I think most casters are; open with heavy attack to proc weakness proceed to nuke until the debuff falls off; put everything into health, have gear oriented towards Magicka. Weapon attacks will be a DPS loss.
I think most casters are; open with heavy attack to proc weakness proceed to nuke until the debuff falls off; put everything into health, have gear oriented towards Magicka. Weapon attacks will be a DPS loss.
He understood what I meant but wanted clarification, I think auto-attacks, weapon attacks, heavy/light are all interchangeable because they imply the lack of activated abilities.
There's a point your magicka and health will reach where you need to put your points into stamina afterwards.
Posts by VR+ people on the PTS forum. I have a Templar, so I can't test it myself.
Here is the quote ...
So, actually, I withdraw all the complaining I did in this thread until I've tested more deeply the effectiveness of basic weapon attacks, because I think it should be one of the most important part of a weapon based character, to use his weapon, you know
It's your post, how about you show proof they don't? Don't you think it's silly to make a post about a subject you don't understand?
Troll. cool made up quote though. Wish it were true.
My main character's build is crazy. I want to go all in on every craft from the beginning. But my choice will hinder me in that I have to juggle points for crafts and points for combat skills.
Why can't I play what I want? It's so unfair!
Play a pure stamina or pure magicka character if you want. The character build system is designed around choices, and the differences those choices produce. IE, consequences. But at the end of the day, pretty much every character will have to utilize both resource pools. Most pure magicka builds will be -hurting- in 50+, because mob health skyrockets and you need sustained damage. One of the best ways to extend your damage output is by using both resource pools.
Certainly, but I think the situation is a bit more complex than that; it all depends on the skills, where the soft cap lands, and the role of gear.
Currently, as it stands, there is not a reason for you to dip into both stamina and magicka unless you want a build that does both, it's better to specialize into pure stamina or pure magicka. Due to the nature of having only six abilities it would be difficult to justify throwing on a stamina ability when all your synergies depend on magicka. In other words, you will have a 5th ability slot (which has the stamina ability) sitting there collecting dust until you run out of magicka. So, I would not even bother. This is especially true for PvE in which case there are two arguments I can provide; put all magicka which means I do have a slight edge in terms of damage while my magicka is supplied or put all points into health and have equipment in magicka which means my healer can probably take one less healing skill and take up a damage skill since I have more survivability.
Really my point is that a pure caster in terms of avoiding stamina is viable just as much as a pure fighter who avoids magicka (not magicka based abilities which is a complaint of the OP though it is simply addressed by adding new skills) .
Yeah, all I'm saying is that there's a point where you'll put stamina in your build. It's a waste. I know it is. Diminished returns of magicka might not look so hot against just a tad of stamina, and chances are that your second weapon will use stamina.
Actually, I think some of the weapon class skills do scale off of the weapon and stamina. Either way, none of this is really relevant as the solution to the problem is to add more skills. We haven't seen the thieves guild line nor the Dark Brotherhood. Furthermore, we don't really have solid info (?) on werewolves/vampires.
I'm thinking, maybe enchantments will help? I mean, weapon enchantments (written correctly?) won't trigger on any magic ability (I assume so); they will only trigger on basic attacks (maybe on weapon abilities too?). So a good weapon enchantment would help you a lot if you make a weapon-based character. After all, if you spend all your time using abilities that cost either stamina or magicka, you are not really a weapon user, are you?
It'll let you run away faster and delay the inevitable in PvP. And we'll know you'll need it (join the Ebonheart Pact).
Ummm I'm on the PTS, VR, you have no clue what you are talking about and are simply complaining to complain, hence you are the troll. Hilarious that you ignore what you don't like, bye.
Oh boy. Let's take a minute to cool down everyone, yes?
Possibility, that and also set bonuses might help out auto attacks as well - we won't know for sure.
The problem right now is that the developers should consider looking to add new skills, the current system scales well with added abilities. We probably need a gladiator line.
I did so about 10 posts ago lol with this
*takes a deep breath*
Completely false. The only magicka builds that are currently hurting are Templar builds (every build possible except I found a cheese build that works) due to the recent nerf of the Templars ONLY resource management skill, it was nerfed by 95% and is now useless to get.
All weapon skills besides destro/resto staffs scale off of stamina and weapon damage. But no class skills scale off of stam, they are all magicka. Mircutio is just a troll.
No, he's not. Calling people trolls because you don't agree with their opinion is not a great way to debate.
Quite honestly I would have to say no, I would choose health and magicka over stamina even after both are softcapped (as a LA Templar).
WOAH SO MY ARGUMENT IS VALID.You're the worst kind of person.
Here is a quote from him for the sake of getting a rise out of me
How is that not trolling? Explain?