Magic Feels Fable 3-esk?

Post » Mon Aug 29, 2011 5:44 pm

Apology accepted.
:cookie:

The reason for that is that TES magic for me is spellmaking. That is the long and short of it.

I suppose I could refrain from posting on threads about magic alltogether but it is an important issue to me.
Spellmaking is what got me into TES in the first place and I find the removal unfathomable.
Sorry if it gets old.



If its that important to you, don't get the game. Simple as that. The whole reason i loved Oblivion is cause I loved running around killing stuff with a sword in that game. Sure all the other stuff is fun too, but that basic mechanic is the main reason i play it. Its not fun for me to do that in Morrowind which is also the main reason i never liked it. If Skyrim went back to the Morrowind style of combat there is no way i would get it.
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X(S.a.R.a.H)X
 
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Post » Mon Aug 29, 2011 6:24 pm

If its that important to you, don't get the game. Simple as that. The whole reason i loved Oblivion is cause I loved running around killing stuff with a sword in that game. Sure all the other stuff is fun too, but that basic mechanic is the main reason i play it. Its not fun for me to do that in Morrowind which is also the main reason i never liked it. If Skyrim went back to the Morrowind style of combat there is no way i would get it.

I doubt there is any risk of Skyrim going back to the simplicity of Morrowind combat. Also, if you're playing TES simply for the joy of going around killing loads of people...have you heard of GTA? TES is a roleplaying game and it hurts me deeply to see somebody say that they didn't play morrowind because they it wasn't fun to kill people. It's an RPG! a genre defining RPG! killing people in morrowind was also possible and fun sometimes...especially when you had to murder entire guilds.
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Genocidal Cry
 
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Post » Mon Aug 29, 2011 4:01 pm

I doubt there is any risk of Skyrim going back to the simplicity of Morrowind combat. Also, if you're playing TES simply for the joy of going around killing loads of people...have you heard of GTA? TES is a roleplaying game and it hurts me deeply to see somebody say that they didn't play morrowind because they it wasn't fun to kill people. It's an RPG! a genre defining RPG! killing people in morrowind was also possible and fun sometimes...especially when you had to murder entire guilds.


Gameplay is the most important part of any game to me, If the main mechanics of a game aren't fun, then it doesn't matter how much content it has cause i'll never get to it. In Oblivion i do a lot of dungeon crawling, raiding random dungeons or Oblivion gates, killing everything i find and collecting tons of loot. I might be the only person who is sad that Oblivion gates won't be back cause i love those. In Morrowind the combat is just no fun, so the game is no fun.
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Tyler F
 
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Post » Tue Aug 30, 2011 1:08 am

I doubt there is any risk of Skyrim going back to the simplicity of Morrowind combat. Also, if you're playing TES simply for the joy of going around killing loads of people...have you heard of GTA? TES is a roleplaying game and it hurts me deeply to see somebody say that they didn't play morrowind because they it wasn't fun to kill people. It's an RPG! a genre defining RPG! killing people in morrowind was also possible and fun sometimes...especially when you had to murder entire guilds.

TES is also a Sandbox, like GTA. Unlike GTA, though, it has furries. Guess which franchise I prefer!
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Lucky Girl
 
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Post » Tue Aug 30, 2011 2:01 am

They've just streamlined it. All you really lose is the ability to name your spells.

Besides they will probably add more spells via DLC.
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Ludivine Poussineau
 
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Post » Tue Aug 30, 2011 12:39 am

They've just streamlined it. All you really lose is the ability to name your spells.

Besides they will probably add more spells via DLC.

and now they can REALLY add new spells, ass opposed to adding in a bunch of new pre-made spells and a few new effects(usually unusable in spellmaking, if SI is any indicator to go by)
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Damien Mulvenna
 
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Post » Tue Aug 30, 2011 3:41 am

Well I see how you can feel like its Fable 3-esk. But I assure that in an TES setting it will feel like a completely different thing even if it does have some similarities. :icecream:
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Sabrina garzotto
 
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Post » Tue Aug 30, 2011 4:20 am

None taken, it's just that in anticipation for a new TES game you kind of hope for (I hate this phrase but I'm about to use it) 'wow-factor.' I have been 'wowed' at just about everything else in the game from what I've seen so far...just didn't find the magic visuals particularly interesting. at all. Just felt generic as other people have said and other than that I have no issues and really cannot wait for 11 11 11 as I have been a TES fan since Morrowind and was on the bandwagon long before all the OBleivers jumped on but I figured that these forums where the place to voice such opinions.


