Magical Overhaul Mod compatability

Post » Wed Feb 09, 2011 8:33 pm

I do not use Unnecessary Violence, but many users enjoy it.


Happy gaming!
- Tomlong75210
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Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Thu Feb 10, 2011 2:10 am

yeah, i'm using it, it seems awesome :D

by the way, i'm also using 'Oblivion xp v415', do you know it?
do you know if you can adjust the xp you gain from killing mobs, because im currently getting 1xp from all mobs, but i really like the system of... manually leveling up.
do you think it has something to do with OOO etc? ty.

edit: hey, so if i use midas magic, do i not need to use mighty magic, is everything from the latter included in the former?

Your level is probably too high. The higher you get the lower the xp the monsters will give.

Gotta change these values

Set ObXPSettings.multXPKillBase
Set ObXPSettings.multXPKillBonus
Set ObXPSettings.multXPKillLevel
Set ObXPSettings.multXPKillSneaking

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Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Thu Feb 10, 2011 12:44 am

I do not use Unnecessary Violence, but many users enjoy it.


Happy gaming!
- Tomlong75210


Hey, why not?

And thanks again for all the help, who knows how many hours you've saved me :)

@ Terra Nova: Level 1 :P

thanks though, i'll edit the ini anyway, xp is looooow o_O
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Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu Feb 10, 2011 4:12 am

I should point out not to set KillBonus too high as it'll return HUGE amounts of XP if too high.
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Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Wed Feb 09, 2011 11:34 pm

well, after a second day of installing mods, oblivion is a blast :D

the only issue now is performance generally find myself running at 15 to 20, which is a bit problematic in combat,
and tedious for running / exploring especially when regular oblivion with dlcs runs at a constant 60.

I wonder if anyone can tell me if i'm missing anything... substantial.

have antistutter obse mod, operation optimization, script optimizer and Streamline 3.1,
is there anything else which might improve performance significantly?


here's my load order which 'boss' set up for me...

Spoiler
Oblivion.esm
Windfall.esm
Jog_X_Mod.esm
ScreenEffects.esm
IWRRetrofittedMaster.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Armamentarium.esm
Artifacts.esm
BetterMusicSystem.esm
HorseCombatMaster.esm
UnnecessaryViolence.esm
HrmnsOblivionScriptOptimizationv1.0.esp
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles no helms.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
All Natural.esp
All Natural - SI.esp
All Natural - Atmospheric Weather System.esp
Natural_Water_by_Max_Tael.esp
Symphony of Violence.esp
IWRRetrofittedLights.esp
IWRRetrofittedShutters.esp
IWRRetrofittedWindows.esp
7lbsBedrolls-OBSE.esp
P1DlookHereYou.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
sr_super_hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
Adonnays Elven Weaponry.esp
Andragorn_Weapons_Armors.esp
BlackLuster.esp
c_dragondagger.esp
Crossbows of Cyrodiil.esp
DarkIllusionArmor.esp
That's so Nico v1.1.esp
slayersword.esp
Silverlight Armor by Jojjo.esp
Warglaives by Jojjo v1.0.esp
Thieves Arsenal.esp
EY_BM_Armory.esp
StockClothingArmor-forExnems.esp
ExnemEC_Rogue01.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-DaedraLord_Quests.esp
OOO-Dangerous_Traps.esp
OOO-Deadly_Combat.esp
OOO-DLT_Immersion.esp
OOO-Magic_Effects+Enchantments.esp
OOO-Magic_Effects+Spells.esp
OOO-Magic_Game_Settings.esp
OOO-Potions.esp
OOO-ThiefGuild_Difficult.esp
ArmamentariumArtifacts.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Nightshade_Armor.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
Auriel's_Retreat.esp
Better Dark Brotherhood Sanctuary.esp
BravilSeaDomesixpanded.esp
Nascosto Isles 3.esp
Return Of Shadows.esp
ScarletMonastery.esp
Servant of the Dawn.esp
thievery.esp
Windfall.esp
Cyrodiil Travel Services.esp
Lynges Thieves Highway - OOO.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
TOTF.esp
The Lost Spires.esp
Shadowcrest_Vineyard_COBL.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
bartholm.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Alternative Start by Robert Evrae.esp
RealisticForceMedium.esp
PJs Spell Compendium - Spell Requirements.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Mighty Magick - Skills.esp
SupremeMagicka.esp
SM Ancestral Guardian.esp
SM_OOO.esp
SM_NoPoisonLevitationEffects.esp
SM Spell Leveller.esp
SM Spell Leveller - Knights of the Nine.esp
SM Spell Leveller - Mehrunes Razor.esp
SM Spell Leveller - Night Eye.esp
SM Spell Leveller - OOO.esp
SM Spell Leveller - Shivering Isles.esp
SM Spell Leveller - SupremeMagicka.esp
SM Spell Leveller - Vile Lair.esp
MidasSpells.esp
attack and hide easier v2.0.esp
StealthOverhaul.esp
No psychic guards v1.2.esp
CombatFPSOptimizer.esp
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
Duke Patricks - Actors Can Miss Now.esp
Oblivion XP.esp
OOO-Level_Stock.esp
Mayu's Animation Overhaul.esp
DMC Stylish - Specialanims.esp
_Ren_BeautyPack_full.esp
Elves Of Lineage II.esp
Cobl Races.esp
bgMagicEV.esp
[GFX]_Initial_Glow-all.esp
Get Wet - no droplets.esp
QTdof.esp
Real Lava v1.2.esp
UnnecessaryViolence.esp
Streamline 3.1.esp
TheNexus.esp
Nicos Gift.esp
Mighty for Midas.esp
Thieves_Arsenal_Patch_033010.esp
Lera's KnightArmor.esp
FearsomeMagicka.esp


