Magic system is OP

Post » Fri Dec 16, 2011 12:09 am

Magic seems kinda gimpy. Plus if you try for any variety with it you have to glue a finger to the tab button.
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chloe hampson
 
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Post » Thu Dec 15, 2011 8:52 pm

Maybe tying a +spell damage function to magicka (like how stamina increases carrying weight) will solve people just stacking HP for 100% reduction and fix scaling.

gimme dat Creation Kit.
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Gracie Dugdale
 
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Post » Thu Dec 15, 2011 5:29 pm

Overpowered...


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA... etc.
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Madeleine Rose Walsh
 
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Post » Thu Dec 15, 2011 5:14 pm

I think the suggestions at the beginning would make a fine mod dedicated to nerfing superpowers (dual wielding damage output comes to mind). I don't think it makes sense to recommend that the developer so fundamentally change the design of the underlying mechanics in the original game, though. And I'd say the same goes for all those people calling for Bethesda to redesign magic damage to start scaling, too.

It ain't broke, people. The game is just more fun when you don't spend hours grinding at crafting. That is all.
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Sebrina Johnstone
 
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Post » Thu Dec 15, 2011 9:14 pm

Maybe tying a +spell damage function to magicka (like how stamina increases carrying weight) will solve people just stacking HP for 100% reduction and fix scaling.

gimme dat Creation Kit.

That reminds me - add back the "Weakness to Fire/Frost/Shock/Magic" spell lines. That makes magic combat much more tactical! Quick weaknes to fire and then unleash!

And I FULLY agree about the Creation Kit. Still, I think it is sad the modding community has to fix Bethesda's games. I wish they would try harder to balance. Look at Fallout New Vegas - they released numerous patches to balance the game. And the base game was much better. No need for "overhaul" mods. I hope Bethesda will try to balance Skyrim.
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Loane
 
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Post » Thu Dec 15, 2011 10:04 pm

WHY MUST WE BALANCE A SINGLE PLAYER ROLE PLAYING GAME?!?!?!?!?!?!?!?!

::breathe::
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Penny Wills
 
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Post » Thu Dec 15, 2011 2:46 pm

WHY MUST WE BALANCE A SINGLE PLAYER ROLE PLAYING GAME?!?!?!?!?!?!?!?!

::breathe::


Because single player games can be broken too.
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IsAiah AkA figgy
 
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Post » Thu Dec 15, 2011 6:27 pm

WHY MUST WE BALANCE A SINGLE PLAYER ROLE PLAYING GAME?!?!?!?!?!?!?!?!

::breathe::

Because most actually do. Yes, most SRPG's developers do try to balance.
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Haley Merkley
 
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Post » Fri Dec 16, 2011 2:13 am

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction

100% reduction in a field of magic is a game mechanic, you have to sacrafice in other areas to get that, magic actually lacks some punch at higher levels, its not overpowered, you may get to pick a field of magic and reduce the cost but big deal, you think bows are overpowered? cause they are, should those be nerfed? how about potions? they seem kinda too powefful too ROFL, how about enchanted weapons in general? should they be nerfed, they all seem powerful to me..bethesda isn't nerfing the game, its part of the game mechanic to be able to reduce magic cost, but its a tradeoff, its not like its just for free, the other fields of magic i use use up more of my mana pool, so i'm casting other spells that are using magic even though lets say my destructive magic is low cost, and it takes a lot of ice spikes lets say to kill something so you need to not worry about how other people are playing, you're suppose to be able to get super powerful.. if you don't want 100% reduction in destructive magic, DONT USE ENCHANTED GEAR!!!
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Dorian Cozens
 
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Post » Thu Dec 15, 2011 12:17 pm

WHY MUST WE BALANCE A SINGLE PLAYER ROLE PLAYING GAME?!?!?!?!?!?!?!?!

::breathe::

Go play Monopoly or tick tack toe by yourself and post how fun it is. If you enjoy losing cause you made dumb choices then sure - no need to balance. Why the heck would you balance any single player game? Give me the Hackslayer Sword +1000 right at level 1? Or give me a super nuke in Halo at the first level. Actually - just skip too the credits and let me win. No need for a challenge. Play dumb and have fun.

Maybe, just maybe it is fun to have the game balanced and challenging. With no obvious exploits.
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Eoh
 
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Post » Thu Dec 15, 2011 1:31 pm

OP? You have actually played the game, right?

