magic and dualwielding

Post » Mon Oct 11, 2010 7:56 am

How will magic work. If dualwielding is in the game will you only have acees to two spells at a time. Or can you switch spells and the assigning would be just putting the hand down as casting.
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Bek Rideout
 
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Post » Mon Oct 11, 2010 3:25 am

Well it means you could have up to 2 spells active at once, which is more than MW or OB. I'm sure there will be a hotkey or improved menu system to easily change what item or spell is in each hand.
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Jacob Phillips
 
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Post » Mon Oct 11, 2010 7:51 am

Technically I only have access to one spell at a time in oblivion. I can hot key different spells and change them in the menu, but it is not like I hit the right mouse button and a different spell is thrown. I hit 1 and my fireball spell is loaded then I hit c to cast it. I don't see why dual wielding would change that idea much except maybe make the hot keys a bit more complex since I may have to assign a hand to the hotkey as well.

I got ninjaed
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Mélida Brunet
 
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Post » Mon Oct 11, 2010 6:08 am

GameInformer's page 50 gives you your answer.

Rather than eight hotkey slots, a customisable quick select menu where you tag your favourite weapons and spells and switch between them with... whatever this means.
Sounds pretty much like hotkeying too.


But, yes. All the other TES games had you only "equip" one spell at a time, and you had to use your spellbook/list or hotkey to switch that "equipped" spell, can't see how this will make it any different other than being able to equip two at the same time by forgoing a weapon/shield.

Also, according to page 50 "equipping" the same spell on both hands has bonus effects too. Effectively allowing the equivalent of two-handed weapons in spell casting.
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Add Me
 
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Post » Mon Oct 11, 2010 8:10 am

omg i wish this wasnt the official forums... this is simply sad and annoying so many people asking for this and that its the fable 3 forums pre release alll over again
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glot
 
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Post » Sun Oct 10, 2010 10:50 pm

Thanks. But choosing two different spell effects seems slightly unnessesary when you can just change it on the fly by pressing a single button.
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Jade
 
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Post » Mon Oct 11, 2010 4:42 am

omg i wish this wasnt the official forums... this is simply sad and annoying so many people asking for this and that its the fable 3 forums pre release alll over again

um its a forum for a game that hasnt even came out yet with little info on it.... what did u expect? plus why bring up that horrible excuse for a game, a retared monkey could beat it with its hands cut off.

on topic: from what ive read magic is now like weapons in the since that it can be equipable in the right or left hand.
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Angela
 
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Post » Sun Oct 10, 2010 6:00 pm

Thanks. But choosing two different spell effects seems slightly unnessesary when you can just change it on the fly by pressing a single button.

It's an overhaul of the whole combat system. If you choose to have two hands of spells then you have no shield or weapon. It's like fighting hand-to-hand, which is why they changed it. Battlemages in Oblivion were overpowered. heavy armor, block, blade, restoration, destruction/illusion. That's without a doubt the most effective fighter.
Plus, you can cast two different spells rapidfire/as needed or use identical spells for a damage boost. It's their way of making pure mages actually worth playing again.
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Danny Blight
 
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Post » Sun Oct 10, 2010 5:18 pm

Thanks. But choosing two different spell effects seems slightly unnessesary when you can just change it on the fly by pressing a single button.


Perhaps, but then they've got this vague doublecast bonus.
Or the ability for a dedicated spellcaster to forgo a weapon to fling spells twice as fast by alternating each hand.
Can't do that if you cast, hotkey, cast. As you'll still have to wait a second for the animation to stop for you to cast your second spell.
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Trish
 
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Post » Mon Oct 11, 2010 4:08 am

true I guess.
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Honey Suckle
 
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Post » Mon Oct 11, 2010 3:06 am

Ok this is how it works from what I have read.

1 hand and a shield.. you cast say a fireball.. same as before..

2 hands both a fireball.. you cast a more powerful fireball in some way...

2 hands a fireball and a firebolt... you cast both spells each time you attack each as normal...

2 hands a fireball and a healing spell.. you fling the fireball and heal yourself every time you click...

