Magic Caster

Post » Tue May 17, 2011 12:03 pm

Magic is not for everyone but it power should be, of dwelmer origins a powerful artifact used by those with lesser magical power but the skill to use it I present the Caster;
http://obdpictures1.wikispaces.com/file/view/genestarwindscasterguntc8.jpg/139405433/genestarwindscasterguntc8.jpg
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Gaelle Courant
 
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Post » Tue May 17, 2011 3:59 am

:swear:

:down:

/thread
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Calum Campbell
 
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Post » Tue May 17, 2011 11:24 am

Oh, you mean... a staff.
Well no need for dwemer technology for that.
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Tessa Mullins
 
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Post » Tue May 17, 2011 6:40 am

Lol wat?!
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Britta Gronkowski
 
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Post » Tue May 17, 2011 3:52 am

I just described the majority of the posts here before they happened here. For they have already happened elsewhere a million times before.
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Chris BEvan
 
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Post » Tue May 17, 2011 8:42 am

No staves look bad IMO even tho some do look good maybe alittle twee for my tastes, well if you've even seen outlaw star you'll no what this is, it's a gu..caster that uses your soul power to destroy the souls of others so it magicical looks sweet and uses the same enchanting power as tes uses the same mechanism as a cross bow and is less complicated to make than a dweller robot but it doesn't fit y?!
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Brittany Abner
 
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Post » Tue May 17, 2011 1:55 am

Oh, you mean... a staff.
Well no need for dwemer technology for that.

Ok so by that logic we have soul gems so no rechargeable star charm for you then, no magic arrows no choose in weapons as game mech wise it's all the same geeze your all such N A Z I 's you such get over your selves I have no real wish for fire arms in the game but the level of maturity discussing very logic features ( we have magic alchemy cross bows steam punk robots, but no gun like mechanisms oh yeah apart from a magic arrows in a cross bow?!) I think other ways of casting would be great tes needs to get out there and help reinvent the fantasy genera with new or just atleast different foes of the same of same old, I would love to be able to use a charm gauntlet ring wand septa caster gun ect to fire magic not just out by bum.
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Queen of Spades
 
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Post » Tue May 17, 2011 5:55 am

So you plan on turning a fantasy game, into a steampunk science fiction one?

Okay I know dwemer's are steampunk-ish, still!

Jesus man, you are just way high.
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CHARLODDE
 
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Post » Tue May 17, 2011 1:25 am

Ok so by that logic we have soul gems so no rechargeable star charm for you then, no magic arrows no choose in weapons as game mech wise it's all the same geeze your all such N A Z I 's you such get over your selves I have no real wish for fire arms in the game but the level of maturity discussing very logic features ( we have magic alchemy cross bows steam punk robots, but no gun like mechanisms oh yeah apart from a magic arrows in a cross bow?!) I think other ways of casting would be great tes needs to get out there and help reinvent the fantasy genera with new or just atleast different foes of the same of same old, I would love to be able to use a charm gauntlet ring wand septa caster gun ect to fire magic not just out by bum.

Calm down man. I didn't say I don't want guns or whatever.
I just said that a dwemer-tech-gun-shaped-thing that casts spells (read OP again, it's not a gun) is irrelevant as we have staves, thus don't need any technology to do it.
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Genocidal Cry
 
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Post » Tue May 17, 2011 10:49 am

quote removed
Actully it does fit your snipwow magic caster hmmm let's think what does this oh like I've sad already lads of things in tes shoot magic why not a gun it's logical the dweller would have made such a device if they had robots, hmm I have magic and I have this cross bow hmmm I could use my magic to fire this arrow but hay why bother I have this peice of string may mr friendly robot we bothered to made you you pointless peice of junk but we won't revolutionise the string oh no that would make baby Jesus cry.
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Kelly James
 
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Post » Tue May 17, 2011 2:50 pm

Ok so by that logic we have soul gems so no rechargeable star charm for you then, no magic arrows no choose in weapons as game mech wise it's all the same geeze your all such N A Z I 's you such get over your selves I have no real wish for fire arms in the game but the level of maturity discussing very logic features ( we have magic alchemy cross bows steam punk robots, but no gun like mechanisms oh yeah apart from a magic arrows in a cross bow?!) I think other ways of casting would be great tes needs to get out there and help reinvent the fantasy genera with new or just atleast different foes of the same of same old, I would love to be able to use a charm gauntlet ring wand septa caster gun ect to fire magic not just out by bum.


First off, someone correct me if I'm wrong, but crossbows haven't been confirmed yet, right? And if they have, then link me.

Secondly, the Dwemer automatons are NOT Steampunk. Steampunk is a completely seperate genre. Their Golems, like the Iron Golems in D&D. Not Steampunk, their fantasy.

