Magic Feels Fable 3-esk?

Post » Mon Aug 29, 2011 6:32 pm

Combat is a core mechanic in rpgs, and having a good rewarding combat system is the one thing that is a must for me to enjoy an rpg. I can ignore a poorly written story, bad character design, lack of freedom, or anything else as long as the combat is fun. Its why i like Mount and Blade.

How on earth can you ignore a poor story is does not make a game bad or boring for me but I am like you have got to be kidding me, yet still I play to see where its going if the gameplay build is fun.
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Ernesto Salinas
 
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Post » Mon Aug 29, 2011 2:27 pm

Combat is a core mechanic in rpgs, and having a good rewarding combat system is the one thing that is a must for me to enjoy an rpg. I can ignore a poorly written story, bad character design, lack of freedom, or anything else as long as the combat is fun. Its why i like Mount and Blade.

not so much...it is in a FPS but a good RPG shouldn't make you rely on the combat system to enjoy the game...
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C.L.U.T.C.H
 
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Post » Mon Aug 29, 2011 6:21 pm

not so much...it is in a FPS but a good RPG shouldn't make you rely on the combat system to enjoy the game...

combat might not be that important for you but it is for others I personaly love Oblivions Combat mechanics even if some quests didnt have as much depths as they could have.
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asako
 
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Post » Tue Aug 30, 2011 5:12 am

combat might not be that important for you but it is for others I personaly love Oblivions Combat mechanics even if some quests didnt have as much depths as they could have.

no no no...I'm not saying combat ISN'T important or less important...I just dont think judging an RPG like TES based on combat is fair - at all. The games have SO much more to offer.
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Lou
 
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Post » Mon Aug 29, 2011 5:06 pm

no no no...I'm not saying combat ISN'T important or less important...I just dont think judging an RPG like TES based on combat is fair - at all. The games have SO much more to offer.

ok i see it just seemed like you were trying to say that the combat wasnt important which i mean if that was you opinion cool so long as you realize that others may hav a differing opinion. me i like games to have a good story, but i also like them to have great combat mechanics.
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John Moore
 
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Post » Mon Aug 29, 2011 2:30 pm

ok i see it just seemed like you were trying to say that the combat wasnt important which i mean if that was you opinion cool so long as you realize that others may hav a differing opinion. me i like games to have a good story, but i also like them to have great combat mechanics.

It does need to be nicely rounded out, Oblivions combat was bare bones I think but it was not broken and it was engaging enough to keep me interested in battles but the world it was has kept me hooked and being able to truly roleplay a character in a living breathing fantasy world makes the overall experience so much more rewarding even with the repetitive dungeon and game design. All hail :tes:
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Veronica Flores
 
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Post » Mon Aug 29, 2011 8:14 pm

Yeah, lack of spell creation, and the emphasis on the dual wield gimmick is making magic look totally inferior to previous games.

while everyone who has played it says it feels better and is more fun, altogether a superior experience.

i'll listen to them over you.
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Charlie Sarson
 
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Post » Mon Aug 29, 2011 2:43 pm


i'll listen to them over you.


HA! amen to that. This thread wasn't even about spellmaking... it was about the visuals of magic.
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jason worrell
 
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Post » Tue Aug 30, 2011 6:06 am

while everyone who has played it says it feels better and is more fun, altogether a superior experience.

i'll listen to them over you.

this a thousand times this
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victoria gillis
 
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Post » Tue Aug 30, 2011 4:42 am

If its on topic, which it is. Being a topic about magic and all.

Not quite on topic. Its like saying Duel wielding looks like another games and someone coming in and saying "Oh they left out Polearms" not really on topic
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James Shaw
 
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Post » Mon Aug 29, 2011 10:24 pm

http://www.gamesas.com/index.php?/topic/1223185-no-combining-two-different-spells/page__hl__spell+combine thread was made when the news came that spell effects do not combine.

So the journalist that said it had no idea what they were talking about when they thought they saw that?
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Leanne Molloy
 
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Post » Tue Aug 30, 2011 5:54 am

So the journalist that said it had no idea what they were talking about when they thought they saw that?
They were trying to get spell combos to work, and failed.
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Charleigh Anderson
 
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Post » Mon Aug 29, 2011 5:30 pm

That's not why spellmaking was removed. They removed it because they didn't like how it worked in past games and they didn't want to implement it in Skyrim if they couldn't come up with a better system. And they couldn't, or they didn't want to devote time to it. I actually agree with them. I would love to see an improved spell making system either in DLC or in the next ES game, but I never used it in Oblivion because I thought it was lame unless I was [censored] around.


Considering the crappy spells that Oblivion's merchants and trainers offered, Spellmaking was, aside from allowing for AMAZING innovation and diversity, about the only way to make truly powerful spells befitting of characters of level 30 and above.
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Louise
 
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Post » Mon Aug 29, 2011 6:39 pm

All spellmaking ever did for me was allow me to make overpowered spells that had no reason to exist anyway.

me- "Hey guys, i can blow everything in 30 yards to smithereens! What can you do?"
npc- "I can... throw a fireball..."
me- "oh... well that svcks for you" /firebomb




And who made you go off and create those extremely powerful spells? I refuse to let you get away unchallanged with using the subjective term "overpowered" when you made the fire bomb, and it was evidently exactly as powerful as you wanted it to be, right up until you tired of it.

