Greetings all. Lately I've been doing some musing about magic and how it's portrayed/utilised in popular media and .. so on. In this case I'm going to stick to video games.
I remember when I was younger playing games on Sega Genesis you had limited options based on either which character you picked (if multiple character options was available) or hard defined items/circumstances that you encountered. Sometimes it was passable, other times it could be a bit of a hassle. An example- in Golden Axe the female character (can't remember her name ) was supposed to specialise in magic and you had to collect *things* to charge up her magic, but since she needed so much to fill up her cache, it seemed to make sense to use it sparingly, which seems to contradict 'specialising' in magic.
In newer games, well.... in TES it seemed at one time that it required a lot of forethought and planning but now it's oversimplified; less 'magic' more 'hand based super weapon'. Other games, I tried playing NWN once, but couldn't get into the lack of direct control over my character enough to try a mage char. *thinks for a second* Wow, even though I'm a fantasy geek I can't think of any other modern game that I've played with a magic system. Wait, I do have the first Witcher game, but for some reason I never got around to trying it.... I also almost tried the first Dragon Age game, but after seeing some of the promotional fluff saying stuff like 'if you've never played a real RPG' it sounded a little pretentious to me.. also personally I prefer real time over turn based.
So, what games do you think has the best magic system, and which has the worst. Also, how do you think magic systems could be improved in future games? Tell me your thoughts, maybe one day someone will make a superior game.