» Mon Oct 11, 2010 7:39 am
The way I -Imagine- how this works is this:
Both hands would have an attack and a block button essentially, so techincally you'd be able
to make a left handed character by putting your shield in your right hands, or even 2 shields at once.
Also if you used the attack button for the shield hand, it would end up being a shield bash (as they
said you can attack with the shield at will, as opposed to oblivions shield 75 perk which is automatic).
now the way i cant quite see how this will work is with magic, if theres a block button for each hand,
what would hitting block do when you had magic equipped? would they just make them useless
buttons if you had 2 spells equipped? It'd be pretty cool if the block buttons charged your spells
up for more damage, but then that might make mages too cheap (or unblananced). But already
having 2 of the same magic on each hand giving you a bonus to casting seems unbalancing
enough, because pure mages were already THE cheapest character in the game.
- a little off topic here-
i dont see why bethesda should care about an unbalanced game (like they did with oblivion by taking out mounted combat because
it was 'unbalancing'. But its mounted combat, in real life, someone on a horse has the advantage over the person not on the horse, its the
way the world works, the way of the road bubbs.) because the elder scrolls is a single player game, Unbalanced characters shouldnt mean
[censored] all for a single player game, that [censored] only matters for online games. Sure it'll be easier to beat the game with
a mage character (which it is Already, but also it SHOULD, because in the elder scrolls world, magic is supposed to be stronger, they
even say in the arena or daggerfall instruction booklet (forgot which one) that mage characters end up being the
ultimate character) Plus, every elder scrolls that ive made a pure mage character, they were the ULTIMATE god character -
even in oblivion (which people say in oblivion god characters dont exist anymore). Like whoever said earlier that battlemages (in oblivion)
were the strongest class build, well ill have to respectfully disagree. The ultimate character i made in oblivion was a high elf, with the apprentice
birthsign, and destruction, restoration, alteration, illusion, mysticism, conjuration, alchemy. Yes my character pretty much died in 1 hit by magic, especially
around level 10-15. But once i got my destruction high enough, and i had an insane amount of magicka (plus i had all clothes on, all enchanted with fortify
magicka, so i had about 700-800 max magicka with 100 intelligence) my character was literally way too strong, and killed EVERYTHING with one hit,
even the monsters that leveled with you like ogres and minotaur lords, that the game became waay too [censored]in easy. Ive seriously made a few of these characters
over the years of playing oblivion, and ive never got one past level 25, because my character is god by level 25 and the game is too easy. Whereas, battlemages
that ive made, i ended up getting to about level 35-45 before they become god and it became too easy. Also, in morrowind, THE best characters ive ever made
were pure mages, and every other class i made doesnt even stand close to how powerful a pure mage in morrowind was, especially since you can
enchant stuff to make yourself the ultimate character.