Thanks for all the help guys!
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kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed Feb 09, 2011 10:49 pm

operation optimization and script optimizer both useless at this point due to being outdated. by all means take out the script optimization as it can play merry hell on the game when used alongside shivering isles, and offers no noticeable FPS increase. operation optimization won't hurt otoh, although iirc there will be a missing column in sheogorath's palace.

if you ever think about also using that operation polygone overhaul thingie, DON'T. it causes crashes.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Wed Feb 09, 2011 12:54 pm

Hey, Tomlong -

Sorry to bug you (again!) but, is there anytime in particular that SM should be installed? For load order, I've got everything covered, but - as I'm unfamiliar with SM, and familiar with installation order being at times very important - I thought I'd ask about this one.

Currently, I've an FCOM++ setup with LAME only, as far as major changes to magic go. I don't tend to play the "mage" type anyway, because I actually found it way too easy, and besides, I loves me some melee (or, occasionally, archery).

But of course, being Oblivion, you tend to pick up most (or all) skills, and that includes magic of every kind. So in a way, it's as important to get that right as anything else, even for me.

And SM looks nice. Think I'll place it after LAME in load order, and I know which addons I'll choose already. But if I should've installed it much earlier, it's time to roll back the whole install somewhat (possible, thanks to BAIN). :)
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Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Wed Feb 09, 2011 10:30 pm

well, after a second day of installing mods, oblivion is a blast :D

the only issue now is performance generally find myself running at 15 to 20, which is a bit problematic in combat,
and tedious for running / exploring especially when regular oblivion with dlcs runs at a constant 60.

I wonder if anyone can tell me if i'm missing anything... substantial.

have antistutter obse mod, operation optimization, script optimizer and Streamline 3.1,
is there anything else which might improve performance significantly?


here's my load order which 'boss' set up for me...

