Magic combat will be way to simplified

Post » Sun Oct 31, 2010 7:50 am

Daggers having huge sneak attack bonuses makes sense, is in line with traditional RPG tropes, and actually gives you a reason to use daggers. Daggers are very maneuverable and it's far easier to stick one into the weak spots of an unsuspecting target than it is to swing a warhammer, which is heavier, slower, and requires much more room and muscle action to use. Representing the advantages of one weapon over another is good design, as it makes for more variety and can improve balance.

And Xarnac, I guess if you consider that "imagination" then who am I to argue, even if I can point out that your "Interrogation" spell doesn't actually interrogate anybody. Hell, it doesn't accomplish much of anything considering that it heals the damage it does.

Agreed. In the past I have always enjoyed playing thief/assassin builds(there my fav class). But I never used daggers because there were weak. Now I will finally use the classic weapon type used by thiefs and assassins.

@Xarnac do you play a lot of games? How important is SR to you?
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matt
 
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Post » Sun Oct 31, 2010 12:45 pm

No, you heal the damage before they die. And if you cant see how thats using imagination and RPing, then I dont think you know what imagination is/means?


What I'm saying is they're not very imaginative. Sorry.
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Greg Cavaliere
 
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Post » Sun Oct 31, 2010 6:03 am

@Xarnac do you play a lot of games? How important is SR to you?

Its more important to me than any of you most likely. Hard to believe? Do any of you seriously not see yourself gaming again if Skyrim is, in your opinion terrible? The only thing that keeps me gaming, specifically console gaming, is Skyrim. The only games that can keep my attention are deep RPGs and deep strategy games.

I rent and play a lot of games, but they bore me fast.

What I'm saying is they're not very imaginative. Sorry.

Yet they are. I guess becasue you couldn't think of them LOL. Whatever, go look up imagination in the dictionary. I guarantee my builds are more novel and play more interesting than anything you could make.
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liz barnes
 
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Post » Sun Oct 31, 2010 10:08 am

Hmm I am hoping for something like da:o magic system. In that you could combine two very different spells to produce a unique third spell. Like healing a corpse while casting a summon spell will raise the dead. (Or something more like da:o's enhanced raise dead that gave unique abilities to the critter)
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scorpion972
 
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Post » Sun Oct 31, 2010 5:43 am

Its more important to me than any of you most likely. Hard to believe? Do any of you seriously not see yourself gaming again if Skyrim is, in your opinion terrible? The only thing that keeps me gaming, specifically console gaming, is Skyrim. The only games that can keep my attention are deep RPGs and deep strategy games.

I rent and play a lot of games, but they bore me fast.

Well for me I spent $300 on a graphics card just to play Oblivion, hardly used it for anything else(I don't do video editing or anything). Did not play another game over 2 years after OB, during a 4 1/2-5 year period I played only 2 games FO3 and OB. Only this year have a become a full time gamer again(and its hard as there are so few games I like) So I also care a lot about SR and so do you it seems.

I have read that spelling maker is make or break for you. If that is true and you really care about SR why don't you just play it on pc? Mods will surely help out in this regard based on past games? Hell if SR was only for console(and had mods) I would buy a console just it for it regardless of other games.
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GRAEME
 
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Post » Sat Oct 30, 2010 10:31 pm

Transmogrify= Invisibility+Summon X

Maomer Serpent Magic= Water walk on touch+fortify speed on touch+invisabilty on touch+any aesthetic effect you want. Cast this on a horse.

1. You basically deviate attention to a summon in combat (as you can't directly control summons; therefore, it's not actually "transmogrify"). What purpose does this serve?

2. What possible combat application (this thread is about magic combat, after all) does this have? It's a mere parlor trick.
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Milagros Osorio
 
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Post » Sun Oct 31, 2010 2:38 am

Well for me I spent $300 on a graphics card just to play Oblivion, hardly used it for anything else(I don't do video editing or anything). Did not play another game over 2 years after OB, during a 4 1/2-5 year period I played only 2 games FO3 and OB. Only this year have a become a full time gamer again(and its hard as there are so few games I like) So I also care a lot about SR and so do you it seems.

I have read that spelling maker is make or break for you. If that is true and you really care about SR why don't you just play it on pc? Mods will surely help out in this regard based on past games?

I may buy a PC if Skyrim doesnt have spell creation. It will also depend on other factors though. TS games have always been single player tabletop type mediums to me. Ale to make almost anything and do almost anything. Taking away spell creation limits that, by limiting my builds.

1. You basically deviate attention to a summon in combat (as you can't directly control summons; therefore, it's not actually "transmogrify"). What purpose does this serve?