Now im wondering if I have a summon skel and summon ghost do I get both and if I then swap for attack magics do I keep em and how long do they last this time....? It could be that summons last as long as you keep the spell in hand and you clould thus have 2 summons out as long as you dont do anything else....and as long as you can manage to cast both at the same exact time.... who knows. heck maybe you could make a summon skel and summon ghost spell and a sommon goblin and summon zombie spell and get 4 summons out as long as you didnt swap....
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Ryan Lutz
 
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Post » Mon Oct 11, 2010 8:25 am

Thanks. But choosing two different spell effects seems slightly unnessesary when you can just change it on the fly by pressing a single button.

right click: fire vulnerability
left click: fireball.
Sounds a lot more efficient than "chosse spell", click, "choose another spell", clik to me.

Plus, I mean... How bad-ass will we look with lighting and fire in our hands at the same time? This feature is the best one of Skyrim so far.

Ok this is how it works from what I have read.

1 hand and a shield.. you cast say a fireball.. same as before..

2 hands both a fireball.. you cast a more powerful fireball in some way...

2 hands a fireball and a firebolt... you cast both spells each time you attack each as normal...

2 hands a fireball and a healing spell.. you fling the fireball and heal yourself every time you click...


Aw crap. I thought each hand was assigned to a mouse button.

That would be logical and awesome at the same time.

Example, left hand: left click, right hand, right click.
You have a shield in the right, and a sword in the left.

Hold right click: parry.
Double right click: shield bash.
Shield bash while running, does some kind of charge. Shield bash with left or rieht, bashes in the direction. Shield bash and backward: whaterver awesome move I can't think about.

Hold left click: powerful strike
The rest a usual, with double clicking doing some special weird pirate-ninja-robot move.


As for parriyng without shield, could be both buttons at the same time for example. The guys crosses his swords, axes, hands, spoons, whatever.
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Prisca Lacour
 
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Post » Sun Oct 10, 2010 8:38 pm

didn't GI say you could assign more than one spell per hand?
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Life long Observer
 
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Post » Mon Oct 11, 2010 2:40 am

No definetly gona be one click to activate both hands as they need the other button to TALK or open things or otherwise not blow stuff up.
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Madeleine Rose Walsh
 
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Post » Mon Oct 11, 2010 3:04 am

Winter I get the feeling you are confused here, because the other button would be the manual blocking button from Oblivion. The button for interacting with things is completely different.
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LuCY sCoTT
 
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Post » Sun Oct 10, 2010 11:24 pm

bah I am getting confused.. dang it im too ugy to be senile!

Still I dont think its a 2 button system as it sounds alot more like they combine the two every time.
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Milagros Osorio
 
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Post » Mon Oct 11, 2010 1:32 am

No definetly gona be one click to activate both hands as they need the other button to TALK or open things or otherwise not blow stuff up.

It's not like this button can't be assigned elsewhere... let's say E, the usual action button.

Assigning a function for each hand is such a great idea, it's really a pity they don't put it to the extreme by allowing to control each hand independently.
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Lyndsey Bird
 
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Post » Sun Oct 10, 2010 6:25 pm

I was under the impression there were different controls for each hand. I'm an Xbox player and thought LT controlled one hand and RT controlled another
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Blessed DIVA
 
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Post » Mon Oct 11, 2010 4:34 am

Ok this is how it works from what I have read.

1 hand and a shield.. you cast say a fireball.. same as before..

2 hands both a fireball.. you cast a more powerful fireball in some way...

2 hands a fireball and a firebolt... you cast both spells each time you attack each as normal...

2 hands a fireball and a healing spell.. you fling the fireball and heal yourself every time you click...

Now im wondering if I have a summon skel and summon ghost do I get both and if I then swap for attack magics do I keep em and how long do they last this time....? It could be that summons last as long as you keep the spell in hand and you clould thus have 2 summons out as long as you dont do anything else....and as long as you can manage to cast both at the same exact time.... who knows. heck maybe you could make a summon skel and summon ghost spell and a sommon goblin and summon zombie spell and get 4 summons out as long as you didnt swap....