Spoiler
Oblivion.esm
Windfall.esm
Jog_X_Mod.esm
ScreenEffects.esm
IWRRetrofittedMaster.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Armamentarium.esm
Artifacts.esm
BetterMusicSystem.esm
HorseCombatMaster.esm
UnnecessaryViolence.esm
HrmnsOblivionScriptOptimizationv1.0.esp
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles no helms.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
All Natural.esp
All Natural - SI.esp
All Natural - Atmospheric Weather System.esp
Natural_Water_by_Max_Tael.esp
Symphony of Violence.esp
IWRRetrofittedLights.esp
IWRRetrofittedShutters.esp
IWRRetrofittedWindows.esp
7lbsBedrolls-OBSE.esp
P1DlookHereYou.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
sr_super_hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
Adonnays Elven Weaponry.esp
Andragorn_Weapons_Armors.esp
BlackLuster.esp
c_dragondagger.esp
Crossbows of Cyrodiil.esp
DarkIllusionArmor.esp
That's so Nico v1.1.esp
slayersword.esp
Silverlight Armor by Jojjo.esp
Warglaives by Jojjo v1.0.esp
Thieves Arsenal.esp
EY_BM_Armory.esp
StockClothingArmor-forExnems.esp
ExnemEC_Rogue01.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-DaedraLord_Quests.esp
OOO-Dangerous_Traps.esp
OOO-Deadly_Combat.esp
OOO-DLT_Immersion.esp
OOO-Magic_Effects+Enchantments.esp
OOO-Magic_Effects+Spells.esp
OOO-Magic_Game_Settings.esp
OOO-Potions.esp
OOO-ThiefGuild_Difficult.esp
ArmamentariumArtifacts.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Nightshade_Armor.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
Auriel's_Retreat.esp
Better Dark Brotherhood Sanctuary.esp
BravilSeaDomesixpanded.esp
Nascosto Isles 3.esp
Return Of Shadows.esp
ScarletMonastery.esp
Servant of the Dawn.esp
thievery.esp
Windfall.esp
Cyrodiil Travel Services.esp
Lynges Thieves Highway - OOO.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
TOTF.esp
The Lost Spires.esp
Shadowcrest_Vineyard_COBL.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
bartholm.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Alternative Start by Robert Evrae.esp
RealisticForceMedium.esp
PJs Spell Compendium - Spell Requirements.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Mighty Magick - Skills.esp
SupremeMagicka.esp
SM Ancestral Guardian.esp
SM_OOO.esp
SM_NoPoisonLevitationEffects.esp
SM Spell Leveller.esp
SM Spell Leveller - Knights of the Nine.esp
SM Spell Leveller - Mehrunes Razor.esp
SM Spell Leveller - Night Eye.esp
SM Spell Leveller - OOO.esp
SM Spell Leveller - Shivering Isles.esp
SM Spell Leveller - SupremeMagicka.esp
SM Spell Leveller - Vile Lair.esp
MidasSpells.esp
attack and hide easier v2.0.esp
StealthOverhaul.esp
No psychic guards v1.2.esp
CombatFPSOptimizer.esp
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
Duke Patricks - Actors Can Miss Now.esp
Oblivion XP.esp
OOO-Level_Stock.esp
Mayu's Animation Overhaul.esp
DMC Stylish - Specialanims.esp
_Ren_BeautyPack_full.esp
Elves Of Lineage II.esp
Cobl Races.esp
bgMagicEV.esp
[GFX]_Initial_Glow-all.esp
Get Wet - no droplets.esp
QTdof.esp
Real Lava v1.2.esp
UnnecessaryViolence.esp
Streamline 3.1.esp
TheNexus.esp
Nicos Gift.esp
Mighty for Midas.esp
Thieves_Arsenal_Patch_033010.esp
Lera's KnightArmor.esp
FearsomeMagicka.esp


Thanks for all the help guys!


Your FPS is suffering because you have a ton of mods installed, not to mention, everything after SL is in the wrong place. Get rid of Mighty for Midas. I think its buggy or something.

http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods

Hey, Tomlong -

Sorry to bug you (again!) but, is there anytime in particular that SM should be installed? For load order, I've got everything covered, but - as I'm unfamiliar with SM, and familiar with installation order being at times very important - I thought I'd ask about this one.

Currently, I've an FCOM++ setup with LAME only, as far as major changes to magic go. I don't tend to play the "mage" type anyway, because I actually found it way too easy, and besides, I loves me some melee (or, occasionally, archery).

But of course, being Oblivion, you tend to pick up most (or all) skills, and that includes magic of every kind. So in a way, it's as important to get that right as anything else, even for me.