2. What possible combat application (this thread is about magic combat, after all) does this have? It's a mere parlor trick.

Imagination, I use it.

You're right. You're far better than me and more imaginative than I could ever be. I stand in awe of your ability to mash together spell effects and slap a name on the result.

You should be, Im using my imagination, RPing and getting more out of my game than you.

How many of you have actually made a Daedric Archaeologist build, or a Inquisitor before? Or maybe a Librettist, or a Farmer, a bar wench etc. the main three dont cut it. they stopped cutting it in the Nineties. I still make them though, with twists.
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Lizzie
 
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Post » Sun Oct 31, 2010 7:06 am

Its more important to me than any of you most likely. Hard to believe? Do any of you seriously not see yourself gaming again if Skyrim is, in your opinion terrible? The only thing that keeps me gaming, specifically console gaming, is Skyrim. The only games that can keep my attention are deep RPGs and deep strategy games.

I rent and play a lot of games, but they bore me fast.


Yet they are. I guess becasue you couldn't think of them LOL. Whatever, go look up imagination in the dictionary. I guarantee my builds are more novel and play more interesting than anything you could make.


You're right. You're far better than me and more imaginative than I could ever be. I stand in awe of your ability to mash together spell effects and slap a name on the result. Your ability to pretend you're doing quests that don't actually exist and pretend to have interactions with characters that are not possible in the game are truly inspiring and not at all reminiscent of what a five year old does with his action figures. The fact that the descriptions of Skyrim's magic so far seems to indicate for more interesting interaction between spell effects than was available in prior games pales in comparison to your invisibility + summon creature, which will be entirely possible in Skyrim except for the part about putting a name on it that has nothing to do with what's actually going on in the game.
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Antony Holdsworth
 
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Post » Sun Oct 31, 2010 9:19 am

Yet they are. I guess becasue you couldn't think of them LOL. Whatever, go look up imagination in the dictionary. I guarantee my builds are more novel and play more interesting than anything you could make.


You would dare apply a standardized definition to imagination? That's not very imaginative. We true imagineers don't believe in defining imagination. LOL Anyway, some of your custom spells have no combat applications. They are mere parlor tricks. That's cool and all, but this thread is about magic combat.
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Lyd
 
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Post » Sat Oct 30, 2010 10:21 pm

You would dare apply a standardized definition to imagination? That's not very imaginative. We true imagineers don't believe in defining imagination. LOL Anyway, some of your custom spells have no combat applications. They are mere parlor tricks. That's cool and all, but this thread is about magic combat.

So what? He asked for examples I gave them. plus the curse spells are for combat.
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Mason Nevitt
 
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Post » Sun Oct 31, 2010 4:56 am

You're right. You're far better than me and more imaginative than I could ever be. I stand in awe of your ability to mash together spell effects and slap a name on the result. Your ability to pretend you're doing quests that don't actually exist and pretend to have interactions with characters that are not possible in the game are truly inspiring and not at all reminiscent of what a five year old does with his action figures. The fact that the descriptions of Skyrim's magic so far seems to indicate for more interesting interaction between spell effects than was available in prior games pales in comparison to your invisibility + summon creature, which will be entirely possible in Skyrim except for the part about putting a name on it that has nothing to do with what's actually going on in the game.

I have never played a mage in any TES or similar game. SR might be the first game I ever make a mage character for, it looks really awesome from what we know. BUT with that said, crafting is a very cool(that why I am so excited about Smiting). So I don't know what to think about spell creation removal, its seems like a perfect fit for a game like SR.
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Elisha KIng
 
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Post » Sun Oct 31, 2010 1:28 am

So what? He asked for examples I gave them.


Give more examples of custom spells that can be used in combat, please.
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Epul Kedah
 
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Post » Sun Oct 31, 2010 1:59 am

Another thing that I'll add before I leave. I make lots of characters, a few dozen actually in each TES, from the Crusader, to the Witch Doctor, to the Illusionist street performer. I had several Mages just in OB alone. I never use overlapping spells, which is to say that I dont share spells through builds, even if the builds are similar to the point that they share the exact same "majors". spell creation helped alleviate the sharing of spells. Each build was totally unique. My Necromancer and my Scholar were basically just polar opposite mages, but they used their magic in totally different ways. I also see my builds as scale models, I craft them until they are exactly how I want them, then I move on. If I get the urge to use a game style of a previous build, I load up that build and play. when I want to change, I make another RP. So it basically just sounds like people want to get rid of stuff they either never used, or didnt understand.
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sunny lovett
 
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Post » Sun Oct 31, 2010 12:15 pm

Another thing that I'll add before I leave. I make lots of characters, a few dozen actually in each TES, from the Crusader, to the Witch Doctor, to the Illusionist street performer. I had several Mages just in OB alone. I never use overlapping spells, which is to say that I dont share spells through builds, even if the builds are similar to the point that they share the exact same "majors". spell creation helped alleviate the sharing of spells. Each build was totally unique. My Necromancer and my Scholar were basically just polar opposite mages, but they used their magic in totally different ways. So it basically just sounds like people want to get rid of stuff they either never used, or didnt understand.