Magic is far too restricted. The only buff you can give it is cost reduction - you cannot empower it, you cannot increase the duration of it, you cannot even customize it. Just because it has a forced build without a proper cap on it doesn't mean it's OP - it means it's needlessly restricted.

exactly, magic is underpowered at higher levels, so this guy is out to lunch, they think cause you have a low cost mana pool that that makes magic overpowered ROFL, it takes a lot of ice spikes to kill some enemies, magic actually lacks some OOMPH at high levels so having a low cost magic pool is really not a factor, sure some enemies are super easy, so what, not all of em, some of em are tough, so i keep seeing these threads and its really ridiculous, you can go on and on with what you think is overpowered, a mage doesn't usualy have tons of armor so they need to be somewhat powerful offensively and as it is its just barely cutting it at higher levels. bethesda isn't gonna nerf the game, tons of people would quit playing it, thats one reason i like bethesda games, the combat aspect is fun, lots of tough enemies, good firepower and fun to level up skills and get pretty powerful, then you eventually start a new game and level up again, i ain't gonna go thru 50 levels plus to end up having to struggle to kill most enemies at high levels, it would be way too frustrating.
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Paula Ramos
 
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Post » Thu Dec 15, 2011 1:45 pm

100% reduction in a field of magic is a game mechanic, you have to sacrafice in other areas to get that, magic actually lacks some punch at higher levels, its not overpowered, you may get to pick a field of magic and reduce the cost but big deal, you think bows are overpowered? cause they are, should those be nerfed? how about potions? they seem kinda too powefful too ROFL, how about enchanted weapons in general? should they be nerfed, they all seem powerful to me..bethesda isn't nerfing the game, its part of the game mechanic to be able to reduce magic cost, but its a tradeoff, its not like its just for free, the other fields of magic i use use up more of my mana pool, so i'm casting other spells that are using magic even though lets say my destructive magic is low cost, and it takes a lot of ice spikes lets say to kill something so you need to not worry about how other people are playing, you're suppose to be able to get super powerful.. if you don't want 100% reduction in destructive magic, DONT USE ENCHANTED GEAR!!!

The obvious answer is balance the game so a character who invests all of his perks in Detruction is a bad a$$ mage. But with the current system a mage who drops 3-4 perks in destruction and 9 perks in Enchantment will CRUSH the destrecto mage. What is wrong with pointing that out?
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Kira! :)))
 
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Post » Thu Dec 15, 2011 6:16 pm

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction


they can do it to you too

(1) you have been lucky so far
(2) you are not playing at master level (try a master game without toning it down ever)
(3) possibly you used exploits (they have not closed all loopholes yet)

if I recall correctly someone said he had to fight multiples dragons eventually (high level)
also, some forsworn mages can toast an ubber cheated character on master difficulty
doesnt matter if you got that godly combo when 3 of them show up
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lauren cleaves
 
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Post » Thu Dec 15, 2011 7:25 pm

Go play Monopoly or tick tack toe by yourself and post how fun it is. If you enjoy losing cause you made dumb choices then sure - no need to balance. Why the heck would you balance any single player game? Give me the Hackslayer Sword +1000 right at level 1? Or give me a super nuke in Halo at the first level. Actually - just skip too the credits and let me win. No need for a challenge. Play dumb and have fun.

Maybe, just maybe it is fun to have the game balanced and challenging. With no obvious exploits.

don't use enchanted gear if you think magic costs are too low, i think magic costs are too high and magic totally underpowered compared to other offensive weapons. bows and swords that are enchanted and custom made are super powerful and do a lot of damage, as much as magic easily, with hardly any cost at all except some stamina.
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GEo LIme
 
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Post » Thu Dec 15, 2011 12:19 pm

don't use enchanted gear if you think magic costs are too low, i think magic costs are too high and magic totally underpowered compared to other offensive weapons. bows and swords that are enchanted and custom made are super powerful and do a lot of damage, as much as magic easily, with hardly any cost at all except some stamina.

I fully agree with your assesment of Destruction Magic. Costs are too high and underpowered compared to other "fighting" skills. But the answer should not be "enchant your clothes to give 0 spell cost". Enchanting should make you stronger, but not as much as putting perks into destruction. The problem with Skyrim is that putting points in enchantment trumps everything else. Literally I only need FIVE destruction perks to max out the damage when combined with 0 cost enchanting. Novie Desctruction, Dual Casting, Impact, Augment Dmg1 & Augment Dmg 2. Nothing else matters. That stinks in my book.
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Andrea P
 
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Post » Thu Dec 15, 2011 4:49 pm

Its an obviously intentional feature.

Are you really going to tell me that Bethesda didnt think that with 4 slots going up to 25% reduction, without anything but 100 enchanting and the relevant perks this would happen?
How much credit do you give these people?


Remember the 100% Chameleon God-Mode in Oblivion?
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Nikki Morse
 
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Post » Thu Dec 15, 2011 2:36 pm

Remember the 100% Chameleon God-Mode in Oblivion?

That was intentionally placed. Now, the glitch where you bound daedric armor/weapons, damage them, then use the repair hammer on them so you can get weightless daedric armors? That is something that people actually should have been focusing on taking out. Granted, the 100% Chameleon would have been better if the enemies cast Detect Life or something to find you rather than going "Must have been my imagination *blasted by fireball* Imagination *fireball* Imagination *arrow to the groin* Wow, my imagination is so awesome!".
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Chenae Butler
 
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Post » Thu Dec 15, 2011 9:56 pm

So let me get this right, you spend hundreds of hours in a game so no matter what you do you still get your ass handed to you in combat? No want to get stronger despite hard work to get stronger through the course of the game?







