» Sun Mar 17, 2013 2:19 am
Destruction is fine, but it doesn't work the same as you might expect from prior TES games. There is no need to use dual cast and Impact in order to be a devastating Destruction mage, nor is there any reason to use other schools (unless you want to do one of those hybrids, of course). However, it is necessary to learn how the Destruction school works in Skyrim and it may not be to your personal liking. It isn't at all underpowered, though, unlike some people's claims (i.e., it can handle anything in the game with no problem even without dual cast and Impact).
The real problem is the removal of spell making from an RPG (or rather a game that claims to be an RPG). Anything that reduces player choice of customizing characters is a very bad decision for an RPG as it undermines the entire foundation of the genre. Same thing for deciding to have outcomes based on player ability/skill rather than character ability/skill (i.e., the latter is role playing but the former is action, not role playing).
In any prior TES game, the point of a mage character was to actually create spells, not use stuff that had already been made and was "general public" use. It is not true that Morrowind or Oblivion spells were "boring" per se, but rather that they were basic spells for everyone to use, particularly to learn basic spell making and enchanting effects. The genuine mages would craft their own spells, though.