Magic in Skyrim

Post » Mon Mar 14, 2011 1:23 pm

What should or shouldnt be changed about magic in the new game?
i personally would like alot more spells in alteration- the ability to alter physical matter should allow you to rip foes in half and turn solid to liquid, or vice versa.
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Jesus Duran
 
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Post » Mon Mar 14, 2011 2:38 pm

Can't offer much of a constructive opinion, since I don't use magic all that much. I certainly would like the enchanting system of Oblivion to be fixed, though. So less accessible and versatile than Morrowind's. It has been suggested the skill might make a come-back, so who knows.
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I’m my own
 
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Post » Mon Mar 14, 2011 3:36 pm

I would like some wind elemental spell.

Damage would mostly come from physics of an enemy being blown off a cliff or another deep fall of some sort or into a trap.


Also some kind of earth spell that forms a temporary rock square wall around you or to act as a pedestal to use to escape short, or low crawling enemies.

But these mght be to much.
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Oscar Vazquez
 
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Post » Mon Mar 14, 2011 7:54 pm

What should or shouldnt be changed about magic in the new game?
i personally would like alot more spells in alteration- the ability to alter physical matter should allow you to rip foes in half and turn solid to liquid, or vice versa.

When its comes to alteration its not really ripping foes in half your just altering the physical world to your will. But ti would be cool if you turn a liquid into a solid. :obliviongate: :obliviongate:
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Ashley Tamen
 
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Post » Mon Mar 14, 2011 10:53 pm

If we are not choosing skills in the begining, do we start with any spells?
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Alina loves Alexandra
 
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Post » Tue Mar 15, 2011 4:10 am

Can't offer much of a constructive opinion, since I don't use magic all that much. I certainly would like the enchanting system of Oblivion to be fixed, though. So less accessible and versatile than Morrowind's. It has been suggested the skill might make a come-back, so who knows.


Oblivion's enchanting system was a fix of Morrowind's broken enchanting.

On topic though, I think magic was done better in Oblivion though it could use improvement which I'm sure they did improve it even more in Skyrim.

If we are not choosing skills in the begining, do we start with any spells?


Well we always start out with some sort of lesser spells.
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T. tacks Rims
 
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Post » Mon Mar 14, 2011 2:25 pm

Seeing as how Mysticism is removed and all skills will start at 5 in this one, I have a feeling this will probably be the worst ES Game for Mages yet. :/

-DL :chaos:
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T. tacks Rims
 
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Post » Mon Mar 14, 2011 6:36 pm

Cast when used enchantments from Morrowind, and more spell effects to enchant with. Powerful enchantments should also cost a lot of money, like they did in Morrowind... if you didn't make them yourself.

Spells should have a failure chance when you skill level is too low. Teleport spells, and other spells like jump, levitate, slowfall and sound should make a comback.
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Luis Reyma
 
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Post » Mon Mar 14, 2011 7:22 pm

Oblivion's enchanting system was a fix of Morrowind's broken enchanting.

*Grumbles* I miss dumping a motherload of cash on the mages guild so to have items with crazy mixed effects.
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Thomas LEON
 
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Post » Mon Mar 14, 2011 8:21 pm

perhaps spells will level up with the character? that would be cool

and there is an enchanting system, because i saw in a screen shot of leveling up the "enchanting" skill was back

if i can alter the physical world, i can alter a bandit in half cant i? and i at least want levitation back. and maybe distraction someone with an "illusion" from the illusion school
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Melanie
 
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Post » Mon Mar 14, 2011 4:53 pm

I'd very much like to see the way the magic skills level up changed.
In Oblivion they advanced on a per-cast basis, so 5 casts of a spell that healed for 10hp would advance you 5 times as much as a single spell that healed for 50hp. This was pretty counter-intuitive, and encouraged you to make a 1-magicka spell and spam it endlessly, or be stuck at apprentice while your other skills raced ahead.
Also different magic schools advanced at different speeds, so despite using restoration constantly (healing, restoring fatigue, buffing speed while running around out of combat etc), it was always lower level than conjuration which only got used occasionally.

I think the best way would be to have the skills advance based on the amount of magicka consumed by a spell. I think this would work really well in combination with the existing way that spells become cheaper as you skill level increases - the skill advancement returns from any one spell would diminish slightly over time.
Also the different schools would automagically advance at an appropriate rate. A big magicka-hungry conjuration spell would get you further than a cheap feather spell, but a big magicka-hungry epic feather spell would get you further than a 1 second bound dagger spell.
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Sarah Evason
 
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Post » Tue Mar 15, 2011 5:16 am

I'll take powerful animations for powerful spells.
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Heather Stewart
 
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Post » Mon Mar 14, 2011 7:22 pm

*Grumbles* I miss dumping a motherload of cash on the mages guild so to have items with crazy mixed effects.


Well if it will make you feel better, it has been confirmed that enchanting is a skill again. Hopefully it is a better version than Morrowind's and Oblivion's. Oblivion's was just a quick remedy to fixing Morrowind's enchanting but it would be nice if enchanting got improved over Oblivion's instead of just being fixed from exploitation hehe.
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The Time Car
 
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Post » Tue Mar 15, 2011 12:31 am

i just dont want the schools to be so closed minded and limited in what you can do. If your skilled in illusion- you should be able to craft illusions. If your skilled in alteration- you should be able to alter and enemy into a liquid or something. But i do agree that there needs to be a better enchanting system
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Jerry Cox
 
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Post » Mon Mar 14, 2011 11:00 pm

Spells that form streams instead of just a shooting a ball or chain spells that will jump from enemy to enemy.
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victoria johnstone
 
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Post » Mon Mar 14, 2011 6:35 pm

i like that new feature very much- but i just want more spells- new types of spells i guess
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Doniesha World
 
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Post » Mon Mar 14, 2011 11:15 pm

I liked the use of magic in oblivion compared to morrowind. In morrowind you have to select your magic like a weapon slot thus putting your weapon away. Oblivion's was much more streamlined in that regard. I started my character out as a conjuration/destruction type mage but ended up using swords because they seemed to be more powerful.

I'd like more damaging effects. Right now we have fire, lightning, ice and I think drain/absorb life. I personally am usually the dark necromancer mage in these kind of games. Maybe the opportunity to delve into that sort of thing. Necromancers exist and we could make black soul gems, so let me learn necromancer stuff. I guess absorb life is the closest to what I am thinking (take life essence) which ironically is in the restoration tree.
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Claudia Cook
 
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Post » Mon Mar 14, 2011 11:59 pm

I want some spells that make ice do awesome things. Ice spikes shooting out of the walls and ceiling at the person, freezing their feet so you can knock them over, forming stairs for you when you need them. Exciting things.
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Katey Meyer
 
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Post » Mon Mar 14, 2011 4:05 pm

I just really want them to get creative with the effects of combining different spells, something I believe they already mentioned (but not in great detail) being in the game.

The simple and obvious one would be an ice spell that freezes an enemy and having a fire spell melt it into water. I'd like them to get a lot more creative and original than that though.
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Marcus Jordan
 
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Post » Mon Mar 14, 2011 7:53 pm

I wouldn't go overboard. Lots of good ideas, lots of insane spells, and lots of intense magick could be used. However, the potential of making really overpowered mages always stands. And if such cool spells came about there would have to be some sort of a limitation, and... Limitation+Open ended sandbox RPG=backwards motives. Wrong. Null. Void.

As seen (more precisely, heard) in GI's sound designer interview there was that iron flesh spell though, sounds cool.
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Antony Holdsworth
 
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