GTFO
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Chloé
 
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Post » Thu Dec 15, 2011 4:08 pm

Magic is probably the weakest of all the archetypes. Your strongest attack only does about 200 points of damage which is far lower than the 500+ damage per swing for warriors and the thousands of damage thieves can get.

Also, as mentioned above, if you don't want to have infinite destruction spells why don't you just take off one of your enchantments?
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NO suckers In Here
 
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Post » Fri Dec 16, 2011 1:13 am

That was intentionally placed. Now, the glitch where you bound daedric armor/weapons, damage them, then use the repair hammer on them so you can get weightless daedric armors? That is something that people actually should have been focusing on taking out. Granted, the 100% Chameleon would have been better if the enemies cast Detect Life or something to find you rather than going "Must have been my imagination *blasted by fireball* Imagination *fireball* Imagination *arrow to the groin* Wow, my imagination is so awesome!".


To give semi low level players the ability to become basically immortal was intentional? I really think that was a sloppy oversight on the part of Bethesda.
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Euan
 
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Post » Thu Dec 15, 2011 10:38 am

Thats not destruction being OP, thats you exploiting enchanting.


It's like me calling melee OP by using smithing/ench to get a 260 damage Sword. Add alchemy for 500 damage.


WIthout this little trick, Destro is quite pathetic. It is also boring as all hell since only 1-2 spells are useful past 30. Only 1 spell past 40.

None of that is an exploit.
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Liv Staff
 
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Post » Thu Dec 15, 2011 7:16 pm

Magic is probably the weakest of all the archetypes. Your strongest attack only does about 200 points of damage which is far lower than the 500+ damage per swing for warriors and the thousands of damage thieves can get.

Also, as mentioned above, if you don't want to have infinite destruction spells why don't you just take off one of your enchantments?


Yeah, weapons scale out of control damage wise, but magic can infinitely chain stagger any group of enemies that are within visible range of you. Dual cast chain lightning over and over may be slow, but you don't even slightly risk any sort of danger unless

A. Enemy uses a ward which blocks the stagger effect, then you simply need to shatter their ward and stagger them before they reapply so you can get them in a stagger lock.

or

B. They're stagger immune. There's almost no enemies in the game this applies to though. Tsun is stagger immune, and maybe Alduin. Also, I think there may be a dragon priest that is stagger immune.

All archetypes have ways of breaking the game. Sure, wizards can't match the weapon broken damage, like I said, but they're much safer. Almost any "boss battle" typically involves the boss standing there repeating one animation while getting stabbed by two dremoras and then disintegrating when its HP gets low.
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Deon Knight
 
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Post » Thu Dec 15, 2011 10:26 pm

OP? That is the exact opposite of what most others have said. I for one, love the magic system. I find it just about right. I don't decimate dragons, but I hold my own and can overcome them with ONLY magic.
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Timara White
 
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Post » Thu Dec 15, 2011 8:06 pm

Personally, I think that Destruction needs to be treated a little more like a weapon skill, as in with every skill increase the damage of your spells goes up and the cost to cast them goes down. My favorite spell has to be the Flames you start the game with. As far as I can tell Flames, Frostbite, and Sparks are the only Destruction spells like that, but I havent look very far in that matter so I could very well be wrong.
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Cccurly
 
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Post » Thu Dec 15, 2011 11:39 am

They need to boost the magicka regen rate, and lower the magicka cost, to the point that you can pump out as much damage as an archer, indefinitely, which probably means being able to cast incinerate and have your magicka regen before you can cast it again (though I'd say all the other combat disciplines need their damage nerfed a bit, so maybe it doesn't need to be that extreme.) Then you could use bigger spells for the occasional harder hit or stagger, similar to the way meleers can use power attacks. Then swap out the -magicka cost enchantment for a +destruction damage enchantment, so that it works more like all the other combat specialties (and across the board, the max damage increase you should be able to get from a full 4 enchanted pieces of gear should be more like 50%, not 180%.) Finally, make spell damage scale with level. As it is, you only get a couple of damage "level ups", and what's incredibly stupid is that they make spells with a completely different tactical value obsolete - Flames should be a high damage, short range spell that you can continue to use throughout the game without being laughed at by anything above level 15. If firebolt scaled, you could drop incinerate from your arsenal entirely to cut down on spell list clutter. I'd also like to see a high damage, long range, long charge time, mana efficient spell that could be used to substitute for sneak attacks - hide out and charge for 6 seconds, then make someone explode without utterly draining your magicka pool (or they could just give spells a stealth damage multiplier.)
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Tracey Duncan
 
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