I do think some people are being harsh on the removal of spell creation. Even though I think the magic system in SR sounds a lot more interesting in past games, removing spell creation had nothing to do with. I did not go "cool a spell in each hand, that sounds great, different effects based on a quick press or hold down of button neato and they removed spell creation wow now that is really awesome."
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Allison Sizemore
 
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Post » Sun Oct 31, 2010 12:58 pm

I do think some people are being a harsh on the removal of spell creation.

I'm just for, not against. If there was somthing particular that you loved and I didnt, I wouldnt want it gone. Id want it for you, since its obvious that its important to you. then again, I used everything in TES, through multiple builds of course, so anything you like, I probably liked too.
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Scarlet Devil
 
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Post » Sun Oct 31, 2010 9:53 am

I'm just for, not against. If there was somthing particular that you loved and I didnt, I wouldnt want it gone. Id want it for you, since its obvious that its important to you. then again, I used everything in TES, through multiple builds of course, so anything you like, I probably liked too.

Well I cant agree with you to that extent, but I do sympathize with you about the loss of spell creation even though it does not matter much to me.
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Lauren Graves
 
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Post » Sun Oct 31, 2010 12:23 am

Well I cant agree with you to that extent, but I do sympathize with you about the loss of spell creation even though it does not matter much to me.

I just like niche and novel builds. Why be the Mage Illusionist when I can be the beguiling vampire playboy? Why be the Paladin, when I can be the Witchfinder General? Even though I still make the "classic" 3, or Classic 6.
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Rhi Edwards
 
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Post » Sun Oct 31, 2010 6:52 am

You should be, Im using my imagination, RPing and getting more out of my game than you.

How many of you have actually made a Daedric Archaeologist build, or a Inquisitor before? Or maybe a Librettist, or a Farmer, a bar wench etc. the main three dont cut it. they stopped cutting it in the Nineties. I still make them though, with twists.


You presume quite a bit. You don't know how I played my characters. My most recent Dunmer assassin was a devotee of Sithis, insistent on sneaking up to murder his foes with the blade he blessed with dark magic in the Dread Father's name. He chose close-up kills whenever he could despite the fact that killing from a distance with his bow was easier. The fact that I didn't use magic spells with contrived names does not diminish my ability to roleplay within the constraints of the lore and what's actually possible for my guy to do. If I imagine that he writes novels, well, that's got nothing to do with the game and can't even be represented within it.

Oh, and nobody made a farmer or a bar wench, primarily because farmers and bar wenches don't go on adventures or even travel very much. And you can't plant crops in Oblivion. Or serve drinks at a bar.
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Rik Douglas
 
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Post » Sun Oct 31, 2010 10:04 am

You presume quite a bit. You don't know how I played my characters. My most recent Dunmer assassin was a devotee of Sithis, insistent on sneaking up to murder his foes with the blade he blessed with dark magic in the Dread Father's name. He chose close-up kills whenever he could despite the fact that killing from a distance with his bow was easier. The fact that I didn't use magic spells with contrived names does not diminish my ability to roleplay within the constraints of the lore and what's actually possible for my guy to do. If I imagine that he writes novels, well, that's got nothing to do with the game and can't even be represented within it.

Oh, and nobody made a farmer or a bar wench, primarily because farmers and bar wenches don't go on adventures or even travel very much. And you can't plant crops in Oblivion. Or serve drinks at a bar.

Your right it doesnt diminish it for you, but it does for me. It adds depth and variety for me. Im out though. And yes I did RP those and they were quite fun. You dont have to do quests in ES, you can make up your own, or just do anything you want. Again, I used my imagination.
Peace everybody.
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Wanda Maximoff
 
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Post » Sat Oct 30, 2010 11:02 pm

I just like niche and novel builds. Why be the Mage Illusionist when I can be the beguiling vampire playboy? Why be the Paladin, when I can be the Witchfinder General? Even though I still make the "classic" 3, or Classic 6.

