[Relz] Magical Missions

Post » Thu May 19, 2011 12:45 am

Download http://www.tesnexus.com/downloads/file.php?id=38773
Download http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9175 (pending)

Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni
and retrieve a tome of dark power for the Master Wizard of Caldera!

This mod adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera. The level range is
technically 1-12, although combat can usually be avoided if it is present. The first three duties can be taken by players
of any rank. The last two require the player to be Magician rank or above. If the player becomes Archmage, or is already
Archmage, Folms Mirel will not offer any duties.

Enjoy!

History

1.0 - initial release

Credits

Archmaestro Antares - sweeping and slave sitting animations
Fallen-one - Ebony Greatsword assets

Cleaned with tesame.
User avatar
Dewayne Quattlebaum
 
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Post » Wed May 18, 2011 10:20 pm

Sounds excellent, faction expansions are always appreciated; thank you!
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marie breen
 
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Post » Thu May 19, 2011 7:53 am

Good idea Von Djangos and thanks for sharing. :celebration:
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jessica breen
 
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Post » Thu May 19, 2011 12:10 pm

I am playing it, but I am stuck :(

I can't continue in the "investigate a heist"

spoiler
Spoiler
I have talked to the ordinators, the Telvanni lord in the telvanni canton, and the master of the thieves guild. THey told me that only the glasses items were theft, and probably a recall spell was casted, but I can't understant what I can do..


I'd like to continue the quests, because they look interesting and well made.
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Katey Meyer
 
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Joined: Sat Dec 30, 2006 10:14 pm

Post » Thu May 19, 2011 2:22 am

I am playing it, but I am stuck :(

I can't continue in the "investigate a heist"

spoiler
Spoiler
I have talked to the ordinators, the Telvanni lord in the telvanni canton, and the master of the thieves guild. THey told me that only the glasses items were theft, and probably a recall spell was casted, but I can't understant what I can do..


I'd like to continue the quests, because they look interesting and well made.


First up, thankyou for the amazing animations! Really breath new life into the npcs. The heist is a toughie, and maybe I've made it too tough. But;

Spoiler
The recall spell suggests it was an inside job, the glass items that it was a weak person working alone. Who else is involved with the Hlaalu Vaults? You might need to question those around the crime scene again :shifty:

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James Baldwin
 
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Post » Thu May 19, 2011 11:17 am

oh yes, I was able to complete the quests.

Maybe, a journal entry could be helpful at that point, to lead me to the right direction.

Good mod.
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Blessed DIVA
 
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Post » Thu May 19, 2011 1:24 pm

I admit it. I'm a svcker for quest mods. :ninja:
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naome duncan
 
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