Ah, alright. Well, I guess it comes down to opinion, as is the case most of the time. I found that the old magic system desperately needed to be revamped into something more... well, fun and visceral. This opinion was reinforced further when I recently played through morrowind and oblivion as a pure spellcaster. I can honestly say that if the magic system had stayed as it was, I probably wouldn't have been as interested in the game as I am now. Then again, I never did see the charm of the spellmaking system at all... and that system was the thing holding the magic back from becoming something more more graphically, since it restricts the number of animations.

So for me it's win/win really, but I like I said... opinions.
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hannah sillery
 
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Post » Mon Aug 29, 2011 7:10 pm

I don't know what was so wrong in Fable's magic, at most that it was hard to switch between melee, ranged and magic, but that certainly won't be a problem here.
Fable 3's magic system was by far the worst magic system I've ever encountered. I would much prefer if they have Super Mario Bros. fireball as the entire magic system than have Fable 3's system. I am not exaggerating.
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Sara Johanna Scenariste
 
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Post » Mon Aug 29, 2011 2:23 pm

Fable 3's magic system was by far the worst magic system I've ever encountered. I would much prefer if they have Super Mario Bros. fireball as the entire magic system than have Fable 3's system. I am not exaggerating.

That still doesn't explain what was wrong with it...
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Loane
 
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Post » Mon Aug 29, 2011 2:12 pm

Fable 3's magic system was by far the worst magic system I've ever encountered. I would much prefer if they have Super Mario Bros. fireball as the entire magic system than have Fable 3's system. I am not exaggerating.

You need to encounter more magic systems, then... I enjoyed Fable III's actual spellcasting system... but the inability to change spells on the fly, not so much. However, Fable II had a far superior magic system in all regards.
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Samantha Mitchell
 
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Post » Tue Aug 30, 2011 1:17 am

That still doesn't explain what was wrong with it...
Everything.
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Rachie Stout
 
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Post » Tue Aug 30, 2011 2:02 am

You need to encounter more magic systems, then... I enjoyed Fable III's actual spellcasting system... but the inability to change spells on the fly, not so much. However, Fable II had a far superior magic system in all regards.
I would love to, tell the game industry to release more games with magic and I'll be sure to. Also, I could say you liking Fable 3's system means you need to encounter more.
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benjamin corsini
 
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Post » Mon Aug 29, 2011 5:57 pm

Everything.

Thanks for being helpful
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Jaylene Brower
 
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Post » Mon Aug 29, 2011 6:58 pm

In Morrowind the combat is just no fun, so the game is no fun.

The emphasis in morrowind was never on combat...obviously. It was on just about everything else that game offered...freedom, culture, story, master trainers, homocides and burglaries in the Suran Tradehouse to sell to the Scamp in Caldera etc

Combat was crap...but it didn't make it a crap game.
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Isabella X
 
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Post » Tue Aug 30, 2011 12:29 am

I would love to, tell the game industry to release more games with magic and I'll be sure to. Also, I could say you liking Fable 3's system means you need to encounter more.

My two complaints against Fables magic system are: Difficult menu system to swap spells... the action comes to a screeching halt if I want to trade out spell effects mid-combat. And... complete lack of utility spells, except as separate potions.
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His Bella
 
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Post » Mon Aug 29, 2011 8:31 pm

Thanks for being helpful
Borrow the game from someone if you need a better answer. Every RPG I play I play as a mage, if there isn't the option for it, I don't buy it. It was simply a bad system in every way. Well, I guess the animations weren't much worse than subpar, but I care much more about gameplay.
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Lou
 
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Post » Mon Aug 29, 2011 5:02 pm

Fable 3 was the opposite of memorable, and therefore I don't remember the magic from it at all. Somebody explain it to me.
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Tikarma Vodicka-McPherson
 
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Post » Mon Aug 29, 2011 4:59 pm

Gameplay is the most important part of any game to me, If the main mechanics of a game aren't fun, then it doesn't matter how much content it has cause i'll never get to it. In Oblivion i do a lot of dungeon crawling, raiding random dungeons or Oblivion gates, killing everything i find and collecting tons of loot. I might be the only person who is sad that Oblivion gates won't be back cause i love those. In Morrowind the combat is just no fun, so the game is no fun.