Last but not least, if you want a magic gauntlet, and guns. Go play Fable. TES or Bethesda for that matter, does NOT need to reinvent the Fantasy genre. In video games, they practically helped create the Genre. Other companies should be trying to catch up to them, and reinvent what Bethesda's making.
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Baylea Isaacs
 
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Post » Tue May 17, 2011 2:33 am

Calm down man. I didn't say I don't want guns or whatever.
I just said that a dwemer-tech-gun-shaped-thing that casts spells (read OP again, it's not a gun) is irrelevant as we have staves, thus don't need any technology to do it.

I didn't mean loads I ment more as a speical artifact like the dadrea one which is y I oringinly compared ur staves point to the Dedric soul gem, the next person to be rude to me gets a turd in a box... Please leave your address plz ;)
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celebrity
 
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Post » Tue May 17, 2011 4:42 am

My common sense detects rage.
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danni Marchant
 
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Post » Tue May 17, 2011 10:19 am

So you want a gun that's not a gun? That shoots magic? Sure, while we're at it, I think that in stead of boats to travel we should have the USS Enterprise and all Khajiit magically turn into wookies. Lightsabers should be in too, after all, it's magical.
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michael flanigan
 
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Post » Tue May 17, 2011 12:09 am

You are very snip

Oh, and they are DWEMERS.
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Lori Joe
 
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Post » Tue May 17, 2011 1:15 pm

First off, someone correct me if I'm wrong, but crossbows haven't been confirmed yet, right? And if they have, then link me.

Secondly, the Dwemer automatons are NOT Steampunk. Steampunk is a completely seperate genre. Their Golems, like the Iron Golems in D&D. Not Steampunk, their fantasy.

Last but not least, if you want a magic gauntlet, and guns. Go play Fable. TES or Bethesda for that matter, does NOT need to reinvent the Fantasy genre. In video games, they practically helped create the Genre. Other companies should be trying to catch up to them, and reinvent what Bethesda's making.

Cross bows are in the tes world I don't no if there in skyrim
Golem or not guns don't have fancy parts and I want by guns magic orientated so all the better its a golem go watch outlaw star then tell me the caster idea is bad, if you knew how a gun wrkd it's very simple, the ammo and barrel are the hard bit lol and once again I want a magic so there is no Ammo or barrel issue lol not even any real part a part from a trigger mechanism and loading hatch, put like the one I posted ie a bow and arrow that doesn't have a string as a one off dedric or dwelmer artifact your all just trying to put up Walls that don't exsist.
Bethesda did not invent the fantasy video game lol

Ps with no magical skill how do you use a staff?! It doesn't have an on off switch and it doesn't come with an incantation manual?
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Jon O
 
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Post » Tue May 17, 2011 1:42 pm

Try Fallout. Keep that thing out of TES.
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Jennifer Rose
 
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Post » Tue May 17, 2011 7:13 am

/sigh.
:thumbsdown:
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Scarlet Devil
 
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Post » Tue May 17, 2011 7:51 am

Try Fallout. Keep that thing out of TES.

Dude no magic in fallout fail
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LijLuva
 
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Post » Tue May 17, 2011 4:41 am

/sigh.
:thumbsdown:

Cheers for ur time.....NEXT plz
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Amie Mccubbing
 
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Post » Tue May 17, 2011 11:46 am

Seriously, man. Think about what you are asking for. A magical gun. Aren't you stisfied with magical arrow and that stuff...? What is a mage for if there is a magical... gun?
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stacy hamilton
 
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Post » Tue May 17, 2011 1:31 am

Seriously, man. Think about what you are asking for. A magical gun. Aren't you stisfied with magical arrow and that stuff...? What is a mage for if there is a magical... gun?

Hmm that's a fair argument but I've persony liked magic but not really the pure Mage bit, so I thought it would be cool if there where more ways for a non Mage it tacal magic and this as a dwemer artifact seems suiting honestly I know how it looks but if you new the ideas behind the gun and it had appeared in morrowind in a dwemer temple no one would bat an eyelid, being a single player game I don't believe balance is a beall endall it's persontal taste and choice that goven ur playing and if not unless all ur looking for s a power trip your playing the game wrong. But if in fairness you thought it needed balance any magic acts performed by not magical ppl web be weaker, the caster allows a pure alchemist the chance to fire powerful spells with help of the caster a bow and arrow still need enchanting.
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Wayland Neace
 
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Post » Tue May 17, 2011 4:37 am

I thought Dwemers were more focused in science than magic.
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Juliet
 
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Post » Tue May 17, 2011 10:11 am

Dude no magic in fallout fail


No magic in Fallout, no guns in TES. Let's keep it that way.
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Sam Parker
 
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Post » Tue May 17, 2011 3:34 pm

A magical gun? really? How about cars running on magic too, and magic powered powerplants
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electro_fantics
 
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