Magic Spells

Post » Sat May 28, 2011 6:07 am

This is not Avatar the last airbender, as far as I understand spells come from the caster, and I′d not like spells coming from other places than my hands.


This. I don't want to have to switch spells every time I go near a puddle, and it wouldn't fit in the game world either.
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мistrєss
 
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Post » Sat May 28, 2011 2:26 am

I have to say that everything that its done right it fits, and Skyrim wont be like oblivion, and i really dont like it to be like oblivion
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Claudia Cook
 
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Post » Fri May 27, 2011 10:44 pm

You guys must be playing a different Oblivion then me because never have i had an easy time with a mage in fact they are the only element in this game I dont play on the hardest settings, they are very restricted I find and I run away alot because they are so hard to use, so where does the just push fight button come in, especially since there are so many creatures/races with elemental immunities and they wearing armor me in robes not fair fights at all till I make like lvl20-22 and have skills like master conjurer.
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N Only WhiTe girl
 
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Post » Sat May 28, 2011 2:48 am

This. I don't want to have to switch spells every time I go near a puddle, and it wouldn't fit in the game world either.



Maybe you wouldn't have to switch between spells. If they improved the magic system to where it would be a sort of locational option - point at the puddle of water, then point at the bad guy = SPLOOSH!! - then you could have just a handful of spells and do wonderfully amazing acts of magical awesome-ness!
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trisha punch
 
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Post » Fri May 27, 2011 9:27 pm

You guys must be playing a different Oblivion then me because never have i had an easy time with a mage in fact they are the only element in this game I dont play on the hardest settings, they are very restricted I find and I run away alot because they are so hard to use, so where does the just push fight button come in, especially since there are so many creatures/races with elemental immunities and they wearing armor me in robes not fair fights at all till I make like lvl20-22 and have skills like master conjurer.

It seems you were in my mind for a while ;)
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Jon O
 
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Post » Sat May 28, 2011 7:11 am

Bethesda need to bring their focus to the Magic system this time around. I want a new and awesome magic system, including different stuff than just missile attacks!
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jasminε
 
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Post » Fri May 27, 2011 10:08 pm

Bethesda need to bring their focus to the Magic system this time around. I want a new and awesome magic system, including different stuff than just missile attacks!

Thats what i m talking about!!!! i like to be a mage, but in oblivion wasnt fun
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Marnesia Steele
 
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Post » Fri May 27, 2011 6:47 pm

A mage must be a distinctive character, like a fighter who doesnt need magic and stealth character that needs no fight or magic
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M!KkI
 
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Post » Fri May 27, 2011 8:36 pm

I want the spells to feel more brutal and hard hitting. Not nessecarily gory but more impactful.
A good example (and one that has been thrown around here before) is Bioshock's plasmid system.
They felt especially powerful and made you feel like a badass.
I also agree with your spells becoming visually and statistically more powerful as you level up in a particular school of magic.
E.g. you start out with a measly fireball and work your way up to a concentrated flame blast or something like that.
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Avril Churchill
 
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Post » Fri May 27, 2011 6:45 pm

I want the spells to feel more brutal and hard hitting. Not nessecarily gory but more impactful.
A good example (and one that has been thrown around here before) is Bioshock's plasmid system.
They felt especially powerful and made you feel like a badass.
I also agree with your spells becoming visually and statistically more powerful as you level up in a particular school of magic.
E.g. you start out with a measly fireball and work your way up to a concentrated flame blast or something like that.

Yeesss, thats it, in oblivion it was always the same fireball, the same lightning nothing with more impact
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Pete Schmitzer
 
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Post » Sat May 28, 2011 5:21 am

Maybe you wouldn't have to switch between spells. If they improved the magic system to where it would be a sort of locational option - point at the puddle of water, then point at the bad guy = SPLOOSH!! - then you could have just a handful of spells and do wonderfully amazing acts of magical awesome-ness!


That idea is too terrible to possibly warrant a serious response, so instead I will link a picture describing my feelings.

anolyze http://files.sharenator.com/lolwut_RE_America_is_Retarded-s533x594-102700.jpg and decide for yourself why your idea is so terrible.
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Claudia Cook
 
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Post » Sat May 28, 2011 2:55 am

That idea is too terrible to possibly warrant a serious response, so instead I will link a picture describing my feelings.

anolyze http://files.sharenator.com/lolwut_RE_America_is_Retarded-s533x594-102700.jpg and decide for yourself why your idea is so terrible.

No need to be sarcastic, anyone has his own ideas if you have any of your own to propose then go for it
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 3:34 am

Conjuration summons creatures from Oblivion, not fairies.
Earth spells? Meh. We had Passwall in Arena/Daggerfall, it'd be harder to implement in a 3d game.
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Shirley BEltran
 
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Post » Fri May 27, 2011 10:27 pm

Conjuration summons creatures from Oblivion, not fairies.
Earth spells? Meh. We had Passwall in Arena/Daggerfall, it'd be harder to implement in a 3d game.