And SM looks nice. Think I'll place it after LAME in load order, and I know which addons I'll choose already. But if I should've installed it much earlier, it's time to roll back the whole install somewhat (possible, thanks to BAIN). :)

Put LAME after SM.

http://sites.google.com/site/oblivionpoinfo/lists/myloadorder


Okay people, let's start moving the general issues to their own threads. The last question was relevant, but let's let the guide exist here a little longer...
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Feb 09, 2011 9:55 pm

Managed to get it running SMOOTH again,
was browsing around on the german forums and they said change -> OBSE / Anti stutter heap mode to 3 instead of 0, depending on your operating system,
heapmode 1 3 or 5.

which is in the anti stutter ini file thingy :D

By the way tom, do you happen to know where i can get default animations ? i overwrote my spellcasting ones with a bad mod :S

my savior ;D
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Wed Feb 09, 2011 11:08 pm

Managed to get it running SMOOTH again,
was browsing around on the german forums and they said change -> OBSE / Anti stutter heap mode to 3 instead of 0, depending on your operating system,
heapmode 1 3 or 5.

which is in the anti stutter ini file thingy :D

By the way tom, do you happen to know where i can get default animations ? i overwrote my spellcasting ones with a bad mod :S

my savior ;D

They are packed in a BSA (safely tucked away), just uninstall the animation replacer.
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Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Wed Feb 09, 2011 1:07 pm

Yay Fast exit worked :D

so.., why aren't the modders getting paid?

i mean honestly, they're doing great work.


*cough* "making the impossible possible" :whistling:

Anyways, modders don't get paid because it is against the terms of service for using the CS. The game, the program are both owned by Bethesda, so, obviously any mod you make you have exclusive rights to the ideas that made it up, but from a technical standpoint, Bethesda owns the mod itself. Whether your question is rhetorical or not, felt I should answer.

EDIT
oh my goodness there are 2 pages of this? I only read the first, so my response may be a bit slow....oh well...

EDIT (again):

...By the way tom, do you happen to know where i can get default animations ? i overwrote my spellcasting ones with a bad mod...



Okay, I got all caught up in the posts here. Samuelthemule, take a deep breath and loose some of the caffeinated energy. You already have a topic about the animations, so why did you ask the same question in this topic? Really, you shouldn't have 2 problem threads floating around at the same time posted one after another, but if you are going to put a problem thread up and then another, be sure to keep one problem inside the corresponding thread and keep the other problem in it's corresponding thread.
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Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Feb 09, 2011 8:32 pm

*cough* "making the impossible possible" :whistling:

Anyways, modders don't get paid because it is against the terms of service for using the CS. The game, the program are both owned by Bethesda, so, obviously any mod you make you have exclusive rights to the ideas that made it up, but from a technical standpoint, Bethesda owns the mod itself. Whether your question is rhetorical or not, felt I should answer.

EDIT
oh my goodness there are 2 pages of this? I only read the first, so my response may be a bit slow....oh well...

EDIT (again):




Okay, I got all caught up in the posts here. Samuelthemule, take a deep breath and loose some of the caffeinated energy. You already have a topic about the animations, so why did you ask the same question in this topic? Really, you shouldn't have 2 problem threads floating around at the same time posted one after another, but if you are going to put a problem thread up and then another, be sure to keep one problem inside the corresponding thread and keep the other problem in it's corresponding thread.


Hey, you're right, that was silly, i stayed up for a night playing oblivion, hehe, and after installing some more mods, i "had" to get a quick answer ;o

I think i'm going to make some of my own mods, do you have any links for mod creation, or do i have to basically teach myself everything ?
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Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Wed Feb 09, 2011 3:44 pm

Hey, you're right, that was silly, i stayed up for a night playing oblivion, hehe, and after installing some more mods, i "had" to get a quick answer ;o

I think i'm going to make some of my own mods, do you have any links for mod creation, or do i have to basically teach myself everything ?


mod making is a very tedious task, especially starting off. I don't mind typing up a guide myself (as I have been having a lot of extra freetime lately).
I can teach you some general basic stuffs about operating the CS to help prevent making too many dirty mods as possible, then I can give you a few links to other tutorials and the TES CS wiki pages.
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Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu Feb 10, 2011 3:19 am

Yes. I only use SM and LAME together because I am anol about balance and consistency, and MM does not fit that bill.