No definetly gona be one click to activate both hands as they need the other button to TALK or open things or otherwise not blow stuff up.



Still I dont think its a 2 button system as it sounds alot more like they combine the two every time.


That would not work at all because it would eliminate blocking all together. Trust me we will have separate control of each hand.
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Bryanna Vacchiano
 
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Post » Mon Oct 11, 2010 12:15 am

They said that they will have a new way to quickly switch between different weapon sets and spells.
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jaideep singh
 
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Post » Mon Oct 11, 2010 8:00 am

I was under the impression there were different controls for each hand. I'm an Xbox player and thought LT controlled one hand and RT controlled another

Yes, they will definitely be separate. Can you imagine [raise shield] and [swing sword] on the same mouse button? It would make zero sense.
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Dan Endacott
 
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Post » Sun Oct 10, 2010 8:04 pm

GameInformer's page 50 gives you your answer.

Rather than eight hotkey slots, a customisable quick select menu where you tag your favourite weapons and spells and switch between them with... whatever this means.
Sounds pretty much like hotkeying too.

I believe that means we're getting a system that is similar to what was in Fable:TLC, which for me would be awesome, since I still consider it the best user controls for an action-RPG game ever.
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HARDHEAD
 
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Post » Mon Oct 11, 2010 7:39 am

The way I -Imagine- how this works is this:

Both hands would have an attack and a block button essentially, so techincally you'd be able
to make a left handed character by putting your shield in your right hands, or even 2 shields at once.
Also if you used the attack button for the shield hand, it would end up being a shield bash (as they
said you can attack with the shield at will, as opposed to oblivions shield 75 perk which is automatic).
now the way i cant quite see how this will work is with magic, if theres a block button for each hand,
what would hitting block do when you had magic equipped? would they just make them useless
buttons if you had 2 spells equipped? It'd be pretty cool if the block buttons charged your spells
up for more damage, but then that might make mages too cheap (or unblananced). But already
having 2 of the same magic on each hand giving you a bonus to casting seems unbalancing
enough, because pure mages were already THE cheapest character in the game.

- a little off topic here-
i dont see why bethesda should care about an unbalanced game (like they did with oblivion by taking out mounted combat because
it was 'unbalancing'. But its mounted combat, in real life, someone on a horse has the advantage over the person not on the horse, its the
way the world works, the way of the road bubbs.) because the elder scrolls is a single player game, Unbalanced characters shouldnt mean
[censored] all for a single player game, that [censored] only matters for online games. Sure it'll be easier to beat the game with
a mage character (which it is Already, but also it SHOULD, because in the elder scrolls world, magic is supposed to be stronger, they
even say in the arena or daggerfall instruction booklet (forgot which one) that mage characters end up being the
ultimate character) Plus, every elder scrolls that ive made a pure mage character, they were the ULTIMATE god character -
even in oblivion (which people say in oblivion god characters dont exist anymore). Like whoever said earlier that battlemages (in oblivion)
were the strongest class build, well ill have to respectfully disagree. The ultimate character i made in oblivion was a high elf, with the apprentice
birthsign, and destruction, restoration, alteration, illusion, mysticism, conjuration, alchemy. Yes my character pretty much died in 1 hit by magic, especially
around level 10-15. But once i got my destruction high enough, and i had an insane amount of magicka (plus i had all clothes on, all enchanted with fortify
magicka, so i had about 700-800 max magicka with 100 intelligence) my character was literally way too strong, and killed EVERYTHING with one hit,
even the monsters that leveled with you like ogres and minotaur lords, that the game became waay too [censored]in easy. Ive seriously made a few of these characters
over the years of playing oblivion, and ive never got one past level 25, because my character is god by level 25 and the game is too easy. Whereas, battlemages
that ive made, i ended up getting to about level 35-45 before they become god and it became too easy. Also, in morrowind, THE best characters ive ever made
were pure mages, and every other class i made doesnt even stand close to how powerful a pure mage in morrowind was, especially since you can
enchant stuff to make yourself the ultimate character.
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Daniel Lozano
 
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