We re talking about Skyrim here not Oblivion, i know what is happening on oblivion
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Rachel Briere
 
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Post » Sat May 28, 2011 3:43 am

I'm not talking about the game. Conjuration summons creatures from the realms of Oblivion.
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Lory Da Costa
 
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Post » Sat May 28, 2011 10:31 am

I'm not talking about the game. Conjuration summons creatures from the realms of Oblivion.

Alright! and i m saying they can make conjuration more variable this time
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Philip Lyon
 
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Post » Sat May 28, 2011 1:40 am

No, because then it would go against lore. You can already summon undead, and that is even kind of pushing it. And I don't think fairies exist in TES. Nor the elemental ideas, althoguh some are good.
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Peter lopez
 
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Post » Sat May 28, 2011 1:38 am

Earth as a new magic element would be cool. Be able to cause small tremors to knock enemies off balance. Or even a master level earth element spell where the ground swallows your foe.
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Lily Evans
 
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Post » Sat May 28, 2011 9:54 am

No, because then it would go against lore. You can already summon undead, and that is even kind of pushing it. And I don't think fairies exist in TES. Nor the elemental ideas, althoguh some are good.

Pushing what? i m talking about the game here and not its history, which as we speak is written through the games and its not over, it seems that you see things a bit more "religious"
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kirsty joanne hines
 
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Post » Sat May 28, 2011 12:56 am

Earth as a new magic element would be cool. Be able to cause small tremors to knock enemies off balance. Or even a master level earth element spell where the ground swallows your foe.

Thats cool!!
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Angelina Mayo
 
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Post » Sat May 28, 2011 7:35 am

If anything, Bethesda would bring back that one magic catagory from Daggerfall (can't remeber the name right now) instead of getting into this elemental thing. It would be cool for a mod, but not for the vanilla game for balance issues, especially with your new version of Passwall. There's a reason they cut that spell.
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Jynx Anthropic
 
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Post » Sat May 28, 2011 4:17 am

If anything, Bethesda would bring back that one magic catagory from Daggerfall (can't remeber the name right now) instead of getting into this elemental thing. It would be cool for a mod, but not for the vanilla game for balance issues, especially with your new version of Passwall. There's a reason they cut that spell.

What reason?
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Niisha
 
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Post » Sat May 28, 2011 7:13 am

Most spells in the previous game were about direct damage or stat damage or enhancement. There were some usefully abusive spells like light, invisibility / chameleon, unlock, paralysis, weakness to magic, drain life, feather. Other spells were useless or useful only to level points: bound helmet, summon imp, burden, open novice lock. Unless bound helmet actually distracted a guard I wouldn't use it.

Useful combat magic would allow the caster to control the situation, mostly crowd control. Stuns, paralysis, knockdowns, sleeps, protection from archers, temporary faster movement and attack for companions, slow hostile attack speed.

I loved the stasis / forcefield ( Mass Effect ) that immediately took a hostile or friendly out of the battle temporarily by holding them but preventing them from taking damage during the hold. This could be Alteration. Mysticism could have spell to make your companion or summon look more threatening so that everyone wants to go after them and leave you alone. Cast stasis on your threatening companion and it not only saves them but makes them a decoy. Mysticism could also have curses to make your foe archer have terrible aim, or arrange for a shield warrior to become so confident that he leaves his flank open. How about sacrificial magic? Your summoned bear has plenty of health but you don't so you sacrifice them to heal yourself. What if you alone didn't have enough magic for a powerful spell but both you and your wizard ally did, and there was a spell that allowed you to spend their magic as well as your own to pay for casting hulk meteor throw?

The above examples came from other games. I wish in Oblivion that I had an anti-mage spell that temporarily prevented magic regeneration for both myself and and the hostile mage I was fighting.
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phillip crookes
 
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Post » Sat May 28, 2011 7:30 am

If anything, Bethesda would bring back that one magic catagory from Daggerfall (can't remeber the name right now) instead of getting into this elemental thing. It would be cool for a mod, but not for the vanilla game for balance issues, especially with your new version of Passwall. There's a reason they cut that spell.


Thaumaturgy

Edit: And what do you mean I see things more religiously? I like TES lore the way it is. Elemental magic? Destruction. I just like to adhere to it, because it is interesting and not generic.
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Anna Beattie
 
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Post » Sat May 28, 2011 4:38 am

Thaumaturgy

Edit: And what do you mean I see things more religiously? I like TES lore the way it is. Elemental magic? Destruction. I just like to adhere to it, because it is interesting and not generic.

I mean that you see the game exactly as it is now, but the game evolves, its history may change things and the lore may evolve, well excuse me about the use of elements i didnt take time to put them according to destruction, illusion etc, i dont have problem with that, my main issue is that the spells need total reconstruction on every aspect, i dont like it on oblivion is repetitive and most of them are useless on the majority of the situations that you encounter
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Beulah Bell
 
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