Well I never understood the concept of an own school of Destruction. Elemental magic feels much more appropriate (for bad
and good), whereas disintegrate spells would go into alteration (Matter/Physical magic, for good
and bad), and drains (whichever are left) go into Restoration (Body magic, for good
and bad). Mysticism would be the center of all magic, kind of magic pre school, which share some of the weaker spells of the schools. Daggerfall had some of this sharing, which made sense - not sure what happened.
Maybe when we change to different continent (or world), the lore could be changed to something better suited. The current one are to me, often plain weird and doesn't make much sense. In my understanding of "magic", which is adopted from various dice RPGs and TES, is Mysticism as pre-school, with Restoration/Body Magic, Alteration/Physical Magic, Illusion/Mind Magic, Conjuration Magic, and Elemental Magic around, with a special Divine Magic surrounding this star. Mix in chinese philosophical elements http://en.wikipedia.org/wiki/Wu_Xing and add in Japanese Kū (aka Void/Ether/Mysticicm placeholder), with the Divine surrounding, and we have a 7 part esotericism. Pretty fitting
![Razz :P](http://gamesas.com/images/smilies/icon_razz.gif)
Oh well, somebody pull me out of my philosophical corner