[RELz] Magic Menu Overhaul

Post » Sat Jun 15, 2013 9:57 am

Magic Menu Overhaul
Author: khalim19

Download links
http://oblivion.nexusmods.com/mods/43676
TESAlliance - coming soon!

Introduction
Many of you may use or may have used http://oblivion.nexusmods.com/mods/3595 - whether as a part of http://oblivion.nexusmods.com/mods/10763 or the original mod - a mod which adds grid-like view to the game's inventory menu, saving space and displaying many more items at once in a grid. One may wonder why the magic menu and/or the container menu wasn't "gridified" as well. Speculations aside - to my knowledge, there is no mod that adds grid view to either of the two aforementioned menus.

I decided to add the grid view to the magic menu myself, hence this mod was created. There is no grid-based container menu in this mod, however.

Description
This mod overhauls the magic menu (the menu with player's greater/lesser powers, spells, scrolls and active effects, hereinafter "items"). Among other features, it introduces the so called "grid view", displaying items in a grid. The grid view, however, does not replace the "classic" view, the list view. Users can toggle between the list view and the grid view as they desire. The list view is modified to display more items on screen compared to vanilla UI (= User Interface).

This mod is heavily based on http://oblivion.nexusmods.com/mods/10763 and http://oblivion.nexusmods.com/mods/11280. The default installation requires that you install one of these mods and it is highly recommended to install one of them for the best experience with this mod.

Still, you can use this mod without DarNified UI or DarkUI'd DarN (if you're using vanilla UI for instance). If you don't have one of them installed and don't want to use either of them, make sure you install the correct configuration file. However, the alternate configuration files assume that you're using vanilla fonts. If you use custom fonts, you may have to tweak the configuration files. Details can be found in the readme.

Features

  • toggle between list view and grid view of the menu
  • extensive customization of the menu via configuration files
  • two themes to choose from: "journal" theme (as seen in vanilla UI) and "container" theme
  • Dark UI support

Recommended mods

  • http://oblivion.nexusmods.com/mods/12049 (by kyoma) - sorts spells according to spell school and/or mastery level by prepending corresponding prefixes to spell names
  • a mod assigning each magic effect a unique icon, such as http://oblivion.nexusmods.com/mods/5170, magic overhauls such as LAME, Supreme Magicka, etc.
  • http://oblivion.nexusmods.com/mods/26196 (by statttis) allowing user-assigned icons for each spell (useful especially for scripted spells)

These mods may make the grid view much more useful to use and easier to navigate in.

Requirements
Strictly speaking, there are no requirements. However, as already mentioned, the default installation requires that you install DarNified UI or DarkUI'd DarN and it is highly recommended to install one of them for the best experience with this mod.

Compatibility
This mod is compatible with other UI mods (DarNified UI, DarkUI'd DarN, BTMod, etc.), provided that you install this mod after those mods. Obviously, if any of those UI mods provide their own modification of the magic menu, it will be overwritten by this mod.

http://oblivion.nexusmods.com/mods/3595 and http://oblivion.nexusmods.com/mods/4970:
Compatible as long as you install the corresponding compatibility patch and you install this mod after wz_Inventory or its DarkUI flavor. See the "Installation" section in the readme for more information.

http://oblivion.nexusmods.com/mods/31855:
Compatible with Display Stats, version 2.0.1 only (the latest version so far), as long as you install the compatibility patch during the installation of this mod and that you install this mod after Display Stats. Note that it doesn't matter which "magic_popup_menu.xml" file from Display Stats you installed, because it will be overwritten by this mod. Older versions of Display Stats are not supported (due to the "magic_popup_menu.xml" file being different in older versions).

Luchaire's retextures for DarkUI'd DarN (a series of retexture mods whose names start with "DarkUI DarN Recolored"):
These will work as long as you install the Dark UI theme and you install Luchaire's retextures after this mod. No configuration or other files need to be adjusted.

This mod is incompatible with any other mod editing "magic_popup_menu.xml" or "magic_menu.xml" files. If you know of any (other than Display Stats or aforementioned UI mods), please let me know by submitting comments on the Oblivion Nexus page of this mod or on the official Bethesda forums (on the official thread if it exists, search for "Magic Menu Overhaul"), or by sending me a PM. However, I don't guarantee to make patches for such mods or make modifications in this mod to make them compatible.

There may also be incompatibilities with mods editing or adding XML code to the magic menu or the popup menu indirectly, e.g. via scripts using MenuQue or OBSE functions dealing with UI, or otherwise. http://oblivion.nexusmods.com/mods/26196 is one such mod, but is compatible with this mod.

This mod should be compatible with any other mod.

Note about Display Stats compatibility patch
I contacted TheNiceOne (author of Display Stats) to get permission to include Display Stats compatibility patch in my mod (I have to, since the patch contains parts of one XML file copied over from Display Stats). On the Oblivion Nexus page of the mod (in the Permissions window), it is stated that "If you ask for permission, and haven't got a reply in 4 weeks, then consider it as permission given.". Because four weeks already passed after me asking TheNiceOne for permission, I assume that permission to include the compatibility patch in my mod is given. Should TheNiceOne decide to revoke the permission, I will comply and remove the patch from my mod.

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