War was much later.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Mon May 07, 2012 1:38 pm

You can just kill the Synod dude. They'll just assume the falmer, animunculi, or bandits did it if they bother investigating.
Really, every faction questline in all the past TES games have had that problem. You go from being a recruit to their leader in a very short span of time.

True, but at least in Morrowind you had half a dozen stupid quests to do first and you needed to have a certain skill level before advancing... In Skyrim I can become the archmagister of the College while using a sword... If you wait for a certain point in the MQ to join you don't even need to know a single spell... And from what I remember you only ever need to learn 2 spells in order to complete the entire quest line... Way to easy.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Mon May 07, 2012 11:52 am

CoW... I don't like that abbreviation.
Would you prefer http://www.bsckids.com/wp-content/uploads/2011/07/cw-logo.png
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Mon May 07, 2012 11:16 am

Would you prefer http://www.bsckids.com/wp-content/uploads/2011/07/cw-logo.png
Oh gosh I take it back, CoW is fine!
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Mon May 07, 2012 6:22 pm

Really, every faction questline in all the past TES games have had that problem. You go from being a recruit to their leader in a very short span of time.

Not when there were skill requirements (and not in Daggerfall where the highest rank simply meant you were an elite member). It's apparently caused by too many wanting the hollow title of leadership (look at all those people wanting to be a Jarl in Skyrim or the Emperor in Oblivion).
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Mon May 07, 2012 6:46 pm

The Arcane University premise was pretty irritating: about half of the Mage Guild questline is gaining access to the Arcane University, at which point the dialogue proceeds on the assumption that you're an absolute beginner who hasn't cast a spell before.

At least at the point I started the College of Winterhold questline, everything fit: the spell I was asked to cast was one I'd just learned, and in the first lecture by Tolfdir, I had the dialogue option to say that I knew a ward spell, but had never cast it and didn't really know how to use it -- and Tolfdir's response fit the situation perfectly. The implication was that we'd proven that we had ability with magic, but now we needed theory and training. Then we walk into Saarthal, and suddenly it gets all, "You are the One", and it feels like I'm not just on a railroad, but that I slept through several stops.

There was very little middle and very little end. There are lots of side quests to do in the College, but they basically consist in approaching different college members and asking if they have any side quests available, and it's a little weird to have students asking the archmage to do FedEx quests. The main quest has several deus ex machinas, and leaves a ridiculous number of loose ends. If we've got a reliable oracle in the basemant, why doesn't anyone ever talk to it? What was the Eye of Magnus? What was Ancano doing with it? Why did I need the Staff of Magnus to deal with it, when it seems as if all we needed to do was to shove Ancano away from it? What are the Psijics doing with the Eye? Why are the Psijics involved, anyway? I just angered the Synod and called their attention to the fact that the College has a extraordinarily powerful magical artifact -- how will the Synod respond? I just killed two members of the Thalmor, one of apparently high status -- surely that will provoke a violent reaction from the Thalmor. Why does it all simply stop there? Why do the Psijics get to declare me archmage? Why don't I get a say in who becomes master wizard?

I totally agree. The sad thing is most of those things could be made a lot better (though maybe not totally fixed) if they just did a few simple things, like maybe put a few extra dialog options to ask those questions with college members or put a few quests in the middle like the first one where you actually study magic, and maybe one in the middle where you become an actual mage at the college as opposed to a student.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Previous

Return to The Elder Scrolls Series Discussion