With the removal of spellmaking my wizard has been demoted to an apprentice.
The inability to create my own spells means that what made magic magical, wonderful, interesting and varied is gone.
There is mathematically no way the new system is as complex, for the exact same reason that two times three is less than two times three times three.
All we are left with is generic pre-made, linear, boxed-in spells that are in essence no different from any other game's psi powers or plasmids.
The magic has been removed from TES.
To use your metaphor, your wizard was always an apprentice. In order to make a fire spell with spellmaking you had to already know one. It wasn't so much creating as modifying. I am well aware that that may be a bit semantical. I will save us the trouble of an arguement on semantics by saying that what something is, at the most basic, is something that exists. Therefore, what we call things is actually very important.
No, seriously, let's not get into that.
As far as math is concerned, two plus two can equal five because things may be greater than the sum of their parts. :tongue: End direct response.
Spellmaking was not removed because of "streamling", "dumbing down", or it's "spreadsheetoscity". They dropped it becasue they couldn't get it to work with the new magic system.
Spellmaking was not a philosophical issue but a practical one.
It's not like, when the started work on Skyrim, Todd Howard walked into the office and said "Everybody listen up! [Censored] spellmaking. I don't know how magic's going to work this time around but [censored] it. No Bob, I don't care if we can make it work, it's not goin' in." (For best results, us your best [censored] voice when reading.)
That's the impression I get sometimes. Hyperbole? Perhaps, but damned if that wasn't fun to write.