I did not miss it. I just did not add a link to it. I do not use that mod, and it is not more of a magic-adding mod than an overhaul. It is still quite powerful, even though it is not as powerful as the original.



I refer to Midas Magic as MM, not Mighty Magick. I guess that is confusing...


Then it's a bit confusing that you refer to "the original" as Midas Magic doesn't have a predecessor. Anyway, I thought you referred to Mighty Magicka in the first quote, so the rest of this post is based on a misunderstanding. But I might as well get in a word for (the first) Mighty Magicka, which sometimes is dismissed as overpowered and unbalanced - and in a way it is, totally so. Magic is so powerful that it is completely unbalanced compared to melee. But at the same time it is consistent and balanced in its own weird way and is just very fun. You can face a dozen summoned Clannfears at the same time, my Lvl 15 char was one hit killed by a Skeleton Archer etc. Can't comment on the second version of it as I've never tried it, but the original Mighty Magick is a classic IMO, much as Stiehl's Mighty Umbra.
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Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Thu Feb 10, 2011 1:31 am

Then it's a bit confusing that you refer to "the original" as Midas Magic doesn't have a predecessor. Anyway, I thought you referred to Mighty Magicka in the first quote, so the rest of this post is based on a misunderstanding. But I might as well get in a word for (the first) Mighty Magicka, which sometimes is dismissed as overpowered and unbalanced - and in a way it is, totally so. Magic is so powerful that it is completely unbalanced compared to melee. But at the same time it is consistent and balanced in its own weird way and is just very fun. You can face a dozen summoned Clannfears at the same time, my Lvl 15 char was one hit killed by a Skeleton Archer etc. Can't comment on the second version of it as I've never tried it, but the original Mighty Magick is a classic IMO, much as Stiehl's Mighty Umbra.

I was referring to Midas Magic in the first quote. I am more familiar with it. They definitely seem to be fun for many. I don't doubt that, but still to powerful for my game... Other users will use what they want, no matter...
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Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Feb 09, 2011 10:26 pm

I think i'm going to make some of my own mods, do you have any links for mod creation, or do i have to basically teach myself everything ?


A good place to start is the http://cs.elderscrolls.com/constwiki/index.php/Main_Page and in the Construction set forums.
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sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Wed Feb 09, 2011 9:35 pm

Then it's a bit confusing that you refer to "the original" as Midas Magic doesn't have a predecessor. Anyway, I thought you referred to Mighty Magicka in the first quote, so the rest of this post is based on a misunderstanding. But I might as well get in a word for (the first) Mighty Magicka, which sometimes is dismissed as overpowered and unbalanced - and in a way it is, totally so. Magic is so powerful that it is completely unbalanced compared to melee. But at the same time it is consistent and balanced in its own weird way and is just very fun. You can face a dozen summoned Clannfears at the same time, my Lvl 15 char was one hit killed by a Skeleton Archer etc. Can't comment on the second version of it as I've never tried it, but the original Mighty Magick is a classic IMO, much as Stiehl's Mighty Umbra.


most RPG games I have played every mage class (even sometimes the "healer") was always "over powered" when it came to hitting hard....but usually - as is the case with my mage character in Oblivion - the amount of hits one can take is severely limited. Even my assassin seems to survive better when it comes to taking hits than my mage does. I never thought original Oblivion magic was unbalanced in the sense of Over powered...I did think it was under powered and severely neglected as to the extent of what should be done with the release of a powerful wave of condensed energy strong enough to do physical harm.

I have not tried Mighty Magic myself, as I believe I have attained an absolute perfect relation between spells and balance using Midas Magic and LAME. If you do not cheat to get spells in Midas Magic, really sometimes those "over powered" spells don't seem so over powered after what all you have to go through to get the ingrediants. And those spells that are over powered....ignore them. There are only like...you know....200 some-odd new spells in the game.

another thing to note (going back to the balance of Magic) in any game is that Magician's attacks are based on the amount of magic they have. Once they run out...hope you are a fast runner or got one last trick up your top hat, because otherwise, running out of magic means certain death. While that usually applies more in MMO games and other more traditional RPGs, it is still there in Oblivion gameplay...just...not quite as much. I found a "Paladin" better, as for pure mages...well..they're just rubbish...dieing all the time. So my mage character is skilled with a blade and using magic. I usually only use my blade when I am in a bind, but for the most part, I am throwing lightning bolts like Zeus on a day when he doesn't get sweet lovin's from one of the many goddesses.
When I first started, all I did was throw fireballs and lightning bolts, focused completely on the stats of Willpower and Intelligence...and...jeeze..with that, battles were difficult - so thats why I switched to also building my endurance and a little strength :hehe:.

