» Mon Mar 14, 2011 4:53 pm
I'd very much like to see the way the magic skills level up changed.
In Oblivion they advanced on a per-cast basis, so 5 casts of a spell that healed for 10hp would advance you 5 times as much as a single spell that healed for 50hp. This was pretty counter-intuitive, and encouraged you to make a 1-magicka spell and spam it endlessly, or be stuck at apprentice while your other skills raced ahead.
Also different magic schools advanced at different speeds, so despite using restoration constantly (healing, restoring fatigue, buffing speed while running around out of combat etc), it was always lower level than conjuration which only got used occasionally.
I think the best way would be to have the skills advance based on the amount of magicka consumed by a spell. I think this would work really well in combination with the existing way that spells become cheaper as you skill level increases - the skill advancement returns from any one spell would diminish slightly over time.
Also the different schools would automagically advance at an appropriate rate. A big magicka-hungry conjuration spell would get you further than a cheap feather spell, but a big magicka-hungry epic feather spell would get you further than a 1 second bound dagger spell.