Magic system is OP

Post » Thu Dec 15, 2011 5:07 pm

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Thu Dec 15, 2011 6:03 pm

OP ? L o l
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Fri Dec 16, 2011 2:52 am

No, they should not reduce magicka cost to only 85%, if you don't like it don't use it.

I do agree that stagger should be nerfed slightly, or maybe large enemies like dragons and bears are a bit more resistant.

Also destruction magic isn't OP, it's very weak, get to level 40+ and see how many incinerate double casts it takes to kill a single bandit.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Thu Dec 15, 2011 4:33 pm

They should change nothing. If you don't want to be OP play differently.

The choice is yours.

Changing stulff would penalize ppl who are having fun being OP.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Fri Dec 16, 2011 1:22 am

They should change nothing. If you don't want to be OP play differently.

The choice is yours.

Changing stulff would penalize ppl who are having fun being OP.


I agree completely...
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Thu Dec 15, 2011 12:31 pm

Alright, look people, there is a major difference between something being overpowered and something being easily exploitable.

Something overpowered is powerful without any player involvement- they merely use it.
Something easily exploitable is powerful only when the player willingly and deliberately abuses that system.

The crafting system in Skyrim is the latter; it's completely optional, and if you don't power level it, it doesn't make your character a walking god.
Melee and Archery combat are overpowered (relative to magic), as they become extremely powerful without the player needing to invest much time in them.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Thu Dec 15, 2011 1:55 pm

OP? You have actually played the game, right?

Magic is far too restricted. The only buff you can give it is cost reduction - you cannot empower it, you cannot increase the duration of it, you cannot even customize it. Just because it has a forced build without a proper cap on it doesn't mean it's OP - it means it's needlessly restricted.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Thu Dec 15, 2011 11:25 pm

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction

:banghead: no no no
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Thu Dec 15, 2011 8:00 pm

They should change nothing. If you don't want to be OP play differently.

The choice is yours.

Changing stulff would penalize ppl who are having fun being OP.


this.

Skyrim is about choices. Don't want to have unbalanced abilities? Don't use them, or don't use them in an unbalanced manner. It's not difficult to do- it just takes a bit of self control.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Thu Dec 15, 2011 12:48 pm

OP..

:rofl:
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Thu Dec 15, 2011 1:48 pm

if i saw a patch come out that did what you wanted i would be done updating this game. like everyone else said dont like it, dont use it. im a level 50 mage and levels 11 - 45 were a struggle. between very low magic Regen, leveling enemys while my damage stays stagnant, and one shot kills, its now my turn to kick some ass with 100% reduction in magic for all schools because that how i want to play, if i dont want to be overpowered with 100% reduction guess what? i will mix and match my mage attire down to 75% or even 50% reduction.

games like this should be about role playing not limitations.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Fri Dec 16, 2011 1:36 am

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction

I still have to check how stagger works before I can say anything about it, but I can say that that exploit for free spells should be reduced.
Hell, even if the maximum spell reduction is 90%, it's still something!
Having free spells is just stupid. >_>
I also never reached master level of Destruction, so I still have to check how does it work.

No, they should not reduce magicka cost to only 85%, if you don't like it don't use it.

This is probably the most stupid reply someone could post.
You are practically spitting in Bethesda's face by saying this.
In each game they try to remove as much as exploits as they can in order to make game better, in case you didn't notice.
So yes, an exploit like free spells should be removed.

I do agree that stagger should be nerfed slightly, or maybe large enemies like dragons and bears are a bit more resistant.

Wait, wait, wait...
First you say that something shouldn't be nerfed and tell OP that if he doesn't like it, he shouldn't use it, and now you say that something else should be changed.
How about I give you same reply you wrote IN THE SAME POST?
'Don't like it? Don't use it!'

Please, make up your mind. >_>
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Fri Dec 16, 2011 2:36 am

OP? You have actually played the game, right?

Magic is far too restricted. The only buff you can give it is cost reduction - you cannot empower it, you cannot increase the duration of it, you cannot even customize it. Just because it has a forced build without a proper cap on it doesn't mean it's OP - it means it's needlessly restricted.

This completely. Destruction is underpowered. The only thing that even works for the school is impact that is the only perk that makes that school worthwhile. I agree that it should not stagger every time. But destruction magic deals hardly any damage and it lacks options. The entire magic system is restricted beyond belief. We need more spell options for every school, we also need spell creation, then the magic school would be an interesting and viable option again.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Fri Dec 16, 2011 1:32 am

No, they should not reduce magicka cost to only 85%, if you don't like it don't use it.

I do agree that stagger should be nerfed slightly, or maybe large enemies like dragons and bears are a bit more resistant.

Also destruction magic isn't OP, it's very weak, get to level 40+ and see how many incinerate double casts it takes to kill a single bandit.


I am really shocked with some opinions like this one. I guess you probably are less than 15 years old or something like that.

If I started to play a game, for example, a football game and I discover a tactic that always works and makes the game too easy, don't you think that game is badly designed? So I am reporting the same problem with skyrim. If the system is not fair, it should be changed. If you want unfair systems, use cheats.