So...there is my insight on "unbalanced" magic.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Wed Feb 09, 2011 6:20 pm

Thanks for the comments, really, have learned a lot about playing/installing and mods in general the last few days.

Having finally modded it to my taste, i've run into what seems like one last bug: at character creation, i can no longer select different eyes/hair,
and i have 3 - 6 custom races which i do not remember having downloaded at all (have a good memory too),
they are called 'death god' 'drunmend' 'xivilai' 'ohmes' 'muzken' etc.., also some of the eyes are black, and some of the races are duplicated,
with a different description, missing the resistence part or saying "Do not play this race".

Any ideas ?

Also, took your suggestion and installed OOO full and patched it up.

edit: ahh, looks like it might be cobl that's causing it o_O
gonna test.

edit2: found out i was missing cobl cosmetics ^_^
- Another question for you now: can i use both roberts body and HG EC?

!!! /bow
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Wed Feb 09, 2011 4:23 pm

Thanks for the comments, really, have learned a lot about playing/installing and mods in general the last few days.

Having finally modded it to my taste, i've run into what seems like one last bug: at character creation, i can no longer select different eyes/hair,
and i have 3 - 6 custom races which i do not remember having downloaded at all (have a good memory too),
they are called 'death god' 'drunmend' 'xivilai' 'ohmes' 'muzken' etc.., also some of the eyes are black, and some of the races are duplicated,
with a different description, missing the resistence part or saying "Do not play this race".

Any ideas ?

Also, took your suggestion and installed OOO full and patched it up.

edit: ahh, looks like it might be cobl that's causing it o_O
gonna test.

edit2: found out i was missing cobl cosmetics ^_^
- Another question for you now: can i use both roberts body and HG EC?

!!! /bow

If you mean Robert's male body, then yes. You can use one female body replacer and one male body replacer.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Thu Feb 10, 2011 3:40 am

such fast replies ;D

are you a mod?

by the way, i finally took your suggestion and cut operation optimization etc,
now ive been messing around with streamline and i created an ini file where there was supposed to be one:
Hahahaha :D
well that was a pleasant surprise.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Wed Feb 09, 2011 10:30 pm

such fast replies ;D

are you a mod?

by the way, i finally took your suggestion and cut operation optimization etc,
now ive been messing around with streamline and i created an ini file where there was supposed to be one:
Hahahaha :D
well that was a pleasant surprise.

No, otherwise you would see the impressive green title beneath my avatar, haha. Anyway, if you did not have the SL.ini, you did not install the SL 3.1b base before installing the 3.1b patch.

http://sites.google.com/site/oblivionpoinfo/stabilization/streamline <-- suggestions
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Thu Feb 10, 2011 5:34 am

yeah i saw that, wicked advice.

Ok, so i finally, finally think i'm good to go, hah,

BUT I STILL HAVE THIS BUG :(
can't change hairstyles or eyes, any ideas?
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Wed Feb 09, 2011 7:08 pm

Post your load order. That is a distinguishing sign of overlapping cosmetic mods.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Feb 09, 2011 7:52 pm

here it is

i'm glad you enjoy being so helpful ;)

