most people that played dark messiah or even bioshock agreed that how they handled "magic" was a hell of a lot better than how past TES games handled it. i rarely played mages in TES games because all it was was a different shader on a projectile or touch attack. BORING.
That's a flaw of the spell design, not of the overall magic system. Especially since that REALLY only applies to destruction, which I never use on any of my mages. I prefer Mysticism.
ill gladly get rid of an obvious exploit system in favor of magic that can be used in context like setting oil on fire and slowing enemies down or causing them to slip, zapping multiple enemies in water etc. Dark messiah spanked oblivion in spellcasting. then start talking about the cool spell casting system of arx fatalis which i really wish someone would bring back. once again much better magic system than oblivion and it didnt have spellmaking either.
Try using your creativity and imagination when making spells next time. Just the other day I made a levitation 1 point on target. It slows my enemies to a crawl. That's much easier than burden, and much cheaper than drain, damage, or absorb speed/strength.
I don't see why we can't have awesome spell effects (like lightning doing double damage and stunning to enemies in water) AND have spell making. In fact, its a whole new reason to HAVE spell making! You could make all sorts of crazy spells. If they had the combinational system, it could get even more complex. Fire and Ice makes a jet of scalding water, well. If you put those two on the same spell in spell making, you will always shoot a jet of scalding water, without having to use up both hands. Then, in your other hand, you could use lightning, so that right after you cover them in steaming water, you blast them for double damage.
It seems to me Bethesda wants magic to seem more magical and natural than in previous games. I'm happy with that, but I do not want to lose the customization that previous games had. There is no reason to get rid of it when the reasons you didn't like it are exactly what they're fixing just by updating the spell list. If lightning, fire, and ice all do different things, then that makes spell making even more fun and interesting.
as for lousy prefabbed spell i agree...........it sounds like they are drawing inspiration from other games like the aforementioned DM and bioshock so im not to worried myself. and there are always mods anyways.
Its fine when spells do more interesting things, but I don't want to be limited to just the 85 spells that THEY come up with. No matter how interesting at first, I have a feeling it could get boring quickly. So many have gone out of their way to point out that you can cast all the spells differently. That's cool and all, but does it really change how the spell acts for the most part? No, it doesn't seem like it will. Fire stills burns. Lightning still shocks. They just look different and act in an AOE or in a circle. That might be fun and interesting for others, but I quickly tire of such repetitive mechanics when customization is thrown out. Even Bioshock had fun things you could do with tonics to change and manipulate your plasmids differently than other players.