I don't know about lvl 40+ since I am still 30+. But if the system doesn't scale probably and you are unhappy with it, following your logic, don't use it. Wait, what if melee and archery systems were also badly designed. Your only option left would be not playing the game. Yeah, of course it makes sense. Because asking beth to make some minor changes is just stupid. Don't like, don't use it. Simple. Wow
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Thu Dec 15, 2011 1:31 pm

You are all whining about my statement "destruction magic is OP"... I don't care if it is true or not, really.

Do you really think that spells shouldn't cost mana? What about the "stagger effect"? Do you think it is fair to kill a boss with ice spikes without a single scratch because they always stagger him?
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Thu Dec 15, 2011 4:30 pm

its very powerful (as it should)

BUT my level 44 mage can still be one shotted by an arrow or an axe swing EVEN with my shield active

he is PURE mage

and only destruction magic costs 0 mana all else still needs mana AND and have like zero defense vs anything

so im a glass canon :D

the stagger should not always work on bigger bosses though
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Thu Dec 15, 2011 10:04 pm

You are all whining about my statement "destruction magic is OP"... I don't care if it is true or not, really.

Do you really think that spells shouldn't cost mana? What about the "stagger effect"? Do you think it is fair to kill a boss with ice spikes without a single scratch because they always stagger him?


Its an obviously intentional feature.

Are you really going to tell me that Bethesda didnt think that with 4 slots going up to 25% reduction, without anything but 100 enchanting and the relevant perks this would happen?
How much credit do you give these people?
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Thu Dec 15, 2011 5:05 pm

I agree OP, just ask all the draugr and bandits I've slain.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Thu Dec 15, 2011 11:45 pm

Question:
how many incinerate double casts [does] it take to kill a single bandit.


Answer:
Who cares, because you have infinite mana and said bandit is completely paralyzed by stagger.

I wish magicka didn't stop regenerating when you cast spells. Magic would probably be more well balanced, since right now without being able to realistically regen in combat you're reliant on extremely cheap spells and chain staggering.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Dec 15, 2011 11:35 pm

Magic is massively lacking in Skyrim, and the fact that spellcost reduction enchants arent capped isnt either a fix nor a reasonable way to balance anything.

Make high end destruction scale and reintroduce all the spell lines that have been cut, then we can discuss power levels.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Thu Dec 15, 2011 9:21 pm

Its an obviously intentional feature.

Are you really going to tell me that Bethesda didnt think that with 4 slots going up to 25% reduction, without anything but 100 enchanting and the relevant perks this would happen?
How much credit do you give these people?


The same credit I give them for putting an overpowered stagger effect or an overpowered melee or archery system in the game :P.

Well, I said that the 100% destruction reduction was unfair, because I didn't know that the magic dmg scales poorly latter game. Anyway, if the magic dmg scales poorly, that should also be changed
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri Dec 16, 2011 12:29 am

Question:


Answer:
Who cares, because you have infinite mana and said bandit is completely paralyzed by stagger.

I wish magicka didn't stop regenerating when you cast spells. Magic would probably be more well balanced, since right now without being able to realistically regen in combat you're reliant on extremely cheap spells and chain staggering.


I care, because in all the past games I could have done that with a single spell.
Magic is woefully inadequate, for a TES game.

I cant even cast a ward on a companion. I cant waterwalk, cure disease, open a lock. I cant dispel my summon or light when going into a sneaky situation.
Its poor, stripped to the bone.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Thu Dec 15, 2011 1:25 pm

Question:


Answer:
Who cares, because you have infinite mana and said bandit is completely paralyzed by stagger.

I wish magicka didn't stop regenerating when you cast spells. Magic would probably be more well balanced, since right now without being able to realistically regen in combat you're reliant on extremely cheap spells and chain staggering.


Yeah that's exactly my feeling about this system. The way it is designed just makes it a slower, boring and overpowered system
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Thu Dec 15, 2011 11:22 am

I think that the magic system is OP in skyrim after discovering the combo "100% destruction reduction" + "dual wield stagger effect". I can kill anything with no problems with this. Dragons can't use their shouts against me because when they are starting to attack I stagger them.

I recommendation is for beth to change the magic system in the next patch. They should:
- limit max destruction reduction to 85% (for example)
- stagger should only work if you take more than a X% percentage of enemies's health. If this doesn't happen I can use weak spells like ice spikes without losing too much mana, staggering constantly the enemy so they can't attack
- Mana cost of master and expert spells could be a bit lower so they are viable when you don't have 100% destruction reduction


Bethesda in their blog http://www.bethblog.com/ stated come January (below).

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits.

Latter comment in terms of difficulty and exploits. All of us Skyrim players know the exploits and difficulty are based on one thing, Crafting skills. Don't be surprised if your 100% reduction is re-tuned a tad ....
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Thu Dec 15, 2011 7:27 pm

Bethesda in their blog http://www.bethblog.com/ stated come January (below).

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits.

Latter comment in terms of difficulty and exploits. All of us Skyrim players know the exploits and difficulty are based on one thing, Crafting skills. Don't be surprised if your 100% reduction is re-tuned a tad ....


Highly doubtful an obviously intentional feature will be nerfed.
Maybe, just maybe, they will nerf crafting stacking bonuses, but I very much doubt that as well.

Never fixed alchemy in Morrowind, nor chameleon in Oblivion.
It goes against their philosophy of 'keeping things in, if they are fun.'
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Next

Return to V - Skyrim