Spoiler
Oblivion.esm
Windfall.esm
MathFunctions.esm
Jog_X_Mod.esm
ScreenEffects.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Armamentarium.esm
BetterMusicSystem.esm
HorseCombatMaster.esm
UnnecessaryViolence.esm
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles no helms.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
LoadingScreensAddOn.esp
All Natural.esp
All Natural - SI.esp
All Natural - Atmospheric Weather System.esp
Enhanced Water v2.0 HD.esp
Natural_Water_by_Max_Tael.esp
Symphony of Violence.esp
7lbsBedrolls-OBSE.esp
VanityCameraSmoother.esp
P1DlookHereYou.esp
TryBeforeYouBuy.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Choices and Consequences.esp
sr_super_hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
Adonnays Elven Weaponry.esp
Andragorn_Weapons_Armors.esp
BlackLuster.esp
c_dragondagger.esp
Crossbows of Cyrodiil.esp
DarkIllusionArmor.esp
Lich King's Helm v1_0.esp
Morrigan Swords Axes and Shield by Jojjo v1_1.esp
New Frostmourne Sword by Jojjo v1_0.esp
That's so Nico v1.1.esp
rdweaponpack1.esp
slayersword.esp
Silverlight Armor by Jojjo.esp
Warglaives by Jojjo v1.0.esp
Thieves Arsenal.esp
EY_BM_Armory.esp
StockClothingArmor-forExnems.esp
ExnemEC_Rogue01.esp
Dragon Claw Sword And Shield.esp
DarkFlameSwordAndShield_v10_FIXED_ESP.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
Choices and Consequences - OOO.esp
ArmamentariumLLVendors.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Nightshade_Armor.esp
Auriel's_Retreat.esp
Better Dark Brotherhood Sanctuary.esp
BravilSeaDomesixpanded.esp
GB_Oblivion Tournament.esp
LetThePeopleDrink.esp
Nascosto Isles 3.esp
Return Of Shadows.esp
ScarletMonastery.esp
Servant of the Dawn.esp
The Ayleid Steps.esp
thievery.esp
Windfall.esp
Cyrodiil Travel Services.esp
Lynges Thieves Highway - OOO.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
TOTF.esp
The Lost Spires.esp
Blood&Mud.esp
Shadowcrest_Vineyard_COBL.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
bartholm.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Alternative Start by Robert Evrae.esp
RealisticForceMedium.esp
PJs Spell Compendium - Spell Requirements.esp
MofMagecraft1.7.esp
SupremeMagicka.esp
SM Ancestral Guardian.esp
SM_OOO.esp
SM_NoPoisonLevitationEffects.esp
SM Spell Leveller.esp
SM Spell Leveller - Knights of the Nine.esp
SM Spell Leveller - Mehrunes Razor.esp
SM Spell Leveller - Night Eye.esp
SM Spell Leveller - OOO.esp
SM Spell Leveller - Shivering Isles.esp
SM Spell Leveller - SupremeMagicka.esp
SM Spell Leveller - Vile Lair.esp
MidasSpells.esp
AudaciousMagery.esp
FasterArrows200.esp
attack and hide easier v2.0.esp
StealthOverhaul.esp
No psychic guards v1.2.esp
bgMagicEV.esp
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
Duke Patricks - Actors Can Miss Now.esp
Oblivion XP.esp
Mayu's Animation Overhaul.esp
DMC Stylish - Specialanims.esp
_Ren_BeautyPack_full.esp
AinmhiRace.esp
Elves Of Lineage II.esp
IDKRRR_C_race.esp
Cobl Races.esp
Cobl Races TNR.esp
Cobl Races TNR SI.esp
bgBalancingEVCore.esp
bgBalancingEVOptionalClasses.esp
[GFX]_Initial_Glow-all.esp
1310-Chamelion-NoRefraction-TESSource.esp
QTdof.esp
Real Lava v1.2.esp
Visually Enchanted Fire 1.esp
Visually Enchanted Frost 2.esp
Visually Enchanted Shock 1.esp
UnnecessaryViolence.esp
Streamline 3.1.esp
TheNexus.esp
Nicos Gift.esp
Thieves_Arsenal_Patch_033010.esp
Lera's KnightArmor.esp
FearsomeMagicka.esp
Sigil Maces by Jojjo v1_0.esp
pegasus_alpha.esp
MaleBodyReplacerV4.esp


By the way, what do you think of oblivion online mod attempts ?
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Wed Feb 09, 2011 6:45 pm

Somethings telling me i really aught to start using wrye bash and know more about load orders, but,
i didn't think modding was going to be something i'd spend so much time on ^_^
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

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