This I loved oblivion for its combat mecanics although i hav to say the oblivion gates got old for me they just cluttered the map up imo.
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Eliza Potter
 
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Post » Mon Aug 29, 2011 6:07 pm

Fable 3 was the opposite of memorable, and therefore I don't remember the magic from it at all. Somebody explain it to me.

lets see you had like five or six spell effects that you got by wearing magic gauntlets on each hand the gauntlet you wore determined what spell you had if the gauntlets had diff effects they combined into one effect. The main problem for me was that they had no mana bar u either charged up the effects for a strong attack or spamed low powered spells till everything died in short they had the most exploitable magic system iv ever heard of it made anything that u found in vanilla oblivion look downright ballenced and yes that includede the easily exploitable spell creator.
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brenden casey
 
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Post » Mon Aug 29, 2011 3:47 pm

lets see you had like five or six spell effects that you got by wearing magic gauntlets on each hand the gauntlet you wore determined what spell you had if the gauntlets had diff effects they combined into one effect. The main problem for me was that they had no mana bar u either charged up the effects for a strong attack or spamed low powered spells till everything died in short they had the most exploitable magic system iv ever heard of it made anything that u found in vanilla oblivion look downright ballenced and yes that includede the easily exploitable spell creator.


Five or six spell effects? That settles it - whether you want spellmaking or not, Skyrim's magic is nothing like Fable 3's.
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Laura Richards
 
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Post » Mon Aug 29, 2011 2:34 pm

You need to encounter more magic systems, then... I enjoyed Fable III's actual spellcasting system... but the inability to change spells on the fly, not so much. However, Fable II had a far superior magic system in all regards.

I agree with this the Fable magic system was good I think from what we have seen so far is that Skyrim will blow away Fables magic system in every sense of the word.
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victoria johnstone
 
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Post » Mon Aug 29, 2011 9:07 pm

Five or six spell effects? That settles it - whether you want spellmaking or not, Skyrim's magic is nothing like Fable 3's.

yea the lack of effects was the other problem especially when you considered that none of those were even remotely useful for noncombat situation. to be honest i think any similarites that people are noticing are skin deep a best bc theres noway skyrims magic system cld b anywhere near as fables.
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hannah sillery
 
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Post » Mon Aug 29, 2011 4:07 pm

The emphasis in morrowind was never on combat...obviously. It was on just about everything else that game offered...freedom, culture, story, master trainers, homocides and burglaries in the Suran Tradehouse to sell to the Scamp in Caldera etc

Combat was crap...but it didn't make it a crap game.


Combat is a core mechanic in rpgs, and having a good rewarding combat system is the one thing that is a must for me to enjoy an rpg. I can ignore a poorly written story, bad character design, lack of freedom, or anything else as long as the combat is fun. Its why i like Mount and Blade.
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Batricia Alele
 
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Post » Mon Aug 29, 2011 9:37 pm

All spellmaking ever did for me was allow me to make overpowered spells that had no reason to exist anyway.

me- "Hey guys, i can blow everything in 30 yards to smithereens! What can you do?"
npc- "I can... throw a fireball..."
me- "oh... well that svcks for you" /firebomb


Now that they've removed such nonsense they can add more specific spells without worrying about players making random spells with the same spell effects. They can add more depth by not needing to worry about the players abusing the depth while spellmaking.

But i digress, that is really offtopic and shame on xarnac for bringing it upon us! "The threads about magic so its on topic" nonsense :brokencomputer:

The only similarity to fable i see is that you hold a spell in each hand :P But it ends there since you can't even mix them so it doesn't quite matter.
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Rude Gurl
 
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