This seems be be the case for a number of people on this board who have issues with a number of things from attribute to spell creation. Your interest in oddball builds may be hampered but design decisions Beth is making for SR. While most players won't even notice these things, welcome these changes or just don't care about them. A minority of players who like oddball designs will be affected. Now my standard reply to this is mods, because they are there for the minority and always have been. But I can understand the frustration felt by these people.

I myself only ever play 2 classes. Standard hero warrior build for 1st playthrough and thief/assassin build for everyother. I will do the same for SR, first doing a main quest play through with a warrior class build(heavy armor,long sword,shield,etc) and then do my "real" play through with my stealth class build(dagger,sneak,bow,etc). And perhaps I will play a mage also as a 3rd build. Now only because I am more interested in mages now, but also because of the perk system and radiant story make playing different characters and replays more interesting than past games. Either way these are the most basic of class types and Beth is always going to support those.
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Solina971
 
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Post » Sun Oct 31, 2010 4:31 am

This seems be be the case for a number of people on this board who have issues with a number of things from attribute to spell creation. Your interest in oddball builds may be hampered but design decisions Beth is making for SR. While most players won't even notice these things, welcome these changes or just don't care about them. A minority of players who like oddball designs will be affected. Now my standard reply to this is mods, because they are there for the minority and always have been. But I can understand the frustration felt by these people.

I myself only ever play 2 classes. Standard hero warrior build for 1st playthrough and thief/assassin build for everyother. I will do the same for SR, first doing a main quest play through with a warrior class build(heavy armor,long sword,shield,etc) and then do my "real" play through with my stealth class build(dagger,sneak,bow,etc). And perhaps I will play a mage also as a 3rd build. Now only because I am more interested in mages now, but also because of the perk system and radiant story make playing different characters and replays more interesting than past games. Either way these are the most basic of class types and Beth is always going to support those.

I make the big three, they're just more novel and I RP with them. I dont do whats practical game wise, I do whats practical for who they are. This requires a back story most of the time though. I just dot reuse spells for any of my pure mage types, or any magic user. I get more out of TES this way. Instead of hundreds of hours I get thousands of hours this way. Its almost limitless. I think of new builds/characters all the time. I cant wait to implement the character thats in my mind to the world of Nirn, lore friendly and everything. I just get more out of it this way.

Im not rally talking about magic exclusively though, just in general playing. My short sword user will use short swords all the time opposed to mixing it up blade wise, unless mixing it up is who he is. Same for the thief types and the true oddballs.
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mishionary
 
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Post » Sat Oct 30, 2010 10:53 pm

I make the big three, they're just more novel and I RP with them. I dont do whats practical game wise, I do whats practical for who they are. This requires a back story most of the time though. I just dot reuse spells for any of my pure mage types, or any magic user. I get more out of TES this way. Instead of hundreds of hours I get thousands of hours this way. Its almost limitless. I think of new builds/characters all the time. I cant wait to implement the character thats in my mind to the world of Nirn, lore friendly and everything. I just get more out of it this way.

Im not rally talking about magic exclusively though, just in general playing. My short sword user will use short swords all the time opposed to mixing it up blade wise, unless mixing it up is who he is. Same for the thief types and the true oddballs.

Why are you not playing on pc! It would dramatically help your ability to play your novel builds. I play the main quest for testing purpose and then after than 20 hours, the other hundreds of hours of game time is all with mods. Your play style I think would get more improvments from mods than mine for example(in regards to character build).
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Rachel Briere
 
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Post » Sun Oct 31, 2010 12:54 pm

Why are you not playing on pc! It would dramatically help your ability to play your novel builds. I play the main quest for testing purpose and then after than 20 hours, the other hundreds of hours of game time is all with mods. Your play style I think would get more improvments from mods than mine for example(in regards to character build).

Bills.

I literally rent the average game and beat them in a day. The 'once in a while' strategy game comes out for a console and I svck its life force too fast and am left with nothing to play. I do need a new PC. Mine cant even handle Morrowind. That's kind of why I want SC in Vanilla Skyrim, so I dont have to buy a PC.
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evelina c
 
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Post » Sun Oct 31, 2010 2:14 am

Bills.

I literally rent the average game and beat them in a day. The 'once in a while' strategy game comes out for a console and I svck its life force too fast and am left with nothing to play. I do need a new PC. Mine cant even handle Morrowind. That's kind of why I want SC in Vanilla Skyrim, so I dont have to buy a PC.

Ya bills do svck, cant argue with that. Not like someone is going to buy it for you(talking about advlts here). Though saving overtime is something to consider.
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Chloe Mayo
 
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Post » Sun Oct 31, 2010 2:25 pm

Closed for review.
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nath
 
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