» Sun Mar 06, 2011 12:40 pm
LAME doesn't buff it up enough either. I keep trying mage-focused characters, but I just can't stand the rebuffing every two minutes. Its fine for my melee characters as I'll usually only have a spell or two I have to worry about, or I can augment what I need easier through just constant enchants. For a mage though, keeping up a shield spell, potential fortify effects, resists, etc... it just gets ridiculous. I imagine at higher levels it will balance out where I can make up the lack of armor (or light armor) with enchants like I do on melee characters, but the early levels just grind away at my patience. Which is extra disturbing because that's almost a text-book case for LAME, but LAME just isn't enough and I've come to like SM's bonuses better for a pure mage.
Edit:
I'm fine with negative and damage over time affects being short and balanced cost wise, just not the stuff you need to survive as a pure mage. You have to cast too many of them too often to survive FCOM without reducing the difficulty slider more than I'd like (or use companions, which I've been weaning myself off short of conjured monsters).
Edit - the return:
My temporary solution is to cheat to give myself souls and cash to enchant a ring with my current level of buff spells. Which may seem like its unbalancing, but its not different than me buffing up, waiting 30-60 seconds for mana to return, then having 30 seconds left to fight, then casting them over, waiting, another 30 seconds, casting, waiting, 30 seconds...
So, based on my playstyle, the casting cost of those spells is meaningless as long as I can regain my mana before they run out, and it just means a dungeon takes 20 times longer than it should.