So you like being sub-par to average, huh? Interesting.

And your suggestions for those who like to feel extraordinarily powerful after they have bled, perspired and wept their way to levels 50 and beyond??? For those who think that being very powerful should not cancel their right to exist?
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celebrity
 
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Post » Tue Aug 30, 2011 5:59 am

Considering the crappy spells that Oblivion's merchants and trainers offered, Spellmaking was, aside from allowing for AMAZING innovation and diversity, about the only way to make truly powerful spells befitting of characters of level 30 and above.

and now there tryin to make vanilla magic that dosen't svck. this could help in other areas than player combat if instead of spending time balencing sc they took the time to make vanilla magic good then we no longer have to put up with that irratating habit enemy mages had of only casting like two to three spells before they pulled out a dagger and started fighting like a deranged begger. :celebration:
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Rhysa Hughes
 
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Post » Mon Aug 29, 2011 11:07 pm

And who made you go off and create those extremely powerful spells? I refuse to let you get away unchallanged with using the subjective term "overpowered" when you made the fire bomb, and it was evidently exactly as powerful as you wanted it to be, right up until you tired of it.

So you like being sub-par to average, huh? Interesting.

And your suggestions for those who like to feel extraordinarily powerful after they have bled, perspired and wept their way to levels 50 and beyond??? For those who think that being very powerful should not cancel their right to exist?



Its not the power of the spells that i object to. Its that the npcs have no such access to powerful spells. That was my point, why doesn't that powerful lich make some amazing spell that would be "overpowered"? This way Beth can balance the game so that not only you, but everyone in the world has access to amazing spells and you won't be the only person running around with super-spells.


me- "Wooo, just made my epic firebomb, have fun evil mages!" >=D
mage- -casts 'weakness to fire 100'+'fire blast'-
me- /toast

That would be fun :P
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Rebecca Dosch
 
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Post » Mon Aug 29, 2011 4:07 pm

Arena and Daggerfall original :lmao: Sorry... they really weren't. However, the games they ripped their material from have faded so far into obscurity Arena and Daggerfall seem unique now.


Interesting. So what games were those? I really hope this isn't another of the "nothing is original because it's all a ripoff of D&D" arguments.

If magic were more like Fable 3, we would be able to combine spell effects!


So you accuse Bethesda of being unoriginal, and then talk about hoping they copy another game's magic system (I believe you were expressing favor for BioShock also earlier in the thread). That's odd.
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Talitha Kukk
 
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Post » Mon Aug 29, 2011 2:25 pm

To the OP:

I hope its not like fable-3, fable was an ok game, but the magic and combat in general svcked.
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Nancy RIP
 
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Post » Mon Aug 29, 2011 4:32 pm

By all means it seems more akin to Bioshock's Plasmids than Fable 3.



Thats exactly what i thought watching the footage.
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NO suckers In Here
 
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Post » Tue Aug 30, 2011 2:38 am

My only complaint about magic is that it looks too much like a super power and less like an arcane art or spell.
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Josh Sabatini
 
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Post » Tue Aug 30, 2011 3:36 am

That's not why spellmaking was removed. They removed it because they didn't like how it worked in past games and they didn't want to implement it in Skyrim if they couldn't come up with a better system. And they couldn't, or they didn't want to devote time to it. I actually agree with them. I would love to see an improved spell making system either in DLC or in the next ES game, but I never used it in Oblivion because I thought it was lame unless I was [censored] around.


They removed it because: "Our devs worked hard on the default spells."

That's from the most recent info received today, and the official reason for spellmakings removal.

More likely, they removed it because they couldn't figure out how to combine the visuals in a way that didn't look crappy. (ie, Spellmaking let's you combine any effect, and certain visuals would look bad combined. Or perhaps it lagged the crap outta the consoles, etc,. They are pushing them hard as it is.)

As for being useless, how did you ppl ever play TES and not make custom spells, etc,. ?

If you didn't play mages, fine, but if you were playing mages using stock spells, you were a crappy mage. Had TES been online, and not SP, you would have gotten destroyed by other players, and quickly learned how effective spellmaking truly was.

Whether you liked it or not, it was extremely useful for those who knew how to utilize it.

I only hope that the new system is more flexible than we give it credit for, but as mentioned, even simple things like "Water Walking on Touch", may not be possible anymore.

They really need to release an in depth explanation of what this new system can really do.
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stacy hamilton
 
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Post » Mon Aug 29, 2011 6:53 pm

By all means it seems more akin to Bioshock's Plasmids than Fable 3.


Definently.

In fable 3 you hold spells and choose weather to do them in circles or targeted etc... I think spells are much more like bioshock's plasmids.
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Alexandra Louise Taylor
 
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Post » Mon Aug 29, 2011 11:06 pm

More... Bioshock-esque. That, if you ask me, is a really good thing.
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Ricky Meehan
 
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Post » Mon Aug 29, 2011 2:54 pm

I agree on the glowy effect it has on the bandit, exactly the same as oblivion. The rest's all good tho.
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Laura Richards
 
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Post » Mon Aug 29, 2011 10:44 pm

*cough* esque *cough*
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Elena Alina
 
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